Player Matchup

Bacchus
Bacchus
FataLInfluence0
Bacchus
Level 120
God Stats
1W - 1L
1,677 SR
Queue Stats
1W - 3L
1,263 Elo+
Solo
Kukulkan
Kukulkan
HornedSnake5
Kukulkan
Level 25
God Stats
1W - 2L
1,477 SR
Queue Stats
1W - 8L
1,096 Elo+
Party 2
Arachne
Arachne
Monkey287262
Arachne
Level 39
God Stats
4W - 6L
1,511 SR
Queue Stats
9W - 24L
1,237 Elo+
Party 2
Team Averages
Level 61
1,555 SR
1,199 Elo+

VS

Team Averages
Level 142
1,561 SR
1,368 Elo+
Maui
Maui
Chatarras 22
Maui
Level 152
God Stats
2W - 7L
1,312 SR
Queue Stats
225W - 189L
1,494 Elo+
Party 1
Bastet
Bastet
Miradetras
Bastet
Level 126
God Stats
2W - 0L
1,798 SR
Queue Stats
214W - 231L
1,424 Elo+
Party 1
Baron Samedi
Baron Samedi
becci90
Baron Samedi
Level 148
God Stats
1W - 0L
1,574 SR
Queue Stats
10W - 21L
1,186 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
7,994
666
6,837
15,302
14,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kukulkan
HornedSnake5
Kukulkan
11
1 / 9 / 0
7,701
642
5,355
13,536
5,162
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
Monkey287262
Arachne
11
1 / 7 / 1
7,964
664
7,252
15,360
12,487
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 15
9,783
815
5,379
10,441
12,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
Miradetras
Bastet
16
15 / 0 / 3
10,998
917
18,573
9,680
5,178
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
becci90
Baron Samedi
14
1 / 2 / 14
8,637
720
13,016
10,332
5,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
50
2
Kills
18
18
Deaths
2
2
Assists
32
Player
Kills
Deaths
Assists
KDA
W
2
0
15
9.5
L
0
2
1
0.25
L
Kukulkan
HornedSnake5
Kukulkan
1
9
0
0.11
W
Bastet
Miradetras
Bastet
15
0
3
16.5
L
Arachne
Monkey287262
Arachne
1
7
1
0.21
W
Baron Samedi
becci90
Baron Samedi
1
2
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,444
Damage
36,968
44,198
Taken
30,453
32,624
Mitigated
23,531
4,981
Healing
11,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,379
1,991
0
3,302
10,441
12,465
13
4,542
5,899
19,133
0
L
6,837
724
0
1,118
15,302
14,975
0
6,949
8,353
27,320
0
L
Kukulkan
HornedSnake5
Kukulkan
5,355
850
0
869
13,536
5,162
0
6,041
7,495
25,152
0
W
Bastet
Miradetras
Bastet
18,573
7,902
0
2,437
9,680
5,178
786
2,682
6,998
0
48,749
L
Arachne
Monkey287262
Arachne
7,252
5,198
1,099
1,895
15,360
12,487
0
5,429
9,931
0
11,984
W
Baron Samedi
becci90
Baron Samedi
13,016
1,800
2,402
3,517
10,332
5,888
660
5,076
5,256
39,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,659
Gold Earned
29,418
91
Minions Killed
151
0
Camps Cleared
0
612,383
Distance Traveled
675,830
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
9,783
815
24
2
0
222,395
1
L
Bacchus
7,994
666
28
2
0
230,169
2
L
Kukulkan
7,701
642
40
3
0
166,516
0
W
Bastet
10,998
917
73
6
0
269,592
0
L
Arachne
7,964
664
23
2
0
215,698
0
W
Baron Samedi
8,637
720
54
5
0
183,843
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role