Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
DerMeister34
Achilles
Level 128
God Stats
2W - 2L
1,498 SR
Queue Stats
21W - 17L
1,591 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MultiNucleated
Morgan Le Fay
Level 89
God Stats
1W - 1L
1,337 SR
Queue Stats
75W - 85L
1,397 Elo+
Solo
Hercules
Hercules
themantle
Hercules
Level 107
God Stats
5W - 2L
1,787 SR
Queue Stats
135W - 130L
1,540 Elo+
Solo
Team Averages
Level 112
1,524 SR
1,506 Elo+

VS

Team Averages
Level 86
1,465 SR
1,478 Elo+
Sobek
Sobek
Eneslayer
Sobek
Level 87
God Stats
8W - 9L
1,505 SR
Queue Stats
267W - 265L
1,566 Elo+
Party 1
Ra
Ra
Lakeflower
Ra
Level 57
God Stats
2W - 4L
1,201 SR
Queue Stats
71W - 79L
1,425 Elo+
Solo
Awilix
Awilix
Stay0FF
Awilix
Level 104
God Stats
14W - 11L
1,455 SR
Queue Stats
224W - 236L
1,396 Elo+
Solo
Bellona
Bellona
TARHANIS
Bellona
Level 55
God Stats
15W - 18L
1,444 SR
Queue Stats
83W - 96L
1,439 Elo+
Solo
Danzaburou
Danzaburou
Tugatete123
Danzaburou
Level 126
God Stats
16W - 9L
1,717 SR
Queue Stats
394W - 409L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
7
0 / 0 / 1
4,445
556
1,756
6,333
1,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sol
 
Sol
8
0 / 1 / 0
4,392
549
3,062
4,490
1,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
DerMeister34
Achilles
7
0 / 0 / 0
4,516
565
1,911
5,694
2,526
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
MultiNucleated
Morgan Le Fay
10
1 / 0 / 0
5,320
665
2,056
2,724
1,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hercules
themantle
Hercules
9
0 / 1 / 0
5,110
639
2,398
3,958
2,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Eneslayer
Sobek
6
0 / 1 / 1
4,479
560
2,170
7,142
3,390
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
0 / 0 / 0
4,712
589
915
3,111
1,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Awilix
Stay0FF
Awilix
8
1 / 0 / 0
4,654
582
2,774
6,549
2,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
TARHANIS
Bellona
3
0 / 0 / 1
3,550
444
965
2,399
1,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
Tugatete123
Danzaburou
8
1 / 0 / 0
4,766
596
3,688
3,370
1,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
4
1
Kills
2
2
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
0
0
1
0.5
W
Sol
 
Sol
0
1
0
0
W
Achilles
DerMeister34
Achilles
0
0
0
0
L
Sobek
Eneslayer
Sobek
0
1
1
0.5
L
0
0
0
0
W
Morgan Le Fay
MultiNucleated
Morgan Le Fay
1
0
0
1
L
Awilix
Stay0FF
Awilix
1
0
0
1
L
Bellona
TARHANIS
Bellona
0
0
1
0.5
L
Danzaburou
Tugatete123
Danzaburou
1
0
0
1
W
Hercules
themantle
Hercules
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,183
Damage
10,512
23,199
Taken
22,571
9,886
Mitigated
9,037
8,163
Healing
8,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
1,756
608
0
2,759
6,333
1,981
0
445
5,888
0
18,081
W
Sol
 
Sol
3,062
1,898
0
897
4,490
1,447
0
487
4,003
27,352
4,915
W
Achilles
DerMeister34
Achilles
1,911
167
994
1,298
5,694
2,526
0
1,103
4,591
0
10,436
L
Sobek
Eneslayer
Sobek
2,170
94
1,091
2,763
7,142
3,390
0
1,630
5,512
8,299
2,831
L
915
48
10
869
3,111
1,219
0
1,208
1,903
29,898
0
W
Morgan Le Fay
MultiNucleated
Morgan Le Fay
2,056
51
0
740
2,724
1,050
0
603
2,121
37,934
0
L
Awilix
Stay0FF
Awilix
2,774
1,467
0
750
6,549
2,103
0
468
5,966
0
28,894
L
Bellona
TARHANIS
Bellona
965
577
0
888
2,399
1,271
0
0
2,265
0
6,614
L
Danzaburou
Tugatete123
Danzaburou
3,688
1,612
0
1,917
3,370
1,054
0
1,434
1,936
0
34,074
W
Hercules
themantle
Hercules
2,398
1,502
0
1,475
3,958
2,882
34
0
3,958
0
29,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,783
Gold Earned
22,161
273
Minions Killed
214
0
Camps Cleared
0
835,268
Distance Traveled
713,282
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
4,445
556
47
6
0
191,909
1
W
Sol
4,392
549
62
8
0
149,669
2
W
Achilles
4,516
565
24
3
0
152,839
3
L
Sobek
4,479
560
10
1
0
160,988
1
L
Ra
4,712
589
64
8
0
152,782
7
W
Morgan Le Fay
5,320
665
76
10
0
163,879
3
L
Awilix
4,654
582
55
7
0
196,717
3
L
Bellona
3,550
444
18
2
0
66,832
0
L
Danzaburou
4,766
596
67
8
0
135,963
3
W
Hercules
5,110
639
64
8
0
176,972
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role