Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Darkarrow123
Nu Wa
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 28L
1,453 Elo+
Solo
Chaac
Chaac
SedahGib
Chaac
Level 48
God Stats
1W - 2L
1,515 SR
Queue Stats
3W - 2L
1,553 Elo+
Solo
Lancelot
Lancelot
SolonTheElder
Lancelot
Level 81
God Stats
13W - 7L
1,569 SR
Queue Stats
117W - 117L
1,474 Elo+
Solo
Ares
Ares
VombatViking
Ares
Level 59
God Stats
11W - 6L
1,686 SR
Queue Stats
85W - 89L
1,425 Elo+
Solo
Team Averages
Level 76
1,554 SR
1,481 Elo+

VS

Team Averages
Level 75
1,491 SR
1,430 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
D1NGOne
Sol
Level 80
God Stats
9W - 8L
1,427 SR
Queue Stats
162W - 160L
1,427 Elo+
Solo
Sobek
Sobek
Junmio
Sobek
Level 85
God Stats
3W - 0L
1,715 SR
Queue Stats
118W - 116L
1,431 Elo+
Solo
Neith
Neith
OldDogSmell
Neith
Level 68
God Stats
7W - 15L
1,279 SR
Queue Stats
118W - 134L
1,407 Elo+
Solo
Ne Zha
Ne Zha
POFANYS
Ne Zha
Level 63
God Stats
5W - 4L
1,532 SR
Queue Stats
104W - 115L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
8
1 / 1 / 1
5,507
459
5,159
8,226
2,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 3 / 0
5,875
490
3,918
6,505
2,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
SedahGib
Chaac
12
5 / 3 / 2
7,672
639
10,517
10,757
7,581
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Lancelot
SolonTheElder
Lancelot
11
1 / 1 / 2
6,589
549
2,755
8,740
3,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 0 / 1
6,271
523
5,223
9,668
8,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
2 / 1 / 4
7,118
593
6,351
4,789
1,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sol
11
3 / 4 / 1
6,961
580
4,655
8,875
3,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sobek
Junmio
Sobek
9
1 / 3 / 3
6,122
510
2,839
11,490
8,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
0 / 0 / 0
5,674
473
7,709
7,205
3,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
POFANYS
Ne Zha
12
2 / 1 / 3
6,994
583
4,854
11,774
5,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
19
9
Kills
8
8
Deaths
9
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
1
1
1.5
W
Nu Wa
 
Nu Wa
2
1
4
4
W
Sol
3
4
1
0.88
L
1
3
0
0.33
W
Sobek
Junmio
Sobek
1
3
3
0.83
W
0
0
0
0
W
Ne Zha
POFANYS
Ne Zha
2
1
3
3.5
L
Chaac
SedahGib
Chaac
5
3
2
2
L
Lancelot
SolonTheElder
Lancelot
1
1
2
2
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,572
Damage
26,408
43,896
Taken
44,133
24,861
Mitigated
21,684
15,001
Healing
18,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
5,159
3,244
0
4,146
8,226
2,991
123
1,296
6,872
0
36,943
W
Nu Wa
 
Nu Wa
6,351
1,636
0
1,230
4,789
1,791
41
1,369
3,420
50,342
0
W
Sol
4,655
2,269
0
3,412
8,875
3,597
0
471
8,404
30,913
4,266
L
3,918
596
0
1,000
6,505
2,145
0
3,691
2,522
37,368
0
W
Sobek
Junmio
Sobek
2,839
637
0
4,818
11,490
8,109
0
3,172
8,318
13,086
0
W
7,709
2,878
0
3,533
7,205
3,156
0
3,338
3,867
0
44,081
W
Ne Zha
POFANYS
Ne Zha
4,854
1,773
0
5,804
11,774
5,031
0
791
10,983
0
47,393
L
Chaac
SedahGib
Chaac
10,517
1,739
0
2,462
10,757
7,581
0
4,761
5,887
0
48,207
L
Lancelot
SolonTheElder
Lancelot
2,755
374
0
3,355
8,740
3,250
253
2,044
6,556
0
44,007
L
5,223
344
173
3,865
9,668
8,894
0
1,048
8,552
23,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,914
Gold Earned
32,869
332
Minions Killed
353
0
Camps Cleared
0
1,106,213
Distance Traveled
1,120,528
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,507
459
56
5
0
174,886
2
W
Nu Wa
7,118
593
104
9
0
218,204
1
W
Sol
6,961
580
71
6
0
218,335
2
L
Nu Wa
5,875
490
62
5
0
212,024
0
W
Sobek
6,122
510
12
1
0
230,763
3
W
Neith
5,674
473
75
6
0
218,423
4
W
Ne Zha
6,994
583
91
8
0
234,803
2
L
Chaac
7,672
639
91
8
0
239,148
2
L
Lancelot
6,589
549
91
8
0
276,331
0
L
Ares
6,271
523
32
3
0
203,824
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role