Player Matchup

Ymir
Ymir
 
Ymir
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
 
Thoth
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
 
Yu Huang
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
AoShmack-
Chiron
Level 133
God Stats
9W - 9L
1,534 SR
Queue Stats
333W - 353L
1,512 Elo+
Solo
Cu Chulainn
Cu Chulainn
MirageTricks
Cu Chulainn
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,582 Elo+
Solo
Team Averages
Level 132
1,507 SR
1,519 Elo+

VS

Team Averages
Level 147
1,630 SR
1,547 Elo+
Da Ji
Da Ji
 
Da Ji
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
JUMPINGTURTLE5
Maui
Level 142
God Stats
2W - 1L
1,554 SR
Queue Stats
68W - 54L
1,501 Elo+
Party 2
Shiva
Shiva
MidniqhtSilence
Shiva
Level 122
God Stats
10W - 2L
1,837 SR
Queue Stats
447W - 338L
1,622 Elo+
Party 1
Aphrodite
Aphrodite
SecrectlyNaughty
Aphrodite
Level 158
God Stats
48W - 43L
1,590 SR
Queue Stats
545W - 549L
1,560 Elo+
Party 1
Ishtar
Ishtar
Vermontx1234
Ishtar
Level 154
God Stats
2W - 0L
1,672 SR
Queue Stats
25W - 18L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
1 / 7 / 0
10,159
1,016
5,796
24,997
26,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thoth
 
Thoth
14
1 / 4 / 1
9,224
922
16,871
10,454
2,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Yu Huang
 
Yu Huang
14
0 / 3 / 1
8,694
869
11,424
8,127
2,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
AoShmack-
Chiron
14
0 / 4 / 1
9,064
906
6,512
9,279
3,851
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cu Chulainn
MirageTricks
Cu Chulainn
14
0 / 3 / 2
8,961
896
13,265
15,360
19,119
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Team 1 Tickets

192

VS

Team 2 Tickets

292

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
13 / 0 / 6
12,352
1,235
19,166
7,995
4,132
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 0 / 16
11,154
1,115
5,658
11,509
18,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
5 / 0 / 14
10,771
1,077
18,540
17,992
18,860
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Aphrodite
16
0 / 0 / 17
10,413
1,041
8,635
10,765
17,164
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ishtar
16
1 / 2 / 14
9,811
981
12,235
12,063
6,610
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
88
2
Kills
21
21
Deaths
2
5
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
7
0
0.14
L
Thoth
 
Thoth
1
4
1
0.38
L
Yu Huang
 
Yu Huang
0
3
1
0.17
W
Da Ji
 
Da Ji
13
0
6
16
L
Chiron
AoShmack-
Chiron
0
4
1
0.13
W
2
0
16
10
W
5
0
14
12
L
Cu Chulainn
MirageTricks
Cu Chulainn
0
3
2
0.33
W
Aphrodite
0
0
17
8.5
W
Ishtar
1
2
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,868
Damage
64,234
68,217
Taken
60,324
55,324
Mitigated
65,319
7,148
Healing
15,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
5,796
1,201
588
4,696
24,997
26,900
0
5,629
19,368
17,141
0
L
Thoth
 
Thoth
16,871
835
0
0
10,454
2,690
0
1,343
9,111
38,666
0
L
Yu Huang
 
Yu Huang
11,424
329
0
0
8,127
2,764
0
1,875
6,252
19,776
0
W
Da Ji
 
Da Ji
19,166
8,752
0
379
7,995
4,132
0
4,619
3,376
0
35,435
L
Chiron
AoShmack-
Chiron
6,512
2,674
583
921
9,279
3,851
0
2,030
7,243
0
25,218
W
5,658
994
0
1,752
11,509
18,553
0
6,116
5,393
7,272
0
W
18,540
3,952
772
1,925
17,992
18,860
0
8,533
9,459
0
43,409
L
Cu Chulainn
MirageTricks
Cu Chulainn
13,265
1,037
0
360
15,360
19,119
0
3,416
11,944
0
27,083
W
Aphrodite
8,635
792
4,884
4,539
10,765
17,164
0
5,748
5,017
22,958
0
W
Ishtar
12,235
4,755
0
1,418
12,063
6,610
0
9,075
2,988
0
34,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,102
Gold Earned
54,501
178
Minions Killed
192
3
Camps Cleared
9
914,806
Distance Traveled
1,015,200
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,159
1,016
17
2
1
169,318
3
L
Thoth
9,224
922
52
5
1
194,665
0
L
Yu Huang
8,694
869
23
2
0
180,940
1
W
Da Ji
12,352
1,235
32
3
6
194,353
1
L
Chiron
9,064
906
42
4
1
157,316
0
W
Maui
11,154
1,115
1
0
0
198,971
0
W
Shiva
10,771
1,077
64
6
1
220,174
0
L
Cu Chulainn
8,961
896
44
4
0
212,567
0
W
Aphrodite
10,413
1,041
36
4
1
207,908
2
W
Ishtar
9,811
981
59
6
1
193,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role