Player Matchup

Bacchus
Bacchus
Billyjoo
Bacchus
Level 91
God Stats
26W - 40L
1,400 SR
Queue Stats
28W - 46L
1,371 Elo+
Party 1
Cernunnos
Cernunnos
Nephterys
Cernunnos
Level 84
God Stats
14W - 25L
1,331 SR
Queue Stats
15W - 26L
1,328 Elo+
Party 1
Cu Chulainn
Cu Chulainn
gameplayerspj
Cu Chulainn
Level 27
God Stats
0W - 2L
1,303 SR
Queue Stats
3W - 7L
1,214 Elo+
Party 2
Serqet
Serqet
rubenmaister
Serqet
Level 32
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 10L
1,214 Elo+
Party 2
Merlin
Merlin
shadowtayler77
Merlin
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 23L
1,284 Elo+
Solo
Team Averages
Level 60
1,407 SR
1,282 Elo+

VS

Team Averages
Level 108
1,490 SR
1,407 Elo+
Charybdis
Charybdis
Creedeelshock
Charybdis
Level 118
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 29L
1,365 Elo+
Solo
Osiris
Osiris
Dalbojobas33
Osiris
Level 109
God Stats
12W - 7L
1,711 SR
Queue Stats
174W - 189L
1,435 Elo+
Solo
Ymir
Ymir
DeathBlade300
Ymir
Level 132
God Stats
28W - 15L
1,560 SR
Queue Stats
227W - 208L
1,383 Elo+
Solo
He Bo
He Bo
a8039
He Bo
Level 39
God Stats
2W - 4L
1,232 SR
Queue Stats
70W - 91L
1,424 Elo+
Party 3
Nike
Nike
iQueuе
Nike
Level 144
God Stats
14W - 13L
1,444 SR
Queue Stats
251W - 280L
1,429 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Billyjoo
Bacchus
13
1 / 4 / 5
9,235
420
8,614
20,911
25,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cernunnos
Nephterys
Cernunnos
16
4 / 1 / 2
9,881
449
16,021
16,902
7,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
gameplayerspj
Cu Chulainn
15
0 / 4 / 0
9,263
421
8,142
17,794
16,085
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Serqet
14
2 / 5 / 1
8,678
394
5,986
17,198
7,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
2 / 5 / 1
10,081
458
10,034
11,440
4,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Creedeelshock
Charybdis
15
2 / 4 / 2
9,343
425
9,841
18,158
6,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Osiris
19
5 / 0 / 6
11,442
520
13,247
13,720
10,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 4 / 4
9,635
438
6,461
17,969
14,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

He Bo
a8039
He Bo
17
4 / 1 / 4
10,218
464
9,734
9,630
3,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nike
iQueuе
Nike
19
7 / 0 / 5
12,005
546
18,835
18,432
20,552
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
9
Kills
19
19
Deaths
9
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Billyjoo
Bacchus
1
4
5
0.88
W
Charybdis
Creedeelshock
Charybdis
2
4
2
0.75
W
Osiris
5
0
6
8
W
1
4
4
0.75
L
Cernunnos
Nephterys
Cernunnos
4
1
2
5
W
He Bo
a8039
He Bo
4
1
4
6
L
Cu Chulainn
gameplayerspj
Cu Chulainn
0
4
0
0
W
Nike
iQueuе
Nike
7
0
5
9.5
L
Serqet
2
5
1
0.5
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,797
Damage
58,118
84,245
Taken
77,909
61,271
Mitigated
56,259
19,421
Healing
19,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Billyjoo
Bacchus
8,614
1,059
666
4,849
20,911
25,794
0
5,664
14,553
23,698
1,889
W
Charybdis
Creedeelshock
Charybdis
9,841
7,070
0
6,823
18,158
6,306
2,159
5,236
12,790
0
64,606
W
Osiris
13,247
2,537
0
2,360
13,720
10,476
614
2,471
11,049
0
118,161
W
6,461
343
309
2,983
17,969
14,995
0
4,539
12,864
50,085
0
L
Cernunnos
Nephterys
Cernunnos
16,021
7,638
0
9,239
16,902
7,224
900
2,193
14,415
0
97,238
W
He Bo
a8039
He Bo
9,734
500
0
2,493
9,630
3,930
297
4,386
4,708
66,631
0
L
Cu Chulainn
gameplayerspj
Cu Chulainn
8,142
1,466
0
1,161
17,794
16,085
0
2,396
15,236
11,310
57,463
W
Nike
iQueuе
Nike
18,835
2,388
0
4,294
18,432
20,552
870
3,370
14,555
0
92,841
L
Serqet
5,986
1,019
0
1,195
17,198
7,495
0
1,450
15,612
0
64,146
L
10,034
730
0
2,311
11,440
4,673
233
2,936
8,234
81,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,138
Gold Earned
52,643
514
Minions Killed
589
0
Camps Cleared
0
1,891,886
Distance Traveled
2,061,808
24
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,235
420
34
2
0
421,330
6
W
Charybdis
9,343
425
88
4
0
365,846
0
W
Osiris
11,442
520
144
7
0
473,161
2
W
Ymir
9,635
438
82
4
0
370,055
6
L
Cernunnos
9,881
449
134
6
0
378,877
5
W
He Bo
10,218
464
118
5
0
434,182
3
L
Cu Chulainn
9,263
421
120
5
0
317,730
2
W
Nike
12,005
546
157
7
0
418,564
6
L
Serqet
8,678
394
85
4
0
412,973
1
L
Merlin
10,081
458
141
6
0
360,976
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role