Player Matchup

Bellona
Bellona
Axathoth
Bellona
Level 155
God Stats
4W - 1L
1,552 SR
Queue Stats
100W - 94L
1,560 Elo+
Party 1
Neith
Neith
Babodi
Neith
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 33L
1,620 Elo+
Solo
Kuzenbo
Kuzenbo
ZodiacShin
Kuzenbo
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,711 Elo+
Party 1
Thor
Thor
corrupt_turd
Thor
Level 145
God Stats
3W - 1L
1,800 SR
Queue Stats
73W - 67L
1,568 Elo+
Solo
Tiamat
Tiamat
xXSheeKooXx
Tiamat
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 75L
1,544 Elo+
Solo
Team Averages
Level 138
1,570 SR
1,601 Elo+

VS

Team Averages
Level 144
1,596 SR
1,533 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
AceGoodheart1
Xbalanque
Level 121
God Stats
9W - 4L
1,673 SR
Queue Stats
304W - 311L
1,529 Elo+
Party 2
Medusa
Medusa
KumoNaiWaa
Medusa
Level 157
God Stats
6W - 1L
1,714 SR
Queue Stats
265W - 263L
1,598 Elo+
Solo
Lancelot
Lancelot
Niki202
Lancelot
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 64L
1,510 Elo+
Solo
Geb
Geb
Shimraz
Geb
Level 160
God Stats
4W - 3L
1,592 SR
Queue Stats
357W - 401L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Axathoth
Bellona
17
2 / 5 / 7
10,478
551
14,707
20,855
34,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
Babodi
Neith
20
3 / 3 / 6
11,932
628
23,217
16,588
12,865
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
ZodiacShin
Kuzenbo
19
2 / 4 / 9
11,898
626
15,182
34,111
56,503
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
4 / 8 / 3
11,106
585
12,886
20,966
15,473
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Tiamat
19
2 / 5 / 8
11,527
607
25,395
15,125
13,686
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
20
5 / 3 / 16
13,656
719
18,029
25,518
32,909
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Xbalanque
AceGoodheart1
Xbalanque
19
2 / 3 / 18
11,748
618
23,487
13,966
7,574
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
KumoNaiWaa
Medusa
20
8 / 2 / 13
13,638
718
30,203
23,203
13,225
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Lancelot
Niki202
Lancelot
19
7 / 4 / 13
12,323
649
16,126
17,093
9,241
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Geb
20
3 / 1 / 20
13,685
720
10,179
25,232
29,184
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
105
13
Kills
25
25
Deaths
13
33
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
5
3
16
4.33
W
Xbalanque
AceGoodheart1
Xbalanque
2
3
18
3.67
L
Bellona
Axathoth
Bellona
2
5
7
1.1
L
Neith
Babodi
Neith
3
3
6
2
W
Medusa
KumoNaiWaa
Medusa
8
2
13
7.25
W
Lancelot
Niki202
Lancelot
7
4
13
3.38
W
Geb
3
1
20
13
L
Kuzenbo
ZodiacShin
Kuzenbo
2
4
9
1.63
L
4
8
3
0.69
L
Tiamat
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,387
Damage
98,024
107,645
Taken
105,012
133,028
Mitigated
92,133
34,135
Healing
48,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
18,029
1,758
9,228
11,199
25,518
32,909
1,153
9,935
15,007
29,375
0
W
Xbalanque
AceGoodheart1
Xbalanque
23,487
6,781
461
1,919
13,966
7,574
4,121
4,397
9,320
0
41,831
L
Bellona
Axathoth
Bellona
14,707
738
1,895
2,518
20,855
34,501
259
7,213
13,642
0
17,829
L
Neith
Babodi
Neith
23,217
9,498
262
5,711
16,588
12,865
846
3,789
12,799
0
60,780
W
Medusa
KumoNaiWaa
Medusa
30,203
15,347
1,357
8,176
23,203
13,225
2,563
7,630
15,163
0
88,807
W
Lancelot
Niki202
Lancelot
16,126
1,215
2,036
2,568
17,093
9,241
1,554
7,517
9,436
0
28,138
W
Geb
10,179
642
3,755
7,459
25,232
29,184
90
11,098
13,570
21,576
0
L
Kuzenbo
ZodiacShin
Kuzenbo
15,182
3,948
1,804
11,833
34,111
56,503
120
8,115
25,996
25,312
0
L
12,886
660
1,804
2,346
20,966
15,473
675
5,804
15,162
0
21,140
L
Tiamat
25,395
1,157
2,651
3,311
15,125
13,686
0
3,287
11,838
51,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,941
Gold Earned
65,050
181
Minions Killed
212
0
Camps Cleared
0
1,640,404
Distance Traveled
1,817,583
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
13,656
719
36
2
0
330,453
2
W
Xbalanque
11,748
618
30
2
0
376,735
6
L
Bellona
10,478
551
11
1
0
360,189
0
L
Neith
11,932
628
90
5
0
311,907
0
W
Medusa
13,638
718
104
5
0
376,779
6
W
Lancelot
12,323
649
29
2
0
372,772
0
W
Geb
13,685
720
13
1
0
360,844
1
L
Kuzenbo
11,898
626
12
1
0
350,551
1
L
Thor
11,106
585
16
1
0
283,641
0
L
Tiamat
11,527
607
52
3
0
334,116
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role