Player Matchup

Merlin
Merlin
NightmareHood842
Merlin
Level 103
God Stats
6W - 2L
1,493 SR
Queue Stats
48W - 39L
1,391 Elo+
Party 1
Ao Kuang
Ao Kuang
Shadowclone7890
Ao Kuang
Level 68
God Stats
9W - 2L
1,442 SR
Queue Stats
21W - 17L
1,374 Elo+
Party 1
Mulan
Mulan
alexkusaragi
Mulan
Level 84
God Stats
3W - 0L
1,862 SR
Queue Stats
11W - 10L
1,277 Elo+
Party 1
Bastet
Bastet
echo4-0
Bastet
Level 89
God Stats
4W - 1L
1,598 SR
Queue Stats
39W - 27L
1,497 Elo+
Party 1
Danzaburou
Danzaburou
oMuRDuRZz
Danzaburou
Level 108
God Stats
24W - 26L
1,455 SR
Queue Stats
61W - 83L
1,412 Elo+
Solo
Team Averages
Level 90
1,570 SR
1,390 Elo+

VS

Team Averages
Level 53
1,429 SR
1,362 Elo+
Maui
Maui
AYANOKONJI
Maui
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,246 Elo+
Solo
Tyr
Tyr
Cannibal_Jack3
Tyr
Level 75
God Stats
0W - 3L
1,294 SR
Queue Stats
45W - 59L
1,387 Elo+
Solo
King Arthur
King Arthur
TheGodfatter64
King Arthur
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 26L
1,441 Elo+
Solo
Cabrakan
Cabrakan
VikingBadger696
Cabrakan
Level 40
God Stats
1W - 4L
1,337 SR
Queue Stats
22W - 37L
1,361 Elo+
Solo
Kukulkan
Kukulkan
c1u8z
Kukulkan
Level 48
God Stats
6W - 5L
1,514 SR
Queue Stats
14W - 18L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 2 / 17
11,632
1,057
24,423
12,602
6,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ao Kuang
18
13 / 0 / 6
13,648
1,241
28,287
18,564
10,116
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

17
1 / 5 / 11
10,573
961
12,737
17,198
23,840
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bastet
echo4-0
Bastet
18
8 / 2 / 10
13,226
1,202
21,315
15,624
8,001
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
oMuRDuRZz
Danzaburou
18
2 / 2 / 12
12,146
1,104
13,707
11,500
6,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

260

VS

Team 2 Tickets

102

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 7
11,507
1,046
6,450
24,940
34,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
4 / 7 / 3
10,832
985
18,769
21,820
20,407
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
TheGodfatter64
King Arthur
17
1 / 8 / 7
10,705
973
12,458
25,721
31,668
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cabrakan
17
2 / 3 / 6
11,973
1,088
14,136
22,955
37,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
c1u8z
Kukulkan
17
2 / 2 / 9
11,991
1,090
14,627
10,845
7,645
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
43
25
Kills
11
11
Deaths
25
56
Assists
32
Player
Kills
Deaths
Assists
KDA
L
2
5
7
1.1
L
4
7
3
0.79
W
1
2
17
4.75
W
Ao Kuang
13
0
6
16
L
King Arthur
TheGodfatter64
King Arthur
1
8
7
0.56
L
Cabrakan
2
3
6
1.67
W
1
5
11
1.3
L
Kukulkan
c1u8z
Kukulkan
2
2
9
3.25
W
Bastet
echo4-0
Bastet
8
2
10
6.5
W
Danzaburou
oMuRDuRZz
Danzaburou
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,469
Damage
66,440
75,488
Taken
106,281
54,203
Mitigated
132,362
27,672
Healing
5,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,450
1,534
0
712
24,940
34,767
0
14,498
10,442
12,179
0
L
18,769
2,911
0
2,144
21,820
20,407
0
10,427
11,393
24
26,290
W
24,423
1,144
0
2,244
12,602
6,224
0
6,628
5,974
43,562
0
W
Ao Kuang
28,287
11,971
462
12,648
18,564
10,116
0
7,891
9,785
36,492
0
L
King Arthur
TheGodfatter64
King Arthur
12,458
2,099
0
0
25,721
31,668
0
12,545
13,176
243
23,425
L
Cabrakan
14,136
1,952
0
2,464
22,955
37,875
0
9,899
13,056
34,373
0
W
12,737
3,208
0
1,190
17,198
23,840
0
9,520
7,678
0
17,741
L
Kukulkan
c1u8z
Kukulkan
14,627
2,318
0
127
10,845
7,645
0
5,341
5,504
41,325
0
W
Bastet
echo4-0
Bastet
21,315
10,135
292
7,473
15,624
8,001
0
6,476
9,148
0
39,321
W
Danzaburou
oMuRDuRZz
Danzaburou
13,707
9,084
0
3,363
11,500
6,022
0
4,965
6,535
0
44,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,225
Gold Earned
57,008
187
Minions Killed
168
10
Camps Cleared
3
994,999
Distance Traveled
954,478
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
11,507
1,046
13
1
1
196,442
0
L
Tyr
10,832
985
14
1
0
195,347
2
W
Merlin
11,632
1,057
41
4
3
202,963
0
W
Ao Kuang
13,648
1,241
16
1
5
208,864
0
L
King Arthur
10,705
973
19
2
2
193,411
0
L
Cabrakan
11,973
1,088
42
4
0
185,478
0
W
Mulan
10,573
961
15
1
0
158,196
0
L
Kukulkan
11,991
1,090
80
7
0
183,800
1
W
Bastet
13,226
1,202
45
4
2
235,874
0
W
Danzaburou
12,146
1,104
70
6
0
189,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role