Player Matchup

Sylvanus
Sylvanus
Alky cHemist
Sylvanus
Level 126
God Stats
2W - 3L
1,290 SR
Queue Stats
181W - 198L
1,442 Elo+
Party 3
Raijin
Raijin
GrandXMaster G
Raijin
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 21L
1,401 Elo+
Party 3
Amaterasu
Amaterasu
MadGenbu
Amaterasu
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,238 Elo+
Party 1
Thanatos
Thanatos
RullusGentleman
Thanatos
Level 57
God Stats
1W - 0L
1,163 SR
Queue Stats
1W - 6L
1,109 Elo+
Party 1
Pele
Pele
ThEvilScotsman
Pele
Level 126
God Stats
2W - 1L
1,459 SR
Queue Stats
90W - 77L
1,468 Elo+
Party 3
Team Averages
Level 78
1,382 SR
1,332 Elo+

VS

Team Averages
Level 81
1,502 SR
1,336 Elo+
Ganesha
Ganesha
Itsjellyy22
Ganesha
Level 49
God Stats
0W - 1L
1,536 SR
Queue Stats
6W - 14L
1,272 Elo+
Party 2
Sylvanus
Sylvanus
KilkennyCobbler
Sylvanus
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,334 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Maellp44
Ah Muzen Cab
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,363 Elo+
Solo
Set
Set
Turtarian
Set
Level 121
God Stats
0W - 1L
1,368 SR
Queue Stats
22W - 38L
1,321 Elo+
Party 2
Hera
Hera
mawerinio
Hera
Level 122
God Stats
8W - 6L
1,604 SR
Queue Stats
320W - 321L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Alky cHemist
Sylvanus
15
1 / 1 / 14
8,398
933
4,533
9,737
11,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

13
2 / 3 / 12
7,665
852
6,891
7,306
2,966
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Amaterasu
MadGenbu
Amaterasu
15
4 / 2 / 11
8,066
896
6,522
13,648
10,854
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Thanatos
15
10 / 2 / 8
8,906
990
12,794
12,260
7,434
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
4 / 4 / 15
8,392
932
14,678
14,651
7,686
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Itsjellyy22
Ganesha
17
1 / 3 / 11
8,100
900
9,688
14,161
16,421
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sylvanus
14
4 / 5 / 4
7,619
847
12,387
13,909
9,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ah Muzen Cab
Maellp44
Ah Muzen Cab
5
0 / 0 / 1
5,352
595
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
4 / 7 / 5
7,608
845
8,482
12,980
10,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hera
14
3 / 6 / 4
7,866
874
13,507
8,341
3,410
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
37
21
Kills
12
12
Deaths
21
60
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Alky cHemist
Sylvanus
1
1
14
8
W
2
3
12
2.67
L
Ganesha
Itsjellyy22
Ganesha
1
3
11
2.17
L
Sylvanus
4
5
4
1.2
W
Amaterasu
MadGenbu
Amaterasu
4
2
11
4.75
L
Ah Muzen Cab
Maellp44
Ah Muzen Cab
0
0
1
0.5
W
Thanatos
10
2
8
7
W
4
4
15
2.88
L
4
7
5
0.93
L
Hera
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,418
Damage
44,064
57,602
Taken
49,391
40,415
Mitigated
39,886
29,756
Healing
11,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Alky cHemist
Sylvanus
4,533
1,040
2,341
3,419
9,737
11,475
438
5,972
3,640
13,729
0
W
6,891
735
924
625
7,306
2,966
478
3,847
3,337
16,082
0
L
Ganesha
Itsjellyy22
Ganesha
9,688
2,060
2,341
2,885
14,161
16,421
0
4,799
9,362
18,641
0
L
Sylvanus
12,387
5,666
1,458
3,100
13,909
9,574
0
3,130
10,779
16,677
1,597
W
Amaterasu
MadGenbu
Amaterasu
6,522
3,093
412
3,678
13,648
10,854
33
8,958
4,598
0
12,440
L
Ah Muzen Cab
Maellp44
Ah Muzen Cab
0
0
0
0
0
0
0
0
0
0
0
W
Thanatos
12,794
3,771
1,509
10,170
12,260
7,434
439
6,875
5,204
0
17,764
W
14,678
3,008
2,107
4,571
14,651
7,686
654
9,122
5,326
0
27,365
L
8,482
3,886
0
782
12,980
10,481
0
2,392
10,588
0
9,979
L
Hera
13,507
3,985
571
156
8,341
3,410
0
1,103
7,238
27,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,427
Gold Earned
36,545
99
Minions Killed
72
0
Camps Cleared
0
889,255
Distance Traveled
609,403
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,398
933
28
3
0
162,424
0
W
Raijin
7,665
852
12
1
0
159,581
0
L
Ganesha
8,100
900
3
0
0
183,657
0
L
Sylvanus
7,619
847
29
3
0
131,923
0
W
Amaterasu
8,066
896
16
2
0
175,679
3
L
Ah Muzen Cab
5,352
595
0
0
0
14,945
0
W
Thanatos
8,906
990
13
1
0
200,399
1
W
Pele
8,392
932
30
3
0
191,172
0
L
Set
7,608
845
8
1
0
136,826
0
L
Hera
7,866
874
32
4
0
142,052
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role