Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Bemeks
Sobek
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 60L
1,450 Elo+
Party 1
Ymir
Ymir
Stanef
Ymir
Level 75
God Stats
1W - 2L
1,138 SR
Queue Stats
182W - 172L
1,431 Elo+
Solo
He Bo
He Bo
renz15
He Bo
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 48L
1,450 Elo+
Party 1
Team Averages
Level 88
1,428 SR
1,466 Elo+

VS

Team Averages
Level 63
1,444 SR
1,363 Elo+
Izanami
Izanami
Arbe_Boby
Izanami
Level 109
God Stats
2W - 2L
1,462 SR
Queue Stats
481W - 447L
1,479 Elo+
Party 3
Guan Yu
Guan Yu
Danirry
Guan Yu
Level 61
God Stats
1W - 2L
1,476 SR
Queue Stats
53W - 64L
1,380 Elo+
Party 3
Arachne
Arachne
Gaeddenox
Arachne
Level 105
God Stats
0W - 1L
1,281 SR
Queue Stats
11W - 17L
1,255 Elo+
Party 2
He Bo
He Bo
Nadiag404
He Bo
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Freya
Freya
pandy98chr
Freya
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 34L
1,204 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
20
14 / 1 / 17
13,969
776
19,562
14,805
7,709
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
 
Ah Puch
20
6 / 0 / 24
12,889
716
25,545
14,097
7,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sobek
Bemeks
Sobek
19
2 / 2 / 28
12,088
672
10,458
23,022
30,512
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ymir
Stanef
Ymir
20
9 / 3 / 18
13,866
770
15,439
29,828
43,630
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

He Bo
renz15
He Bo
18
4 / 1 / 23
11,705
650
9,552
10,083
4,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Arbe_Boby
Izanami
20
2 / 5 / 2
11,845
658
28,616
16,787
7,950
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Guan Yu
Danirry
Guan Yu
16
1 / 9 / 4
10,166
565
8,130
24,986
27,274
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
Gaeddenox
Arachne
18
1 / 4 / 3
9,684
538
14,171
17,104
10,221
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

He Bo
Nadiag404
He Bo
16
0 / 8 / 1
9,125
507
4,030
13,750
5,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Freya
16
2 / 9 / 4
10,189
566
5,132
16,247
7,731
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

145
Kill Participation
20
35
Kills
6
7
Deaths
35
110
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
14
1
17
22.5
W
Ah Puch
 
Ah Puch
6
0
24
18
L
Izanami
Arbe_Boby
Izanami
2
5
2
0.6
W
Sobek
Bemeks
Sobek
2
2
28
8
L
Guan Yu
Danirry
Guan Yu
1
9
4
0.33
L
Arachne
Gaeddenox
Arachne
1
4
3
0.63
L
He Bo
Nadiag404
He Bo
0
8
1
0.06
W
Ymir
Stanef
Ymir
9
3
18
6
L
Freya
2
9
4
0.44
W
He Bo
renz15
He Bo
4
1
23
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,556
Damage
60,079
91,835
Taken
88,874
93,998
Mitigated
59,158
53,317
Healing
18,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
19,562
1,797
18,706
7,499
14,805
7,709
2,856
1,338
13,467
59,377
0
W
Ah Puch
 
Ah Puch
25,545
1,277
2,746
2,707
14,097
7,648
2,493
1,132
12,965
62,936
0
L
Izanami
Arbe_Boby
Izanami
28,616
12,013
950
3,021
16,787
7,950
161
15,519
1,268
0
81,940
W
Sobek
Bemeks
Sobek
10,458
220
2,248
4,501
23,022
30,512
364
2,554
20,468
20,332
0
L
Guan Yu
Danirry
Guan Yu
8,130
442
3,604
3,036
24,986
27,274
0
21,822
3,164
0
15,062
L
Arachne
Gaeddenox
Arachne
14,171
9,468
1,373
4,690
17,104
10,221
0
15,899
1,205
0
18,020
L
He Bo
Nadiag404
He Bo
4,030
1,252
81
312
13,750
5,982
0
12,439
1,311
11,198
0
W
Ymir
Stanef
Ymir
15,439
2,735
2,601
8,722
29,828
43,630
117
3,926
25,902
30,949
0
L
Freya
5,132
1,232
275
1,050
16,247
7,731
0
14,877
1,370
7,981
0
W
He Bo
renz15
He Bo
9,552
1,071
2,376
1,211
10,083
4,499
1,595
212
9,871
22,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,517
Gold Earned
51,009
250
Minions Killed
236
0
Camps Cleared
0
1,735,111
Distance Traveled
1,532,610
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
13,969
776
98
5
0
358,416
1
W
Ah Puch
12,889
716
76
4
0
342,928
0
L
Izanami
11,845
658
153
9
0
277,263
0
W
Sobek
12,088
672
21
1
0
387,290
3
L
Guan Yu
10,166
565
14
1
0
346,782
0
L
Arachne
9,684
538
26
1
0
370,682
0
L
He Bo
9,125
507
32
2
0
259,166
0
W
Ymir
13,866
770
20
1
0
315,099
0
L
Freya
10,189
566
11
1
0
278,717
0
W
He Bo
11,705
650
35
2
0
331,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role