Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
Luis_Cruiser
Apollo
Level 120
God Stats
2W - 5L
1,538 SR
Queue Stats
72W - 72L
1,476 Elo+
Party 2
Tyr
Tyr
iliabazanov15
Tyr
Level 108
God Stats
2W - 5L
1,476 SR
Queue Stats
49W - 53L
1,470 Elo+
Party 2
Chronos
Chronos
jakadu
Chronos
Level 108
God Stats
0W - 2L
1,268 SR
Queue Stats
15W - 18L
1,438 Elo+
Party 2
Bacchus
Bacchus
marco6fcb
Bacchus
Level 39
God Stats
7W - 11L
1,409 SR
Queue Stats
26W - 32L
1,379 Elo+
Party 2
Team Averages
Level 96
1,438 SR
1,453 Elo+

VS

Team Averages
Level 88
1,312 SR
1,467 Elo+
Gilgamesh
Gilgamesh
Cuhchiga
Gilgamesh
Level 121
God Stats
4W - 2L
1,262 SR
Queue Stats
29W - 32L
1,456 Elo+
Party 3
Artio
Artio
RoboPanda88
Artio
Level 38
God Stats
2W - 4L
1,235 SR
Queue Stats
8W - 11L
1,414 Elo+
Solo
Cupid
Cupid
VWilly Wonka
Cupid
Level 28
God Stats
8W - 8L
1,422 SR
Queue Stats
36W - 26L
1,483 Elo+
Party 1
Pele
Pele
brycedeadkiller
Pele
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 23L
1,499 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
vaporshiploket4
Morgan Le Fay
Level 142
God Stats
1W - 1L
1,143 SR
Queue Stats
128W - 130L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
0 / 4 / 1
7,700
481
3,933
14,826
6,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
12
2 / 1 / 0
7,485
468
4,877
11,002
3,960
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
2 / 3 / 0
7,859
491
5,963
16,888
15,783
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chronos
jakadu
Chronos
10
0 / 8 / 0
6,549
409
2,314
14,236
5,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bacchus
marco6fcb
Bacchus
10
0 / 2 / 2
6,747
422
7,517
11,497
10,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Cuhchiga
Gilgamesh
15
3 / 2 / 2
9,052
566
8,554
10,826
7,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 0 / 3
6,882
430
4,480
10,131
7,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
1 / 2 / 4
6,921
433
6,170
8,638
3,154
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
3 / 0 / 2
9,103
569
7,517
14,124
5,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
vaporshiploket4
Morgan Le Fay
17
9 / 0 / 4
10,719
670
16,566
8,398
4,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
4
Kills
16
18
Deaths
4
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
4
1
0.13
W
Gilgamesh
Cuhchiga
Gilgamesh
3
2
2
2
L
Apollo
2
1
0
2
W
0
0
3
1.5
W
1
2
4
1.5
W
3
0
2
4
L
2
3
0
0.67
L
Chronos
jakadu
Chronos
0
8
0
0
L
Bacchus
marco6fcb
Bacchus
0
2
2
0.5
W
Morgan Le Fay
vaporshiploket4
Morgan Le Fay
9
0
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,604
Damage
43,287
68,449
Taken
52,117
41,742
Mitigated
28,287
17,987
Healing
19,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,933
1,399
0
2,165
14,826
6,178
666
3,192
11,416
0
58,306
W
Gilgamesh
Cuhchiga
Gilgamesh
8,554
3,294
0
1,496
10,826
7,228
842
0
10,826
0
60,300
L
Apollo
4,877
2,311
0
3,455
11,002
3,960
0
2,111
8,681
0
57,161
W
4,480
138
366
3,228
10,131
7,869
62
3,712
6,419
27,731
3,193
W
6,170
2,945
193
3,458
8,638
3,154
655
3,697
4,941
0
24,366
W
7,517
2,203
0
6,031
14,124
5,768
285
574
13,550
0
84,456
L
5,963
1,050
0
7,139
16,888
15,783
0
1,509
14,581
0
53,842
L
Chronos
jakadu
Chronos
2,314
642
0
1,361
14,236
5,507
552
10,283
3,917
40,115
0
L
Bacchus
marco6fcb
Bacchus
7,517
383
0
3,867
11,497
10,314
52
2,848
8,231
28,579
0
W
Morgan Le Fay
vaporshiploket4
Morgan Le Fay
16,566
3,041
250
4,570
8,398
4,268
522
2,344
6,054
99,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,340
Gold Earned
42,677
394
Minions Killed
476
0
Camps Cleared
0
1,566,311
Distance Traveled
1,648,487
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,700
481
116
7
0
328,274
1
W
Gilgamesh
9,052
566
116
7
0
322,853
3
L
Apollo
7,485
468
95
6
0
336,680
6
W
Artio
6,882
430
51
3
0
334,385
0
W
Cupid
6,921
433
25
2
0
293,052
0
W
Pele
9,103
569
135
8
0
357,686
2
L
Tyr
7,859
491
96
6
0
328,281
3
L
Chronos
6,549
409
62
4
0
253,290
3
L
Bacchus
6,747
422
25
2
0
319,786
0
W
Morgan Le Fay
10,719
670
149
9
0
340,511
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role