Player Matchup

Achilles
Achilles
 
Achilles
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
HippoMinge
Bacchus
Level 83
God Stats
6W - 4L
1,636 SR
Queue Stats
139W - 120L
1,573 Elo+
Party 4
Xbalanque
Xbalanque
Sem1589
Xbalanque
Level 159
God Stats
34W - 18L
1,680 SR
Queue Stats
1,043W - 965L
1,466 Elo+
Party 1
Merlin
Merlin
TheDayMan1504
Merlin
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
226W - 213L
1,534 Elo+
Party 4
Persephone
Persephone
НякоСэнсей
Persephone
Level 128
God Stats
1W - 0L
1,599 SR
Queue Stats
116W - 120L
1,404 Elo+
Party 1
Team Averages
Level 137
1,583 SR
1,495 Elo+

VS

Team Averages
Level 91
1,565 SR
1,465 Elo+
Neith
Neith
Acidice
Neith
Level 74
God Stats
2W - 1L
1,608 SR
Queue Stats
106W - 123L
1,416 Elo+
Party 3
Heimdallr
Heimdallr
Moffski
Heimdallr
Level 108
God Stats
1W - 2L
1,494 SR
Queue Stats
114W - 126L
1,446 Elo+
Party 3
Hercules
Hercules
anakha32
Hercules
Level 155
God Stats
7W - 2L
1,684 SR
Queue Stats
298W - 309L
1,488 Elo+
Party 3
Medusa
Medusa
bakster33
Medusa
Level 49
God Stats
1W - 3L
1,584 SR
Queue Stats
70W - 77L
1,523 Elo+
Party 2
Atlas
Atlas
malibuGantz
Atlas
Level 71
God Stats
0W - 2L
1,457 SR
Queue Stats
37W - 45L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
17
7 / 2 / 8
10,130
779
10,592
16,476
18,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bacchus
HippoMinge
Bacchus
17
1 / 2 / 14
10,184
783
7,006
18,714
31,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Xbalanque
Sem1589
Xbalanque
15
3 / 6 / 9
9,519
732
22,362
16,315
9,188
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
6 / 1 / 11
11,078
852
21,154
14,032
10,329
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
2 / 2 / 12
9,671
744
20,167
13,404
6,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Acidice
Neith
16
3 / 2 / 9
9,089
699
9,906
10,928
5,860
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heimdallr
Moffski
Heimdallr
17
5 / 5 / 7
9,731
749
18,784
15,747
8,701
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
anakha32
Hercules
16
0 / 3 / 6
8,687
668
7,553
25,382
27,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
bakster33
Medusa
17
4 / 4 / 7
9,795
753
14,189
15,044
8,276
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 5 / 11
9,382
722
10,853
18,666
21,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
53
19
Kills
13
13
Deaths
19
54
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
7
2
8
5.5
L
Neith
Acidice
Neith
3
2
9
3.75
W
Bacchus
HippoMinge
Bacchus
1
2
14
4
L
Heimdallr
Moffski
Heimdallr
5
5
7
1.7
W
Xbalanque
Sem1589
Xbalanque
3
6
9
1.25
W
6
1
11
11.5
L
Hercules
anakha32
Hercules
0
3
6
1
L
Medusa
bakster33
Medusa
4
4
7
1.88
L
1
5
11
1.3
W
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,281
Damage
61,285
78,941
Taken
85,767
76,004
Mitigated
72,686
31,817
Healing
30,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
10,592
946
3,072
5,237
16,476
18,749
0
1,692
14,505
0
16,900
L
Neith
Acidice
Neith
9,906
4,611
1,760
2,511
10,928
5,860
335
7,110
3,670
0
21,195
W
Bacchus
HippoMinge
Bacchus
7,006
341
1,974
4,538
18,714
31,017
160
2,118
16,362
16,251
0
L
Heimdallr
Moffski
Heimdallr
18,784
7,190
1,317
2,692
15,747
8,701
739
9,236
6,283
0
28,311
W
Xbalanque
Sem1589
Xbalanque
22,362
8,585
2,271
1,837
16,315
9,188
0
2,717
13,328
0
32,031
W
21,154
1,015
2,084
3,479
14,032
10,329
953
1,734
12,150
43,980
0
L
Hercules
anakha32
Hercules
7,553
667
1,882
10,935
25,382
27,936
0
14,679
10,370
0
14,627
L
Medusa
bakster33
Medusa
14,189
3,520
784
1,931
15,044
8,276
746
8,916
5,931
0
38,315
L
10,853
4,587
3,119
3,371
18,666
21,913
0
8,386
10,113
17,170
0
W
20,167
1,069
2,947
4,378
13,404
6,721
656
2,592
10,631
36,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,582
Gold Earned
46,684
150
Minions Killed
136
0
Camps Cleared
0
1,497,872
Distance Traveled
1,208,592
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,130
779
10
1
0
337,464
0
L
Neith
9,089
699
29
2
0
252,763
0
W
Bacchus
10,184
783
11
1
0
334,245
0
L
Heimdallr
9,731
749
29
2
0
224,603
0
W
Xbalanque
9,519
732
41
3
0
272,786
1
W
Merlin
11,078
852
50
4
0
275,282
0
L
Hercules
8,687
668
11
1
0
251,276
0
L
Medusa
9,795
753
53
4
0
258,880
0
L
Atlas
9,382
722
14
1
0
221,070
1
W
Persephone
9,671
744
38
3
0
278,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role