Player Matchup

Danzaburou
Danzaburou
JDSaucy
Danzaburou
Level 125
God Stats
1W - 1L
1,732 SR
Queue Stats
32W - 25L
1,524 Elo+
Party 2
Yemoja
Yemoja
Mistavock1
Yemoja
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 30L
1,448 Elo+
Party 2
Janus
Janus
PeacefulWaters
Janus
Level 160
God Stats
3W - 6L
1,488 SR
Queue Stats
100W - 135L
1,447 Elo+
Party 1
Da Ji
Da Ji
o0XsantosX0o
Da Ji
Level 123
God Stats
1W - 5L
1,249 SR
Queue Stats
423W - 407L
1,531 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
yorae77
Ah Muzen Cab
Level 159
God Stats
2W - 2L
1,463 SR
Queue Stats
98W - 130L
1,446 Elo+
Party 1
Team Averages
Level 134
1,486 SR
1,479 Elo+

VS

Team Averages
Level 77
1,526 SR
1,458 Elo+
Hercules
Hercules
 
Hercules
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
B4NDETTO
Fafnir
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,374 Elo+
Solo
Sobek
Sobek
Kjlfhgj5ry
Sobek
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 50L
1,488 Elo+
Solo
Hel
Hel
Nighth4wk86U
Hel
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 22L
1,486 Elo+
Solo
Anubis
Anubis
Tylorcb
Anubis
Level 103
God Stats
8W - 3L
1,628 SR
Queue Stats
388W - 409L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JDSaucy
Danzaburou
19
4 / 4 / 6
11,678
649
25,066
20,302
7,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
Mistavock1
Yemoja
17
1 / 6 / 9
10,849
603
12,013
25,510
29,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
1 / 8 / 5
11,159
620
22,103
18,302
5,627
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

17
4 / 8 / 4
10,460
581
14,237
19,578
8,141
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
yorae77
Ah Muzen Cab
20
3 / 5 / 8
11,462
637
23,164
21,870
8,533
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
19
3 / 3 / 23
12,898
717
18,268
37,247
41,857
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fafnir
B4NDETTO
Fafnir
19
2 / 2 / 24
12,604
700
10,684
28,354
36,496
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sobek
18
4 / 4 / 18
12,613
701
10,885
31,883
51,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
16 / 2 / 13
14,517
807
37,003
25,745
17,401
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Anubis
Tylorcb
Anubis
20
6 / 2 / 22
13,959
776
22,787
23,719
16,352
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
131
13
Kills
31
31
Deaths
13
32
Assists
100
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
3
23
4.83
W
Fafnir
B4NDETTO
Fafnir
2
2
24
7
L
Danzaburou
JDSaucy
Danzaburou
4
4
6
1.75
W
Sobek
4
4
18
3.25
L
Yemoja
Mistavock1
Yemoja
1
6
9
0.92
W
16
2
13
11.25
L
1
8
5
0.44
W
Anubis
Tylorcb
Anubis
6
2
22
8.5
L
4
8
4
0.75
L
Ah Muzen Cab
yorae77
Ah Muzen Cab
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,583
Damage
99,627
105,562
Taken
146,948
59,488
Mitigated
163,659
36,725
Healing
95,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
18,268
2,413
3,262
14,425
37,247
41,857
1,979
9,164
28,083
0
25,629
W
Fafnir
B4NDETTO
Fafnir
10,684
2,773
2,105
7,019
28,354
36,496
978
6,496
21,858
17,981
0
L
Danzaburou
JDSaucy
Danzaburou
25,066
8,678
2,355
6,082
20,302
7,538
0
18,316
1,986
0
41,724
W
Sobek
10,885
239
4,044
6,217
31,883
51,553
654
6,110
25,773
20,044
0
L
Yemoja
Mistavock1
Yemoja
12,013
1,489
5,207
5,031
25,510
29,649
0
16,865
8,645
24,235
0
W
37,003
2,186
27,334
18,410
25,745
17,401
2,079
6,992
18,753
49,515
0
L
22,103
971
3,521
1,664
18,302
5,627
0
14,789
3,513
48,614
0
W
Anubis
Tylorcb
Anubis
22,787
726
1,023
11,831
23,719
16,352
2,613
5,354
18,365
83,492
0
L
14,237
1,332
2,152
2,365
19,578
8,141
0
15,920
3,658
0
19,225
L
Ah Muzen Cab
yorae77
Ah Muzen Cab
23,164
7,827
1,332
7,016
21,870
8,533
440
15,469
6,401
0
48,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,608
Gold Earned
66,591
170
Minions Killed
208
0
Camps Cleared
0
1,464,363
Distance Traveled
1,744,989
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,898
717
23
1
0
378,241
0
W
Fafnir
12,604
700
17
1
0
335,726
0
L
Danzaburou
11,678
649
31
2
0
314,499
5
W
Sobek
12,613
701
16
1
0
357,765
7
L
Yemoja
10,849
603
21
1
0
280,129
1
W
Hel
14,517
807
45
3
0
369,528
6
L
Janus
11,159
620
71
4
0
261,793
2
W
Anubis
13,959
776
107
6
0
303,729
2
L
Da Ji
10,460
581
8
0
0
305,021
3
L
Ah Muzen Cab
11,462
637
39
2
0
302,921
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role