Player Matchup

Heimdallr
Heimdallr
KonguitoWhite69
Heimdallr
Level 22
God Stats
1W - 2L
1,280 SR
Queue Stats
47W - 16L
1,669 Elo+
Party 2
Ymir
Ymir
PrimoCentral
Ymir
Level 74
God Stats
12W - 6L
1,654 SR
Queue Stats
277W - 273L
1,518 Elo+
Solo
Maui
Maui
greicos11
Maui
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
294W - 235L
1,628 Elo+
Party 2
Tyr
Tyr
grifao2000
Tyr
Level 139
God Stats
14W - 9L
1,527 SR
Queue Stats
554W - 500L
1,631 Elo+
Party 2
Tiamat
Tiamat
kyliann043
Tiamat
Level 143
God Stats
1W - 0L
1,758 SR
Queue Stats
174W - 137L
1,558 Elo+
Solo
Team Averages
Level 105
1,544 SR
1,601 Elo+

VS

Team Averages
Level 101
1,535 SR
1,544 Elo+
Fenrir
Fenrir
 
Fenrir
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Firoxita22
Neith
Level 125
God Stats
2W - 1L
1,503 SR
Queue Stats
32W - 23L
1,555 Elo+
Party 1
Maui
Maui
PacoReformas
Maui
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 63L
1,567 Elo+
Party 1
Hachiman
Hachiman
RicoSuavePerVose
Hachiman
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 18L
1,554 Elo+
Party 1
Ares
Ares
SargentSwole
Ares
Level 124
God Stats
13W - 5L
1,670 SR
Queue Stats
174W - 171L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
KonguitoWhite69
Heimdallr
10
1 / 0 / 1
5,825
583
3,887
5,205
2,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
1 / 1 / 1
5,339
534
3,065
6,805
3,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maui
8
1 / 2 / 1
5,239
524
3,269
10,681
6,607
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
4 / 0 / 0
6,636
664
6,123
8,461
5,836
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
kyliann043
Tiamat
9
0 / 2 / 1
5,071
507
5,596
5,454
3,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
0 / 2 / 1
4,625
463
1,892
5,349
2,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Neith
10
3 / 0 / 2
5,745
575
5,748
5,411
2,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

8
1 / 1 / 3
5,409
541
3,243
9,524
5,077
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
0 / 1 / 0
4,787
479
2,878
5,832
1,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
1 / 3 / 0
5,196
520
4,643
8,510
6,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
11
7
Kills
5
5
Deaths
7
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
2
1
0.25
L
Neith
3
0
2
4
W
Heimdallr
KonguitoWhite69
Heimdallr
1
0
1
1.5
L
1
1
3
2.5
W
1
1
1
1.5
L
0
1
0
0
L
1
3
0
0.33
W
Maui
1
2
1
0.75
W
4
0
0
4
W
Tiamat
kyliann043
Tiamat
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,940
Damage
18,404
36,606
Taken
34,626
21,211
Mitigated
17,472
17,522
Healing
11,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,892
329
0
1,868
5,349
2,048
0
1,720
3,629
0
21,935
L
Neith
5,748
2,386
0
1,441
5,411
2,483
0
3,721
1,690
0
39,825
W
Heimdallr
KonguitoWhite69
Heimdallr
3,887
1,404
0
3,079
5,205
2,076
268
565
4,640
0
39,938
L
3,243
1,402
1,297
2,284
9,524
5,077
0
4,124
5,400
14,953
0
W
3,065
566
0
3,688
6,805
3,614
0
817
5,988
39,529
2,747
L
2,878
1,585
0
2,098
5,832
1,578
0
777
5,055
0
28,312
L
4,643
223
0
2,030
8,510
6,286
0
62
8,448
27,249
0
W
Maui
3,269
893
1,357
2,609
10,681
6,607
0
1,374
9,265
13,053
4,708
W
6,123
1,340
0
5,013
8,461
5,836
0
3,628
4,467
0
40,627
W
Tiamat
kyliann043
Tiamat
5,596
753
0
1,776
5,454
3,078
0
1,054
4,360
28,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,110
Gold Earned
25,762
303
Minions Killed
257
0
Camps Cleared
0
1,017,595
Distance Traveled
946,367
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,625
463
57
6
0
150,053
0
L
Neith
5,745
575
75
8
0
197,595
2
W
Heimdallr
5,825
583
74
7
0
196,685
2
L
Maui
5,409
541
26
3
0
194,443
1
W
Ymir
5,339
534
91
9
0
206,901
0
L
Hachiman
4,787
479
48
5
0
232,620
2
L
Ares
5,196
520
51
5
0
171,656
2
W
Maui
5,239
524
24
2
0
206,197
3
W
Tyr
6,636
664
70
7
0
226,646
2
W
Tiamat
5,071
507
44
4
0
181,166
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role