Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Majodi
Kukulkan
Level 7
God Stats
1W - 0L
1,211 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
true_guardian12
Guan Yu
Level 145
God Stats
1W - 0L
1,759 SR
Queue Stats
112W - 43L
1,744 Elo+
Party 2
Team Averages
Level 101
1,490 SR
1,581 Elo+

VS

Team Averages
Level 23
1,500 SR
1,328 Elo+
Olorun
Olorun
 
Olorun
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
Orchilius
Da Ji
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,314 Elo+
Party 1
Chang'e
Chang'e
Treyshongz
Chang'e
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 19L
1,169 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
17
9 / 2 / 15
12,070
928
20,572
21,090
21,598
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
Majodi
Kukulkan
14
4 / 4 / 14
10,000
769
9,084
8,353
4,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
12 / 5 / 11
11,556
889
17,785
18,112
23,821
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
15
7 / 6 / 1
9,515
732
12,636
18,855
10,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Da Ji
Orchilius
Da Ji
13
2 / 11 / 7
8,941
688
5,969
18,103
7,382
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
Treyshongz
Chang'e
14
2 / 8 / 6
8,992
692
8,585
18,125
5,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
25
25
Kills
11
11
Deaths
25
40
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
9
2
15
8.25
L
Olorun
 
Olorun
7
6
1
1.25
W
Kukulkan
Majodi
Kukulkan
4
4
14
2.75
L
Da Ji
Orchilius
Da Ji
2
11
7
0.5
L
Chang'e
Treyshongz
Chang'e
2
8
6
0.63
W
12
5
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,441
Damage
27,190
47,555
Taken
55,083
49,512
Mitigated
23,966
14,055
Healing
14,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
20,572
3,657
0
9,159
21,090
21,598
793
8,869
12,221
0
56,619
L
Olorun
 
Olorun
12,636
7,008
900
4,347
18,855
10,667
0
3,349
15,506
32,076
3,433
W
Kukulkan
Majodi
Kukulkan
9,084
1,038
0
500
8,353
4,093
554
4,745
3,608
32,672
0
L
Da Ji
Orchilius
Da Ji
5,969
1,778
0
166
18,103
7,382
0
3,538
14,565
0
16,353
L
Chang'e
Treyshongz
Chang'e
8,585
1,651
3,912
4,879
18,125
5,917
0
2,443
15,682
30,367
0
W
17,785
2,041
442
3,954
18,112
23,821
431
6,851
10,827
516
35,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,626
Gold Earned
27,448
138
Minions Killed
105
0
Camps Cleared
0
685,942
Distance Traveled
571,946
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,070
928
61
5
0
262,836
2
L
Olorun
9,515
732
50
4
0
185,406
1
W
Kukulkan
10,000
769
44
3
0
208,967
1
L
Da Ji
8,941
688
19
1
0
192,582
0
L
Chang'e
8,992
692
36
3
0
193,958
0
W
Guan Yu
11,556
889
33
3
0
214,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role