Player Matchup

Vamana
Vamana
GebismV2
Vamana
Level 69
God Stats
7W - 7L
1,453 SR
Queue Stats
276W - 270L
1,510 Elo+
Party 1
Lancelot
Lancelot
MistrySting
Lancelot
Level 142
God Stats
2W - 1L
1,504 SR
Queue Stats
39W - 50L
1,486 Elo+
Party 3
Maui
Maui
SRBvuk22
Maui
Level 82
God Stats
3W - 5L
1,296 SR
Queue Stats
25W - 22L
1,541 Elo+
Solo
Agni
Agni
defendedmehow8
Agni
Level 160
God Stats
12W - 7L
1,670 SR
Queue Stats
364W - 361L
1,513 Elo+
Party 3
Apollo
Apollo
waynewock
Apollo
Level 89
God Stats
4W - 4L
1,468 SR
Queue Stats
275W - 225L
1,502 Elo+
Party 1
Team Averages
Level 108
1,478 SR
1,510 Elo+

VS

Team Averages
Level 100
1,470 SR
1,507 Elo+
Susano
Susano
BlakeTops4Josh
Susano
Level 137
God Stats
1W - 1L
1,624 SR
Queue Stats
31W - 33L
1,564 Elo+
Party 2
Hercules
Hercules
Bluzi
Hercules
Level 64
God Stats
0W - 3L
1,201 SR
Queue Stats
132W - 138L
1,482 Elo+
Party 4
Nu Wa
Nu Wa
ImPressed101
Nu Wa
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 29L
1,498 Elo+
Party 2
Anhur
Anhur
InHerJungle
Anhur
Level 119
God Stats
0W - 1L
1,487 SR
Queue Stats
46W - 46L
1,520 Elo+
Party 2
Sylvanus
Sylvanus
juuzy1337
Sylvanus
Level 91
God Stats
3W - 2L
1,538 SR
Queue Stats
231W - 249L
1,471 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
GebismV2
Vamana
12
2 / 2 / 1
8,181
481
7,336
12,234
5,830
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
MistrySting
Lancelot
13
1 / 4 / 2
8,199
482
2,783
12,603
6,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Maui
12
1 / 2 / 9
8,183
481
6,389
13,060
13,182
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
6 / 3 / 1
9,923
584
15,897
11,683
4,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
waynewock
Apollo
16
6 / 1 / 4
10,535
620
13,478
16,772
5,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 5 / 3
8,649
509
9,508
14,927
6,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Bluzi
Hercules
12
1 / 2 / 5
7,794
458
3,448
16,299
13,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 0 / 4
7,419
436
8,546
9,529
3,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 7 / 1
7,741
455
7,364
17,092
5,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
juuzy1337
Sylvanus
15
3 / 2 / 1
9,560
562
10,153
14,438
8,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
26
16
Kills
12
12
Deaths
16
17
Assists
14
Player
Kills
Deaths
Assists
KDA
L
5
5
3
1.3
L
Hercules
Bluzi
Hercules
1
2
5
1.75
W
Vamana
GebismV2
Vamana
2
2
1
1.25
L
2
0
4
4
L
1
7
1
0.21
W
Lancelot
MistrySting
Lancelot
1
4
2
0.5
W
Maui
1
2
9
2.75
W
6
3
1
2.17
L
Sylvanus
juuzy1337
Sylvanus
3
2
1
1.75
W
Apollo
waynewock
Apollo
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,883
Damage
39,019
66,352
Taken
72,285
35,429
Mitigated
37,497
26,314
Healing
20,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,508
1,938
0
4,528
14,927
6,319
0
4,025
10,634
0
68,271
L
Hercules
Bluzi
Hercules
3,448
623
255
4,056
16,299
13,593
0
6,964
9,143
0
23,119
W
Vamana
GebismV2
Vamana
7,336
4,649
0
4,180
12,234
5,830
488
6,513
5,721
0
51,467
L
8,546
1,609
0
1,185
9,529
3,539
0
5,576
3,767
51,434
0
L
7,364
3,877
0
4,800
17,092
5,496
0
1,918
15,126
0
54,931
W
Lancelot
MistrySting
Lancelot
2,783
837
0
3,760
12,603
6,165
0
2,842
9,761
0
53,786
W
Maui
6,389
1,701
642
3,273
13,060
13,182
52
3,602
9,458
23,124
0
W
15,897
1,137
0
3,787
11,683
4,564
70
3,116
8,567
79,046
0
L
Sylvanus
juuzy1337
Sylvanus
10,153
3,259
655
5,429
14,438
8,550
156
3,738
10,616
67,536
13,716
W
Apollo
waynewock
Apollo
13,478
9,568
0
10,672
16,772
5,688
1,538
2,557
14,215
0
98,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,021
Gold Earned
41,163
506
Minions Killed
428
0
Camps Cleared
0
1,616,761
Distance Traveled
1,611,984
26
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
8,649
509
95
6
0
364,340
3
L
Hercules
7,794
458
34
2
0
356,462
7
W
Vamana
8,181
481
91
5
0
267,537
11
L
Nu Wa
7,419
436
62
4
0
316,978
5
L
Anhur
7,741
455
80
5
0
288,221
2
W
Lancelot
8,199
482
92
5
0
371,362
1
W
Maui
8,183
481
30
2
0
329,329
3
W
Agni
9,923
584
133
8
0
329,194
2
L
Sylvanus
9,560
562
157
9
0
285,983
7
W
Apollo
10,535
620
160
9
0
319,339
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role