Player Matchup

Hel
Hel
 
Hel
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
MICHAELxBLACKSON
Hercules
Level 49
God Stats
2W - 5L
1,410 SR
Queue Stats
78W - 82L
1,476 Elo+
Solo
Sobek
Sobek
你家猫会后空翻吗
Sobek
Level 160
God Stats
1W - 0L
1,533 SR
Queue Stats
107W - 53L
1,644 Elo+
Party 1
Apollo
Apollo
我爱一根柴
Apollo
Level 160
God Stats
4W - 2L
1,660 SR
Queue Stats
284W - 217L
1,531 Elo+
Party 1
Thanatos
Thanatos
练习两年半の鸡
Thanatos
Level 80
God Stats
5W - 4L
1,563 SR
Queue Stats
327W - 176L
1,687 Elo+
Party 1
Team Averages
Level 119
1,533 SR
1,568 Elo+

VS

Team Averages
Level 58
1,430 SR
1,503 Elo+
Set
Set
 
Set
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ishtar
Ishtar
Ekulegend
Ishtar
Level 49
God Stats
0W - 3L
1,211 SR
Queue Stats
21W - 19L
1,521 Elo+
Party 2
Serqet
Serqet
Lynxs13
Serqet
Level 69
God Stats
0W - 2L
1,291 SR
Queue Stats
21W - 23L
1,512 Elo+
Party 2
Scylla
Scylla
ZenTi11
Scylla
Level 104
God Stats
9W - 9L
1,511 SR
Queue Stats
209W - 193L
1,531 Elo+
Party 3
He Bo
He Bo
miniratface
He Bo
Level 40
God Stats
4W - 5L
1,638 SR
Queue Stats
15W - 18L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
2 / 0 / 6
8,057
576
4,675
5,954
2,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 2 / 4
8,665
619
5,673
11,348
7,786
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

11
2 / 0 / 9
7,483
535
3,559
11,310
11,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
5 / 0 / 4
8,284
592
6,604
10,451
3,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
12 / 1 / 5
9,354
668
11,075
12,281
6,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
11
1 / 5 / 1
6,602
472
7,124
10,835
3,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
Ekulegend
Ishtar
10
1 / 6 / 0
5,938
424
6,362
9,663
2,596
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
Lynxs13
Serqet
9
0 / 3 / 0
5,848
418
4,043
9,649
5,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Scylla
ZenTi11
Scylla
11
0 / 3 / 0
6,275
448
2,305
5,765
1,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
1 / 5 / 0
7,301
522
4,173
9,024
2,868
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
4
22
Kills
3
3
Deaths
22
28
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
0
6
5
L
Set
 
Set
1
5
1
0.3
L
Ishtar
Ekulegend
Ishtar
1
6
0
0.17
L
Serqet
Lynxs13
Serqet
0
3
0
0
W
1
2
4
1.5
L
Scylla
ZenTi11
Scylla
0
3
0
0
L
1
5
0
0.2
W
2
0
9
6.5
W
5
0
4
7
W
12
1
5
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,586
Damage
24,007
51,344
Taken
44,936
32,373
Mitigated
16,451
32,981
Healing
8,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
4,675
0
2,862
3,311
5,954
2,207
98
504
5,450
65,889
0
L
Set
 
Set
7,124
3,112
0
742
10,835
3,808
1,224
2,174
8,661
0
40,506
L
Ishtar
Ekulegend
Ishtar
6,362
4,005
0
1,196
9,663
2,596
0
809
8,854
0
45,746
L
Serqet
Lynxs13
Serqet
4,043
1,114
262
2,747
9,649
5,849
0
2,892
6,757
0
11,364
W
5,673
2,364
0
3,966
11,348
7,786
288
3,880
7,468
0
56,360
L
Scylla
ZenTi11
Scylla
2,305
657
0
975
5,765
1,330
0
2,359
3,406
43,864
0
L
4,173
338
0
2,802
9,024
2,868
0
0
9,024
52,580
0
W
3,559
354
0
4,513
11,310
11,811
0
1,313
9,997
22,490
0
W
6,604
3,618
0
4,343
10,451
3,998
3,546
578
9,657
0
61,641
W
11,075
3,886
0
13,986
12,281
6,571
0
914
11,189
0
61,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,843
Gold Earned
31,964
442
Minions Killed
341
0
Camps Cleared
0
1,351,181
Distance Traveled
1,297,930
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,057
576
115
8
0
286,079
1
L
Set
6,602
472
66
5
0
297,224
0
L
Ishtar
5,938
424
75
5
0
226,523
1
L
Serqet
5,848
418
16
1
0
283,007
4
W
Hercules
8,665
619
114
8
0
228,401
1
L
Scylla
6,275
448
84
6
0
254,200
4
L
He Bo
7,301
522
100
7
0
236,976
3
W
Sobek
7,483
535
25
2
0
241,138
9
W
Apollo
8,284
592
92
7
0
277,236
2
W
Thanatos
9,354
668
96
7
0
318,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role