Player Matchup

Fenrir
Fenrir
EmersedSun55020
Fenrir
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 29L
1,520 Elo+
Solo
Ymir
Ymir
FrakoX3
Ymir
Level 119
God Stats
3W - 0L
1,811 SR
Queue Stats
87W - 74L
1,546 Elo+
Solo
Izanami
Izanami
Karoshi1-
Izanami
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 19L
1,313 Elo+
Solo
Sylvanus
Sylvanus
Sid Knee 95
Sylvanus
Level 128
God Stats
20W - 13L
1,628 SR
Queue Stats
127W - 124L
1,582 Elo+
Solo
Anubis
Anubis
UntamedHousepet
Anubis
Level 83
God Stats
64W - 60L
1,471 SR
Queue Stats
321W - 337L
1,434 Elo+
Solo
Team Averages
Level 109
1,582 SR
1,479 Elo+

VS

Team Averages
Level 126
1,475 SR
1,497 Elo+
Nike
Nike
 
Nike
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
BlockMan333
Ymir
Level 119
God Stats
9W - 12L
1,617 SR
Queue Stats
142W - 126L
1,547 Elo+
Solo
Janus
Janus
eaexavier_
Janus
Level 148
God Stats
1W - 2L
1,477 SR
Queue Stats
112W - 130L
1,460 Elo+
Solo
Serqet
Serqet
iTz_DangersuM
Serqet
Level 108
God Stats
2W - 9L
1,280 SR
Queue Stats
477W - 487L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 2 / 4
6,086
609
4,812
8,399
2,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
FrakoX3
Ymir
7
0 / 1 / 5
5,040
504
3,256
7,133
3,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Izanami
Karoshi1-
Izanami
10
2 / 0 / 2
6,066
607
4,677
6,701
2,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
Sid Knee 95
Sylvanus
11
1 / 0 / 1
6,501
650
7,197
7,990
4,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
3 / 1 / 0
6,563
656
4,585
5,515
2,729
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
9
0 / 2 / 1
5,289
529
4,427
10,421
6,041
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Rama
 
Rama
9
0 / 0 / 0
4,974
497
2,706
5,613
1,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

8
1 / 2 / 0
5,173
517
3,639
11,867
6,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
10
1 / 3 / 2
5,514
551
3,596
4,889
1,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 3 / 2
5,677
568
4,321
7,720
2,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
10
Kills
4
4
Deaths
10
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
0
2
1
0.25
L
Rama
 
Rama
0
0
0
0
L
1
2
0
0.5
W
4
2
4
3
W
Ymir
FrakoX3
Ymir
0
1
5
2.5
W
Izanami
Karoshi1-
Izanami
2
0
2
3
W
Sylvanus
Sid Knee 95
Sylvanus
1
0
1
1.5
W
3
1
0
3
L
Janus
1
3
2
0.67
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,527
Damage
18,689
35,738
Taken
40,510
16,429
Mitigated
17,984
15,567
Healing
11,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
4,427
742
0
2,855
10,421
6,041
0
5,957
4,464
0
34,426
L
Rama
 
Rama
2,706
2,604
0
3,235
5,613
1,491
0
255
5,358
0
29,859
L
3,639
944
0
2,615
11,867
6,390
0
4,851
7,016
17,073
1,421
W
4,812
1,945
0
1,679
8,399
2,987
0
740
7,407
0
36,882
W
Ymir
FrakoX3
Ymir
3,256
1,038
0
1,287
7,133
3,795
0
2,363
4,689
13,155
789
W
Izanami
Karoshi1-
Izanami
4,677
3,455
0
3,775
6,701
2,100
74
954
5,747
0
46,206
W
Sylvanus
Sid Knee 95
Sylvanus
7,197
2,684
408
5,577
7,990
4,818
0
938
7,052
41,545
10,087
W
4,585
128
0
2,841
5,515
2,729
0
1,751
3,578
47,976
0
L
Janus
3,596
87
0
500
4,889
1,360
0
1,726
3,163
42,307
0
L
4,321
1,692
0
2,407
7,720
2,702
0
1,395
6,325
0
26,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,256
Gold Earned
26,627
343
Minions Killed
280
0
Camps Cleared
0
912,544
Distance Traveled
954,350
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
5,289
529
65
7
0
198,548
3
L
Rama
4,974
497
59
6
0
172,908
0
L
Ymir
5,173
517
25
3
0
164,243
3
W
Fenrir
6,086
609
53
5
0
201,539
0
W
Ymir
5,040
504
20
2
0
182,259
1
W
Izanami
6,066
607
81
8
0
179,168
4
W
Sylvanus
6,501
650
92
9
0
166,366
0
W
Anubis
6,563
656
97
10
0
183,212
1
L
Janus
5,514
551
79
8
0
193,911
4
L
Serqet
5,677
568
52
5
0
224,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role