Player Matchup

King Arthur
King Arthur
SerBubble
King Arthur
Level 44
God Stats
0W - 1L
1,279 SR
Queue Stats
4W - 11L
1,310 Elo+
Party 1
Terra
Terra
TheWarriorFish
Terra
Level 33
God Stats
0W - 1L
1,734 SR
Queue Stats
8W - 12L
1,382 Elo+
Solo
Lancelot
Lancelot
ZULHU
Lancelot
Level 59
God Stats
1W - 3L
1,595 SR
Queue Stats
6W - 10L
1,375 Elo+
Party 1
Neith
Neith
ZenTheVirtuoso
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,309 Elo+
Party 1
Baba Yaga
Baba Yaga
yeetvee
Baba Yaga
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 31
1,522 SR
1,375 Elo+

VS

Team Averages
Level 76
1,627 SR
1,489 Elo+
Yemoja
Yemoja
A WildHOOSIER Z
Yemoja
Level 121
God Stats
42W - 28L
1,584 SR
Queue Stats
154W - 164L
1,420 Elo+
Solo
Achilles
Achilles
AGrimSoda
Achilles
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 54L
1,576 Elo+
Solo
Neith
Neith
BeGoneWoman
Neith
Level 26
God Stats
14W - 12L
1,494 SR
Queue Stats
42W - 47L
1,461 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MdpGhost
Morgan Le Fay
Level 29
God Stats
1W - 1L
1,658 SR
Queue Stats
11W - 11L
1,452 Elo+
Party 2
Freya
Freya
MinderSynthwave
Freya
Level 160
God Stats
1W - 0L
1,898 SR
Queue Stats
63W - 51L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
SerBubble
King Arthur
11
0 / 6 / 2
6,075
608
5,621
13,054
10,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 2 / 2
6,195
620
3,438
13,729
9,824
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lancelot
ZULHU
Lancelot
11
2 / 5 / 0
6,355
636
3,672
9,824
4,270
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 3 / 2
6,419
642
6,098
7,847
3,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baba Yaga
yeetvee
Baba Yaga
13
0 / 2 / 1
6,815
682
8,922
6,526
3,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 11
7,482
748
2,428
7,723
5,386
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
AGrimSoda
Achilles
15
6 / 0 / 6
8,192
819
7,049
9,894
11,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 0 / 15
7,702
770
9,078
4,202
2,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
MdpGhost
Morgan Le Fay
13
4 / 1 / 9
7,465
747
12,225
6,052
2,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
7 / 0 / 8
8,368
837
11,140
10,484
4,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
67
2
Kills
18
18
Deaths
2
7
Assists
49
Player
Kills
Deaths
Assists
KDA
W
0
1
11
5.5
W
Achilles
AGrimSoda
Achilles
6
0
6
9
W
1
0
15
8.5
W
Morgan Le Fay
MdpGhost
Morgan Le Fay
4
1
9
8.5
W
7
0
8
11
L
King Arthur
SerBubble
King Arthur
0
6
2
0.17
L
0
2
2
0.5
L
Lancelot
ZULHU
Lancelot
2
5
0
0.4
L
0
3
2
0.33
L
Baba Yaga
yeetvee
Baba Yaga
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,751
Damage
41,920
50,980
Taken
38,355
31,276
Mitigated
26,992
7,595
Healing
16,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,428
811
5,512
2,152
7,723
5,386
330
3,558
4,081
8,851
0
W
Achilles
AGrimSoda
Achilles
7,049
1,587
0
1,524
9,894
11,775
168
1,816
7,904
103
23,196
W
9,078
3,246
0
1,246
4,202
2,227
1,168
1,300
2,902
0
30,293
W
Morgan Le Fay
MdpGhost
Morgan Le Fay
12,225
1,833
149
941
6,052
2,876
517
2,535
3,407
22,606
0
W
11,140
3,652
0
4,803
10,484
4,728
0
3,151
7,128
37,292
0
L
King Arthur
SerBubble
King Arthur
5,621
1,130
0
1,128
13,054
10,148
0
6,465
6,127
0
10,192
L
3,438
604
1,698
1,789
13,729
9,824
0
7,412
5,818
9,537
0
L
Lancelot
ZULHU
Lancelot
3,672
374
0
426
9,824
4,270
0
4,645
4,728
0
8,543
L
6,098
2,831
0
1,669
7,847
3,889
0
3,917
3,612
0
21,050
L
Baba Yaga
yeetvee
Baba Yaga
8,922
651
0
885
6,526
3,145
0
2,709
3,722
28,733
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,859
Gold Earned
39,209
116
Minions Killed
186
0
Camps Cleared
0
943,886
Distance Traveled
1,003,171
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,482
748
12
1
0
164,805
0
W
Achilles
8,192
819
38
4
0
216,111
0
W
Neith
7,702
770
48
5
0
197,949
0
W
Morgan Le Fay
7,465
747
34
3
0
218,617
0
W
Freya
8,368
837
54
5
0
205,689
2
L
King Arthur
6,075
608
16
2
0
182,634
0
L
Terra
6,195
620
8
1
0
215,281
2
L
Lancelot
6,355
636
6
1
0
198,684
0
L
Neith
6,419
642
34
3
0
155,690
0
L
Baba Yaga
6,815
682
52
5
0
191,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role