Player Matchup

Kuzenbo
Kuzenbo
Jacob Delhomme
Kuzenbo
Level 107
God Stats
5W - 2L
1,624 SR
Queue Stats
213W - 221L
1,479 Elo+
Solo
Chaac
Chaac
KILLAKIRBYKID
Chaac
Level 160
God Stats
6W - 4L
1,501 SR
Queue Stats
1,008W - 1,045L
1,493 Elo+
Solo
Neith
Neith
LeakyPipe
Neith
Level 142
God Stats
2W - 0L
1,620 SR
Queue Stats
94W - 76L
1,521 Elo+
Solo
Fafnir
Fafnir
NationArmy2
Fafnir
Level 126
God Stats
3W - 0L
1,803 SR
Queue Stats
76W - 76L
1,467 Elo+
Solo
Hachiman
Hachiman
omacphantom
Hachiman
Level 68
God Stats
2W - 4L
1,267 SR
Queue Stats
243W - 238L
1,512 Elo+
Solo
Team Averages
Level 121
1,563 SR
1,495 Elo+

VS

Team Averages
Level 96
1,457 SR
1,489 Elo+
Mulan
Mulan
 
Mulan
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Hokyzan
Mercury
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ganesha
Ganesha
RikudouSensei01
Ganesha
Level 104
God Stats
6W - 4L
1,627 SR
Queue Stats
252W - 260L
1,448 Elo+
Solo
Serqet
Serqet
fra456nco559
Serqet
Level 112
God Stats
0W - 3L
1,157 SR
Queue Stats
159W - 177L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 1 / 14
11,381
813
14,910
17,933
18,487
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

2
0 / 0 / 0
4,266
305
0
0
0
Neith
LeakyPipe
Neith
19
8 / 2 / 9
11,371
812
21,899
13,227
8,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
19
3 / 2 / 17
11,619
830
8,184
22,851
34,330
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hachiman
omacphantom
Hachiman
20
10 / 1 / 10
11,872
848
20,711
13,385
8,269
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
18
2 / 6 / 4
10,682
763
13,085
21,243
20,602
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

He Bo
 
He Bo
15
0 / 5 / 3
8,489
606
16,024
11,724
5,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mercury
Hokyzan
Mercury
10
2 / 5 / 0
7,639
546
4,213
7,845
3,519
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
0 / 5 / 3
9,387
671
7,146
22,862
33,031
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Serqet
17
1 / 3 / 3
10,131
724
7,795
15,988
17,903
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
18
24
Kills
5
6
Deaths
24
50
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
2
6
4
0.67
L
He Bo
 
He Bo
0
5
3
0.3
L
Mercury
Hokyzan
Mercury
2
5
0
0.4
W
3
1
14
10
W
0
0
0
0
W
Neith
LeakyPipe
Neith
8
2
9
6.25
W
Fafnir
3
2
17
5.75
L
0
5
3
0.3
L
Serqet
1
3
3
0.83
W
Hachiman
omacphantom
Hachiman
10
1
10
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,704
Damage
48,263
67,396
Taken
79,662
69,303
Mitigated
80,059
34,644
Healing
25,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
13,085
2,870
1,426
6,243
21,243
20,602
797
5,880
15,363
0
29,334
L
He Bo
 
He Bo
16,024
1,913
1,847
1,901
11,724
5,004
177
3,129
8,595
35,137
0
L
Mercury
Hokyzan
Mercury
4,213
2,591
0
230
7,845
3,519
0
2,260
5,585
0
7,236
W
14,910
3,698
6,084
7,371
17,933
18,487
407
7,785
9,384
25,860
0
W
0
0
0
0
0
0
0
0
0
0
0
W
Neith
LeakyPipe
Neith
21,899
11,392
1,961
3,877
13,227
8,217
1,731
4,597
8,378
0
41,689
W
Fafnir
8,184
2,805
2,447
7,169
22,851
34,330
1,126
7,188
15,515
15,466
0
L
7,146
1,610
4,950
4,771
22,862
33,031
230
6,088
16,774
16,865
0
L
Serqet
7,795
1,232
1,584
2,753
15,988
17,903
635
5,737
10,251
0
17,071
W
Hachiman
omacphantom
Hachiman
20,711
11,645
2,156
3,579
13,385
8,269
3,556
3,600
9,641
0
50,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,509
Gold Earned
46,328
125
Minions Killed
134
0
Camps Cleared
0
1,040,440
Distance Traveled
1,189,539
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
10,682
763
51
4
0
247,022
3
L
He Bo
8,489
606
50
4
0
229,486
5
L
Mercury
7,639
546
10
1
0
208,955
0
W
Kuzenbo
11,381
813
30
2
0
290,975
3
W
Chaac
4,266
305
0
0
0
0
0
W
Neith
11,371
812
42
3
0
239,636
0
W
Fafnir
11,619
830
6
0
0
259,213
0
L
Ganesha
9,387
671
1
0
0
241,377
0
L
Serqet
10,131
724
22
2
0
262,699
4
W
Hachiman
11,872
848
47
3
0
250,616
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role