Player Matchup

Chaac
Chaac
Brwa888
Chaac
Level 26
God Stats
1W - 0L
1,618 SR
Queue Stats
12W - 2L
1,802 Elo+
Party 1
Bellona
Bellona
Dracomoro
Bellona
Level 103
God Stats
1W - 2L
1,318 SR
Queue Stats
50W - 47L
1,524 Elo+
Party 1
Merlin
Merlin
JungIeJuiced
Merlin
Level 66
God Stats
2W - 3L
1,398 SR
Queue Stats
124W - 85L
1,664 Elo+
Party 1
Rama
Rama
StaynGang
Rama
Level 143
God Stats
14W - 5L
1,749 SR
Queue Stats
646W - 397L
1,662 Elo+
Party 1
Odin
Odin
iDabzillaa
Odin
Level 107
God Stats
2W - 1L
1,567 SR
Queue Stats
107W - 61L
1,613 Elo+
Party 1
Team Averages
Level 89
1,530 SR
1,653 Elo+

VS

Team Averages
Level 105
1,508 SR
1,506 Elo+
Hou Yi
Hou Yi
A Fly Hippie
Hou Yi
Level 155
God Stats
0W - 2L
1,299 SR
Queue Stats
60W - 63L
1,535 Elo+
Party 2
Pele
Pele
Bambino218
Pele
Level 28
God Stats
0W - 1L
1,798 SR
Queue Stats
13W - 6L
1,708 Elo+
Solo
Chernobog
Chernobog
CreativeCords
Chernobog
Level 160
God Stats
4W - 9L
1,343 SR
Queue Stats
812W - 862L
1,564 Elo+
Solo
Eset
Eset
PANDABOB44
Eset
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 24L
1,257 Elo+
Solo
Geb
Geb
supawn
Geb
Level 160
God Stats
1W - 1L
1,598 SR
Queue Stats
409W - 426L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Brwa888
Chaac
16
5 / 3 / 14
9,105
911
13,528
12,495
7,521
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
Dracomoro
Bellona
13
2 / 6 / 13
7,858
786
3,579
13,014
13,624
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
17
5 / 3 / 9
9,321
932
11,782
6,950
3,060
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Rama
17
9 / 3 / 6
9,946
995
13,293
10,816
5,070
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
1 / 4 / 14
7,753
775
3,503
11,121
11,082
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
12
0 / 3 / 7
7,121
712
8,112
9,074
4,564
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
14 / 6 / 2
10,429
1,043
13,906
14,638
7,587
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Chernobog
CreativeCords
Chernobog
13
3 / 6 / 7
7,949
795
8,018
12,831
7,115
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
0 / 4 / 10
8,010
801
7,209
9,676
4,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Geb
supawn
Geb
13
1 / 3 / 7
7,703
770
3,531
11,422
12,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
51
22
Kills
18
19
Deaths
22
56
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
0
3
7
1.17
L
14
6
2
2.5
W
Chaac
Brwa888
Chaac
5
3
14
4
L
Chernobog
CreativeCords
Chernobog
3
6
7
1.08
W
Bellona
Dracomoro
Bellona
2
6
13
1.42
W
Merlin
5
3
9
3.17
L
0
4
10
1.25
W
Rama
9
3
6
4
W
1
4
14
2
L
Geb
supawn
Geb
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,685
Damage
40,776
54,396
Taken
57,641
40,357
Mitigated
35,520
16,091
Healing
13,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
8,112
3,525
84
881
9,074
4,564
808
848
8,226
0
14,132
L
13,906
1,817
1,924
3,617
14,638
7,587
72
4,303
10,335
0
26,474
W
Chaac
Brwa888
Chaac
13,528
1,510
685
5,168
12,495
7,521
113
2,900
9,595
0
23,531
L
Chernobog
CreativeCords
Chernobog
8,018
5,269
951
1,315
12,831
7,115
713
2,624
10,207
0
15,070
W
Bellona
Dracomoro
Bellona
3,579
1,672
0
198
13,014
13,624
1,001
1,934
11,080
0
8,654
W
Merlin
11,782
936
311
1,109
6,950
3,060
770
1,355
5,595
25,739
0
L
7,209
555
835
657
9,676
4,158
738
1,556
8,120
15,637
0
W
Rama
13,293
10,289
1,334
4,491
10,816
5,070
1,915
2,029
8,787
0
27,176
W
3,503
816
1,251
1,544
11,121
11,082
162
2,522
8,599
0
5,570
L
Geb
supawn
Geb
3,531
130
948
2,126
11,422
12,096
138
2,451
8,971
8,785
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,983
Gold Earned
41,212
99
Minions Killed
93
0
Camps Cleared
0
970,786
Distance Traveled
884,203
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,121
712
22
2
0
173,026
1
L
Pele
10,429
1,043
22
2
0
202,508
0
W
Chaac
9,105
911
28
3
0
225,336
1
L
Chernobog
7,949
795
12
1
0
151,502
0
W
Bellona
7,858
786
6
1
0
177,241
0
W
Merlin
9,321
932
29
3
0
191,075
0
L
Eset
8,010
801
29
3
0
190,679
0
W
Rama
9,946
995
32
3
0
174,581
0
W
Odin
7,753
775
4
0
0
202,553
0
L
Geb
7,703
770
8
1
0
166,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role