Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
DattebayoBizony
Baron Samedi
Level 29
God Stats
5W - 0L
1,930 SR
Queue Stats
40W - 31L
1,547 Elo+
Party 3
He Bo
He Bo
OhneRock
He Bo
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,548 Elo+
Party 3
Fenrir
Fenrir
ThunderZabimaruX
Fenrir
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 51L
1,495 Elo+
Party 2
Charybdis
Charybdis
Эpекция
Charybdis
Level 151
God Stats
13W - 8L
1,661 SR
Queue Stats
379W - 369L
1,551 Elo+
Solo
Team Averages
Level 103
1,618 SR
1,528 Elo+

VS

Team Averages
Level 95
1,400 SR
1,545 Elo+
Achilles
Achilles
Ahstma
Achilles
Level 41
God Stats
0W - 6L
1,147 SR
Queue Stats
22W - 20L
1,564 Elo+
Solo
Mercury
Mercury
Kalint0
Mercury
Level 126
God Stats
2W - 1L
1,598 SR
Queue Stats
56W - 51L
1,553 Elo+
Solo
Thoth
Thoth
REVOLUTiONaka
Thoth
Level 102
God Stats
1W - 3L
1,343 SR
Queue Stats
256W - 242L
1,556 Elo+
Party 1
Hachiman
Hachiman
SarmikJr
Hachiman
Level 83
God Stats
10W - 13L
1,443 SR
Queue Stats
176W - 178L
1,562 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Рэйтмерн
Cu Chulainn
Level 125
God Stats
0W - 2L
1,467 SR
Queue Stats
29W - 37L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
20
10 / 0 / 12
14,292
596
20,268
23,135
22,113
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
DattebayoBizony
Baron Samedi
15
0 / 3 / 16
11,404
475
7,721
17,708
19,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

He Bo
OhneRock
He Bo
19
6 / 4 / 8
13,138
547
15,582
22,502
10,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

20
13 / 2 / 8
14,143
589
20,160
25,268
13,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charybdis
Эpекция
Charybdis
20
5 / 3 / 6
14,700
613
18,640
28,077
13,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Ahstma
Achilles
15
5 / 9 / 3
11,169
465
14,552
30,591
50,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
Kalint0
Mercury
15
1 / 8 / 7
9,545
398
9,683
21,890
8,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
4 / 8 / 4
11,545
481
15,857
17,370
7,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
SarmikJr
Hachiman
16
2 / 7 / 4
10,127
422
10,099
21,797
7,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cu Chulainn
Рэйтмерн
Cu Chulainn
8
0 / 2 / 0
7,534
314
4,509
9,841
3,529

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
30
34
Kills
12
12
Deaths
34
50
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
10
0
12
16
L
Achilles
Ahstma
Achilles
5
9
3
0.72
W
Baron Samedi
DattebayoBizony
Baron Samedi
0
3
16
2.67
L
Mercury
Kalint0
Mercury
1
8
7
0.56
W
He Bo
OhneRock
He Bo
6
4
8
2.5
L
4
8
4
0.75
L
Hachiman
SarmikJr
Hachiman
2
7
4
0.57
W
13
2
8
8.5
L
Cu Chulainn
Рэйтмерн
Cu Chulainn
0
2
0
0
W
Charybdis
Эpекция
Charybdis
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,371
Damage
54,700
116,690
Taken
101,489
79,107
Mitigated
77,029
50,798
Healing
14,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
20,268
3,710
0
10,707
23,135
22,113
1,607
1,422
21,499
0
107,216
L
Achilles
Ahstma
Achilles
14,552
1,495
0
3,257
30,591
50,381
270
8,476
22,115
852
32,021
W
Baron Samedi
DattebayoBizony
Baron Samedi
7,721
947
949
3,658
17,708
19,783
649
2,067
15,641
26,307
0
L
Mercury
Kalint0
Mercury
9,683
4,576
0
566
21,890
8,625
0
6,372
15,518
0
72,029
W
He Bo
OhneRock
He Bo
15,582
1,630
721
9,791
22,502
10,183
0
7,858
14,644
120,077
0
L
15,857
504
0
2,242
17,370
7,310
0
6,264
11,106
94,177
0
L
Hachiman
SarmikJr
Hachiman
10,099
5,682
0
5,705
21,797
7,184
0
1,995
19,802
0
77,614
W
20,160
6,696
0
9,099
25,268
13,773
2,606
1,757
23,193
0
125,276
L
Cu Chulainn
Рэйтмерн
Cu Chulainn
4,509
803
0
2,455
9,841
3,529
0
196
9,645
0
28,753
W
Charybdis
Эpекция
Charybdis
18,640
9,084
0
15,873
28,077
13,255
9,717
4,124
23,953
0
165,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,677
Gold Earned
49,920
751
Minions Killed
437
0
Camps Cleared
0
2,324,184
Distance Traveled
1,841,713
26
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
14,292
596
167
7
0
534,277
6
L
Achilles
11,169
465
33
1
0
413,119
0
W
Baron Samedi
11,404
475
40
2
0
434,135
9
L
Mercury
9,545
398
100
4
0
465,908
7
W
He Bo
13,138
547
172
7
0
443,758
6
L
Thoth
11,545
481
149
6
0
426,604
4
L
Hachiman
10,127
422
101
4
0
380,779
4
W
Fenrir
14,143
589
152
6
0
498,428
0
L
Cu Chulainn
7,534
314
54
2
0
155,303
4
W
Charybdis
14,700
613
220
9
0
413,586
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role