Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
DardoBono
Heimdallr
Level 106
God Stats
6W - 4L
1,393 SR
Queue Stats
28W - 34L
1,413 Elo+
Solo
Ra
Ra
JoseS77
Ra
Level 108
God Stats
11W - 4L
1,615 SR
Queue Stats
25W - 23L
1,482 Elo+
Party 1
Thanatos
Thanatos
xxPandaBearr
Thanatos
Level 157
God Stats
4W - 6L
1,474 SR
Queue Stats
144W - 136L
1,513 Elo+
Party 1
Team Averages
Level 137
1,496 SR
1,481 Elo+

VS

Team Averages
Level 96
1,493 SR
1,480 Elo+
Tiamat
Tiamat
Cannovich
Tiamat
Level 122
God Stats
1W - 3L
1,440 SR
Queue Stats
240W - 260L
1,493 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Cinilinia
Cu Chulainn
Level 86
God Stats
0W - 1L
1,303 SR
Queue Stats
8W - 7L
1,475 Elo+
Solo
Horus
Horus
Ebbie
Horus
Level 85
God Stats
5W - 5L
1,367 SR
Queue Stats
28W - 29L
1,432 Elo+
Party 2
Zeus
Zeus
GoldenFudge
Zeus
Level 124
God Stats
1W - 1L
1,735 SR
Queue Stats
251W - 269L
1,490 Elo+
Party 2
Achilles
Achilles
irvax
Achilles
Level 65
God Stats
23W - 18L
1,622 SR
Queue Stats
73W - 69L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
18
2 / 0 / 0
11,020
580
11,178
11,366
15,165
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
 
Ne Zha
14
3 / 3 / 5
8,511
448
8,109
14,269
13,635
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heimdallr
DardoBono
Heimdallr
18
3 / 2 / 6
11,211
590
11,414
17,547
8,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

14
1 / 2 / 2
8,866
467
8,268
9,216
3,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Thanatos
xxPandaBearr
Thanatos
17
9 / 1 / 3
10,907
574
10,360
20,029
9,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Cannovich
Tiamat
16
4 / 1 / 1
9,750
513
10,754
9,039
6,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
Cinilinia
Cu Chulainn
16
0 / 2 / 0
9,571
504
5,861
15,678
12,233
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Horus
Ebbie
Horus
11
0 / 3 / 4
6,916
364
8,211
17,395
17,381
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
2 / 6 / 1
9,575
504
9,867
11,708
2,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
irvax
Achilles
12
2 / 6 / 4
8,362
440
8,460
15,475
9,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
18
18
Kills
8
8
Deaths
18
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
0
0
2
W
Ne Zha
 
Ne Zha
3
3
5
1.83
L
Tiamat
Cannovich
Tiamat
4
1
1
4.5
L
Cu Chulainn
Cinilinia
Cu Chulainn
0
2
0
0
W
Heimdallr
DardoBono
Heimdallr
3
2
6
3
L
Horus
Ebbie
Horus
0
3
4
0.67
L
2
6
1
0.42
W
1
2
2
1
L
Achilles
irvax
Achilles
2
6
4
0.67
W
Thanatos
xxPandaBearr
Thanatos
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,329
Damage
43,153
72,427
Taken
69,295
49,899
Mitigated
47,495
39,339
Healing
12,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
11,178
988
0
5,207
11,366
15,165
564
0
11,366
112,473
0
W
Ne Zha
 
Ne Zha
8,109
1,394
0
1,054
14,269
13,635
0
5,818
8,451
76
34,673
L
Tiamat
Cannovich
Tiamat
10,754
1,658
0
2,314
9,039
6,054
0
1,575
7,464
70,026
0
L
Cu Chulainn
Cinilinia
Cu Chulainn
5,861
1,560
0
1,747
15,678
12,233
0
10,781
4,897
0
72,826
W
Heimdallr
DardoBono
Heimdallr
11,414
6,855
0
8,478
17,547
8,065
1,488
8,440
9,107
0
100,336
L
Horus
Ebbie
Horus
8,211
3,589
1,239
3,208
17,395
17,381
0
4,603
12,792
0
29,463
L
9,867
786
0
1,323
11,708
2,802
1,170
103
11,605
80,090
800
W
8,268
706
914
2,589
9,216
3,850
894
2,813
5,943
76,361
0
L
Achilles
irvax
Achilles
8,460
3,669
0
3,085
15,475
9,025
0
2,460
13,015
0
53,876
W
Thanatos
xxPandaBearr
Thanatos
10,360
4,339
0
21,097
20,029
9,184
147
3,191
16,838
0
87,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,515
Gold Earned
44,174
774
Minions Killed
544
0
Camps Cleared
0
1,866,615
Distance Traveled
1,809,577
26
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,020
580
277
15
0
345,234
4
W
Ne Zha
8,511
448
64
3
0
376,208
6
L
Tiamat
9,750
513
133
7
0
403,149
7
L
Cu Chulainn
9,571
504
144
8
0
336,589
5
W
Heimdallr
11,211
590
162
9
0
339,320
2
L
Horus
6,916
364
32
2
0
343,719
5
L
Zeus
9,575
504
156
8
0
346,904
0
W
Ra
8,866
467
143
8
0
388,424
6
L
Achilles
8,362
440
79
4
0
379,216
3
W
Thanatos
10,907
574
128
7
0
417,429
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role