Player Matchup

Gilgamesh
Gilgamesh
FATTY G
Gilgamesh
Level 69
God Stats
1W - 5L
1,479 SR
Queue Stats
20W - 22L
1,505 Elo+
Party 1
Kuzenbo
Kuzenbo
GraciousPup1518
Kuzenbo
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,730 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
I Ophii I
Ah Muzen Cab
Level 127
God Stats
4W - 2L
1,688 SR
Queue Stats
63W - 42L
1,561 Elo+
Party 1
Heimdallr
Heimdallr
ItsHelRun
Heimdallr
Level 158
God Stats
4W - 3L
1,592 SR
Queue Stats
92W - 71L
1,600 Elo+
Party 1
Merlin
Merlin
Seba4455
Merlin
Level 142
God Stats
1W - 4L
1,584 SR
Queue Stats
7W - 14L
1,357 Elo+
Solo
Team Averages
Level 107
1,569 SR
1,550 Elo+

VS

Team Averages
Level 130
1,564 SR
1,529 Elo+
Pele
Pele
DarthMauIed
Pele
Level 83
God Stats
12W - 8L
1,549 SR
Queue Stats
118W - 101L
1,549 Elo+
Solo
Sun Wukong
Sun Wukong
Elijust
Sun Wukong
Level 140
God Stats
4W - 6L
1,564 SR
Queue Stats
28W - 34L
1,529 Elo+
Solo
Maui
Maui
Maeglint
Maui
Level 144
God Stats
1W - 1L
1,406 SR
Queue Stats
89W - 84L
1,542 Elo+
Party 2
Sol
Sol
S IK 1I T Z O
Sol
Level 156
God Stats
23W - 12L
1,740 SR
Queue Stats
168W - 176L
1,527 Elo+
Solo
Agni
Agni
ThePiGeek
Agni
Level 125
God Stats
1W - 1L
1,561 SR
Queue Stats
35W - 43L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FATTY G
Gilgamesh
12
1 / 4 / 1
7,659
696
4,414
15,170
11,787
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
0 / 2 / 4
7,556
687
6,119
17,338
20,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
I Ophii I
Ah Muzen Cab
14
0 / 4 / 2
7,887
717
9,395
10,349
5,169
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
ItsHelRun
Heimdallr
14
3 / 6 / 1
8,037
731
10,768
13,503
6,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
Seba4455
Merlin
13
0 / 5 / 4
7,353
668
7,841
9,572
4,403
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 1 / 8
9,467
861
11,139
14,194
9,320
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sun Wukong
Elijust
Sun Wukong
15
3 / 3 / 13
8,643
786
12,072
15,470
15,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Maui
14
1 / 0 / 14
8,484
771
5,735
12,962
16,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
6 / 1 / 5
9,601
873
14,649
11,978
6,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Agni
16
3 / 0 / 10
8,939
813
12,847
6,302
2,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
71
4
Kills
21
21
Deaths
5
12
Assists
50
Player
Kills
Deaths
Assists
KDA
W
8
1
8
12
W
Sun Wukong
Elijust
Sun Wukong
3
3
13
3.17
L
Gilgamesh
FATTY G
Gilgamesh
1
4
1
0.38
L
0
2
4
1
L
Ah Muzen Cab
I Ophii I
Ah Muzen Cab
0
4
2
0.25
L
Heimdallr
ItsHelRun
Heimdallr
3
6
1
0.58
W
Maui
1
0
14
8
W
6
1
5
8.5
L
Merlin
Seba4455
Merlin
0
5
4
0.4
W
Agni
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,537
Damage
56,442
65,932
Taken
60,906
48,996
Mitigated
50,148
9,106
Healing
14,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,139
3,491
508
3,754
14,194
9,320
608
2,989
11,205
0
30,917
W
Sun Wukong
Elijust
Sun Wukong
12,072
2,328
0
4,521
15,470
15,171
817
2,729
12,741
0
26,480
L
Gilgamesh
FATTY G
Gilgamesh
4,414
814
1,199
1,081
15,170
11,787
0
6,548
8,403
0
17,385
L
6,119
1,598
0
2,810
17,338
20,686
14
9,181
7,919
17,157
0
L
Ah Muzen Cab
I Ophii I
Ah Muzen Cab
9,395
2,428
0
2,486
10,349
5,169
0
4,915
5,210
0
37,604
L
Heimdallr
ItsHelRun
Heimdallr
10,768
5,698
0
1,100
13,503
6,951
0
6,895
6,365
0
28,932
W
Maui
5,735
1,924
0
687
12,962
16,398
67
2,169
10,793
13,278
0
W
14,649
6,911
0
5,141
11,978
6,320
2,935
3,123
8,855
44,131
3,681
L
Merlin
Seba4455
Merlin
7,841
383
0
430
9,572
4,403
0
4,877
4,512
22,153
0
W
Agni
12,847
1,451
0
0
6,302
2,939
396
2,950
3,352
36,989
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,492
Gold Earned
45,134
187
Minions Killed
289
0
Camps Cleared
0
1,057,535
Distance Traveled
1,195,616
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,467
861
62
6
0
266,049
2
W
Sun Wukong
8,643
786
37
3
0
249,967
0
L
Gilgamesh
7,659
696
21
2
0
192,119
0
L
Kuzenbo
7,556
687
18
2
0
233,598
0
L
Ah Muzen Cab
7,887
717
74
7
0
222,869
0
L
Heimdallr
8,037
731
46
4
0
203,380
2
W
Maui
8,484
771
28
3
0
231,778
3
W
Sol
9,601
873
79
7
0
207,607
1
L
Merlin
7,353
668
28
3
0
205,569
1
W
Agni
8,939
813
83
8
0
240,215
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role