Player Matchup

Ganesha
Ganesha
Gold IV
Sunnwo
Ganesha
Gold IV
Level 128
God Stats
0W - 3L
1,699 SR
Queue Stats
48W - 65L
1,741 MMR
Solo
Hou Yi
Hou Yi
Diamond V
aki2fiesta4
Hou Yi
Diamond V
Level 148
God Stats
28W - 20L
1,758 SR
Queue Stats
55W - 40L
2,028 MMR
Party 2
Sol
Sol
Diamond V
andihernan14
Sol
Diamond V
Level 123
God Stats
15W - 13L
1,675 SR
Queue Stats
55W - 40L
2,028 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 133
1,711 SR
1,932 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 118
1,668 SR
1,822 MMR
Vamana
Vamana
Platinum I
HugeLose
Vamana
Platinum I
Level 158
God Stats
1W - 1L
1,997 SR
Queue Stats
239W - 218L
1,733 MMR
Party 1
Cernunnos
Cernunnos
Platinum III
JustF6at10
Cernunnos
Platinum III
Level 86
God Stats
1W - 1L
1,604 SR
Queue Stats
27W - 23L
2,366 MMR
Party 1
Merlin
Merlin
Gold V
tall-clutter1
Merlin
Gold V
Level 111
God Stats
68W - 81L
1,402 SR
Queue Stats
538W - 706L
1,369 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Sunnwo
Ganesha
17
1 / 4 / 14
12,959
720
11,585
22,726
30,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
19
7 / 2 / 8
13,596
755
18,710
17,714
10,254
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
8 / 4 / 4
13,385
744
24,055
22,297
10,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
MauiAchillesBaron SamediAo KuangThoth

VS

Bans
Ah Muzen CabAtlasAresGebShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
HugeLose
Vamana
17
5 / 7 / 4
13,395
744
20,593
37,277
49,193
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cernunnos
JustF6at10
Cernunnos
18
2 / 5 / 7
12,809
712
21,785
17,355
9,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

18
3 / 6 / 5
12,547
697
10,922
14,234
6,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
26
16
Kills
10
10
Deaths
18
26
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Vamana
HugeLose
Vamana
5
7
4
1
W
Cernunnos
JustF6at10
Cernunnos
2
5
7
1.1
L
Ganesha
Sunnwo
Ganesha
1
4
14
2
L
Hou Yi
7
2
8
5.5
L
8
4
4
2.5
W
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,350
Damage
53,300
62,737
Taken
68,866
52,022
Mitigated
65,532
16,853
Healing
16,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
HugeLose
Vamana
20,593
8,834
1,922
9,379
37,277
49,193
762
17,881
19,396
3,058
39,077
W
Cernunnos
JustF6at10
Cernunnos
21,785
12,207
0
3,676
17,355
9,433
2,815
9,836
7,519
0
79,210
L
Ganesha
Sunnwo
Ganesha
11,585
2,223
0
2,972
22,726
30,954
198
4,866
17,860
30,814
0
L
Hou Yi
18,710
10,175
0
3,425
17,714
10,254
1,357
4,549
13,165
0
65,321
L
24,055
8,582
0
10,456
22,297
10,814
1,323
3,864
18,433
76,257
0
W
10,922
542
108
1,738
14,234
6,906
402
8,000
6,234
52,244
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,940
Gold Earned
38,751
215
Minions Killed
197
0
Camps Cleared
0
982,959
Distance Traveled
894,838
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
13,395
744
32
2
0
314,675
0
W
Cernunnos
12,809
712
90
5
0
302,702
4
L
Ganesha
12,959
720
2
0
0
332,573
4
L
Hou Yi
13,596
755
114
6
0
332,512
2
L
Sol
13,385
744
99
6
0
317,874
5
W
Merlin
12,547
697
75
4
0
277,461
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role