Player Matchup

Bacchus
Bacchus
Samlam35
Bacchus
Level 107
God Stats
4W - 2L
1,924 SR
Queue Stats
132W - 108L
1,622 Elo+
Party 3
Ra
Ra
ThorIsMyLove
Ra
Level 127
God Stats
18W - 22L
1,501 SR
Queue Stats
421W - 389L
1,531 Elo+
Party 3
Cernunnos
Cernunnos
iMomentumHD
Cernunnos
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 101L
1,549 Elo+
Solo
Achilles
Achilles
smackerofrats
Achilles
Level 106
God Stats
34W - 28L
1,612 SR
Queue Stats
140W - 126L
1,562 Elo+
Party 3
Hun Batz
Hun Batz
turlss
Hun Batz
Level 101
God Stats
2W - 1L
1,309 SR
Queue Stats
80W - 75L
1,552 Elo+
Party 3
Team Averages
Level 118
1,569 SR
1,563 Elo+

VS

Team Averages
Level 119
1,458 SR
1,554 Elo+
Hercules
Hercules
AGMAN80
Hercules
Level 107
God Stats
2W - 8L
1,325 SR
Queue Stats
257W - 248L
1,590 Elo+
Party 2
Ra
Ra
Disneyprincesirl
Ra
Level 115
God Stats
6W - 10L
1,467 SR
Queue Stats
160W - 158L
1,569 Elo+
Party 2
Kali
Kali
Manuel94Garcia
Kali
Level 154
God Stats
14W - 22L
1,470 SR
Queue Stats
154W - 179L
1,524 Elo+
Party 1
Ares
Ares
Recoilcontrol
Ares
Level 145
God Stats
0W - 2L
1,322 SR
Queue Stats
160W - 168L
1,528 Elo+
Party 1
Jing Wei
Jing Wei
krabbypattie
Jing Wei
Level 76
God Stats
5W - 3L
1,706 SR
Queue Stats
225W - 205L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Samlam35
Bacchus
10
3 / 0 / 3
5,960
596
3,788
4,254
3,253
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 1 / 3
6,709
671
3,187
4,463
1,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
iMomentumHD
Cernunnos
10
1 / 0 / 1
6,022
602
7,055
7,177
2,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
smackerofrats
Achilles
12
6 / 0 / 2
7,002
700
9,422
7,138
3,970
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
turlss
Hun Batz
10
3 / 0 / 3
6,264
626
2,866
5,731
2,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AGMAN80
Hercules
8
0 / 6 / 0
5,004
500
3,022
10,268
4,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 4 / 0
5,686
569
2,817
5,991
2,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 0
5,243
524
2,666
8,664
3,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
0 / 3 / 0
4,831
483
1,317
8,327
5,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
krabbypattie
Jing Wei
10
0 / 0 / 0
5,117
512
3,217
6,587
2,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
1
15
Kills
1
1
Deaths
15
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hercules
AGMAN80
Hercules
0
6
0
0
L
1
4
0
0.25
L
0
2
0
0
L
0
3
0
0
W
Bacchus
Samlam35
Bacchus
3
0
3
4.5
W
2
1
3
3.5
W
Cernunnos
iMomentumHD
Cernunnos
1
0
1
1.5
L
Jing Wei
krabbypattie
Jing Wei
0
0
0
0
W
Achilles
smackerofrats
Achilles
6
0
2
7
W
Hun Batz
turlss
Hun Batz
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,318
Damage
13,039
28,763
Taken
39,837
13,922
Mitigated
18,173
13,707
Healing
13,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AGMAN80
Hercules
3,022
1,039
0
2,533
10,268
4,472
0
0
10,268
0
29,228
L
2,817
417
90
1,439
5,991
2,479
0
2,711
3,280
43,964
0
L
2,666
843
0
3,439
8,664
3,889
0
164
8,500
0
36,687
L
1,317
48
0
2,012
8,327
5,086
0
3,169
5,158
13,657
1,390
W
Bacchus
Samlam35
Bacchus
3,788
714
652
1,484
4,254
3,253
0
1,498
2,756
16,788
1,970
W
3,187
615
387
2,580
4,463
1,874
0
1,676
2,787
59,279
0
W
Cernunnos
iMomentumHD
Cernunnos
7,055
2,818
0
2,966
7,177
2,707
0
364
6,813
0
47,636
L
Jing Wei
krabbypattie
Jing Wei
3,217
2,178
0
4,264
6,587
2,247
0
677
5,910
0
36,754
W
Achilles
smackerofrats
Achilles
9,422
3,289
0
2,032
7,138
3,970
642
0
6,850
0
43,358
W
Hun Batz
turlss
Hun Batz
2,866
1,211
0
3,606
5,731
2,118
0
424
5,198
0
36,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,957
Gold Earned
25,881
342
Minions Killed
299
0
Camps Cleared
0
1,100,695
Distance Traveled
1,000,392
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,004
500
52
5
0
189,665
1
L
Ra
5,686
569
89
9
0
209,352
2
L
Kali
5,243
524
73
7
0
227,648
0
L
Ares
4,831
483
18
2
0
180,370
2
W
Bacchus
5,960
596
26
3
0
225,533
1
W
Ra
6,709
671
103
10
0
208,769
0
W
Cernunnos
6,022
602
79
8
0
190,563
1
L
Jing Wei
5,117
512
67
7
0
193,357
3
W
Achilles
7,002
700
61
6
0
237,426
1
W
Hun Batz
6,264
626
73
7
0
238,404
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role