Player Matchup

Olorun
Olorun
AR_ThunderShock
Olorun
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 44L
1,486 Elo+
Party 1
Cerberus
Cerberus
gg-20062008
Cerberus
Level 17
God Stats
6W - 5L
1,494 SR
Queue Stats
6W - 5L
1,362 Elo+
Party 1
Fenrir
Fenrir
incio2006
Fenrir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 47
1,498 SR
1,449 Elo+

VS

Team Averages
Level 105
1,461 SR
1,366 Elo+
Hercules
Hercules
 
Hercules
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
Deadranger007
Ne Zha
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,274 Elo+
Party 2
Zeus
Zeus
o_ShadowReaper_o
Zeus
Level 64
God Stats
1W - 1L
1,382 SR
Queue Stats
10W - 17L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 0
7,586
690
6,971
8,160
4,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
gg-20062008
Cerberus
13
0 / 2 / 1
7,843
713
5,533
11,857
13,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
incio2006
Fenrir
11
0 / 4 / 0
6,469
588
1,299
7,652
6,145
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
2 / 0 / 6
8,772
797
7,273
11,374
13,198
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

14
2 / 1 / 4
8,054
732
7,598
8,804
5,845
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
4 / 0 / 3
9,076
825
8,615
3,962
1,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
21
1
Kills
8
8
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
0
6
5
L
1
2
0
0.5
W
2
1
4
4
L
Cerberus
gg-20062008
Cerberus
0
2
1
0.25
L
Fenrir
incio2006
Fenrir
0
4
0
0
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,803
Damage
23,486
27,669
Taken
24,140
23,835
Mitigated
20,754
5,471
Healing
5,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,273
1,725
585
3,291
11,374
13,198
129
5,040
6,334
0
20,559
L
6,971
3,536
0
2,562
8,160
4,543
0
1,385
6,775
45,504
5,024
W
7,598
1,851
0
810
8,804
5,845
173
5,037
3,767
0
26,171
L
Cerberus
gg-20062008
Cerberus
5,533
196
0
2,851
11,857
13,147
0
3,762
8,095
10,841
0
L
Fenrir
incio2006
Fenrir
1,299
240
0
58
7,652
6,145
0
3,489
4,163
0
3,670
W
8,615
1,844
0
468
3,962
1,711
553
2,067
1,895
55,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,898
Gold Earned
25,902
114
Minions Killed
152
0
Camps Cleared
0
598,088
Distance Traveled
687,579
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,772
797
27
2
0
240,219
5
L
Olorun
7,586
690
95
9
0
201,803
6
W
Ne Zha
8,054
732
34
3
0
236,125
3
L
Cerberus
7,843
713
12
1
0
202,902
0
L
Fenrir
6,469
588
7
1
0
193,383
0
W
Zeus
9,076
825
91
8
0
211,235
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role