Player Matchup

Jing Wei
Jing Wei
AyMergen
Jing Wei
Level 146
God Stats
1W - 2L
1,496 SR
Queue Stats
74W - 79L
1,490 Elo+
Party 1
Discordia
Discordia
AySavan
Discordia
Level 139
God Stats
1W - 2L
1,531 SR
Queue Stats
92W - 93L
1,493 Elo+
Party 1
Odin
Odin
Eddård
Odin
Level 144
God Stats
0W - 1L
1,502 SR
Queue Stats
24W - 19L
1,561 Elo+
Party 1
Thoth
Thoth
KrasnikovIlia
Thoth
Level 121
God Stats
8W - 11L
1,468 SR
Queue Stats
264W - 269L
1,541 Elo+
Party 3
Bastet
Bastet
OverLorD_dc
Bastet
Level 127
God Stats
2W - 3L
1,439 SR
Queue Stats
238W - 247L
1,471 Elo+
Party 3
Team Averages
Level 135
1,487 SR
1,511 Elo+

VS

Team Averages
Level 108
1,572 SR
1,531 Elo+
Bacchus
Bacchus
 
Bacchus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
 
Ne Zha
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
ZELEBOBAZ
Fafnir
Level 29
God Stats
2W - 0L
1,675 SR
Queue Stats
79W - 57L
1,623 Elo+
Solo
Arachne
Arachne
maXl0r
Arachne
Level 119
God Stats
2W - 0L
1,711 SR
Queue Stats
134W - 151L
1,539 Elo+
Solo
Persephone
Persephone
spetsnaz-10
Persephone
Level 119
God Stats
4W - 4L
1,477 SR
Queue Stats
460W - 466L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AyMergen
Jing Wei
19
5 / 8 / 10
11,805
738
13,886
17,197
7,376
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Discordia
AySavan
Discordia
19
5 / 6 / 8
11,619
726
18,794
14,508
6,043
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
Eddård
Odin
20
5 / 6 / 11
12,128
758
16,801
18,916
17,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

16
4 / 7 / 8
10,368
648
17,822
12,205
4,284
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
17
4 / 9 / 5
10,188
637
14,916
21,472
8,802
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
18
2 / 4 / 23
12,085
755
7,947
24,448
35,142
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ne Zha
 
Ne Zha
20
8 / 5 / 16
11,898
744
18,113
19,521
11,571
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
ZELEBOBAZ
Fafnir
19
7 / 5 / 18
12,530
783
12,056
25,756
40,138
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
maXl0r
Arachne
19
8 / 3 / 19
12,015
751
15,654
23,500
19,977
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Persephone
spetsnaz-10
Persephone
20
11 / 6 / 14
13,121
820
23,997
16,996
8,478
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
126
23
Kills
36
36
Deaths
23
42
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
4
23
3.38
W
Ne Zha
 
Ne Zha
8
5
16
3.2
L
Jing Wei
AyMergen
Jing Wei
5
8
10
1.25
L
Discordia
AySavan
Discordia
5
6
8
1.5
L
Odin
Eddård
Odin
5
6
11
1.75
L
4
7
8
1.14
L
Bastet
4
9
5
0.72
W
Fafnir
ZELEBOBAZ
Fafnir
7
5
18
3.2
W
Arachne
maXl0r
Arachne
8
3
19
5.83
W
Persephone
spetsnaz-10
Persephone
11
6
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,219
Damage
77,767
84,298
Taken
110,221
44,299
Mitigated
115,306
19,350
Healing
37,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,947
458
2,697
2,961
24,448
35,142
899
5,496
18,705
20,985
0
W
Ne Zha
 
Ne Zha
18,113
1,741
1,883
4,170
19,521
11,571
1,070
6,963
12,370
0
46,155
L
Jing Wei
AyMergen
Jing Wei
13,886
7,551
0
2,602
17,197
7,376
772
10,519
6,352
0
34,483
L
Discordia
AySavan
Discordia
18,794
1,852
1,079
3,563
14,508
6,043
69
8,950
5,328
34,701
0
L
Odin
Eddård
Odin
16,801
1,896
2,138
3,273
18,916
17,794
171
7,643
11,033
0
31,710
L
17,822
273
598
361
12,205
4,284
541
6,284
5,679
35,368
0
L
Bastet
14,916
3,296
1,485
4,251
21,472
8,802
20
9,296
11,906
0
25,606
W
Fafnir
ZELEBOBAZ
Fafnir
12,056
2,458
3,018
7,760
25,756
40,138
1,018
7,419
17,831
20,804
0
W
Arachne
maXl0r
Arachne
15,654
11,579
3,485
7,126
23,500
19,977
2,209
10,821
12,459
0
27,691
W
Persephone
spetsnaz-10
Persephone
23,997
860
1,459
3,333
16,996
8,478
3,373
5,915
10,783
38,792
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,108
Gold Earned
61,649
189
Minions Killed
165
0
Camps Cleared
0
1,344,986
Distance Traveled
1,450,914
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,085
755
35
2
0
296,133
0
W
Ne Zha
11,898
744
49
3
0
285,572
0
L
Jing Wei
11,805
738
47
3
0
259,888
1
L
Discordia
11,619
726
47
3
0
245,950
1
L
Odin
12,128
758
35
2
0
266,833
2
L
Thoth
10,368
648
38
2
0
288,124
0
L
Bastet
10,188
637
22
1
0
284,191
0
W
Fafnir
12,530
783
12
1
0
268,193
4
W
Arachne
12,015
751
36
2
0
331,541
0
W
Persephone
13,121
820
33
2
0
269,475
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role