Player Matchup

Cthulhu
Cthulhu
FireMarshaII
Cthulhu
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 61L
1,530 Elo+
Solo
Horus
Horus
PrettyPablo
Horus
Level 83
God Stats
19W - 18L
1,668 SR
Queue Stats
177W - 232L
1,524 Elo+
Party 1
Chiron
Chiron
RedRisingEagle
Chiron
Level 160
God Stats
1W - 2L
1,677 SR
Queue Stats
6W - 19L
1,447 Elo+
Solo
Ah Puch
Ah Puch
iKxPzzzTTV
Ah Puch
Level 85
God Stats
2W - 1L
1,832 SR
Queue Stats
211W - 253L
1,526 Elo+
Party 1
Mercury
Mercury
reapn
Mercury
Level 157
God Stats
4W - 2L
1,829 SR
Queue Stats
153W - 132L
1,664 Elo+
Solo
Team Averages
Level 116
1,701 SR
1,538 Elo+

VS

Team Averages
Level 125
1,464 SR
1,528 Elo+
Fenrir
Fenrir
 
Fenrir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
FluffyFalkor
King Arthur
Level 125
God Stats
3W - 5L
1,346 SR
Queue Stats
340W - 333L
1,580 Elo+
Solo
Horus
Horus
GameofMoans
Horus
Level 160
God Stats
15W - 23L
1,475 SR
Queue Stats
324W - 318L
1,565 Elo+
Solo
Ishtar
Ishtar
Laneswitch
Ishtar
Level 109
God Stats
48W - 49L
1,596 SR
Queue Stats
306W - 300L
1,569 Elo+
Solo
Baba Yaga
Baba Yaga
RETATSU
Baba Yaga
Level 128
God Stats
6W - 8L
1,404 SR
Queue Stats
79W - 99L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FireMarshaII
Cthulhu
14
1 / 3 / 0
8,584
477
8,686
18,279
10,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
0 / 5 / 2
6,433
357
2,845
15,891
12,082
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
3 / 1 / 1
9,171
510
8,071
10,631
4,050
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ah Puch
iKxPzzzTTV
Ah Puch
13
0 / 5 / 6
7,937
441
7,752
12,030
5,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
reapn
Mercury
17
6 / 4 / 3
9,906
550
14,336
19,284
7,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
7 / 3 / 5
9,962
553
13,392
16,382
8,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
FluffyFalkor
King Arthur
17
4 / 1 / 3
10,416
579
17,017
17,154
17,121
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 1 / 6
9,150
508
8,341
12,752
12,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ishtar
Laneswitch
Ishtar
17
2 / 2 / 2
10,819
601
4,978
13,107
5,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baba Yaga
RETATSU
Baba Yaga
15
3 / 3 / 2
9,370
521
8,137
9,421
5,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
36
10
Kills
18
18
Deaths
10
12
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
3
5
3.17
L
Cthulhu
FireMarshaII
Cthulhu
1
3
0
0.33
W
King Arthur
FluffyFalkor
King Arthur
4
1
3
5.5
W
2
1
6
5
W
Ishtar
Laneswitch
Ishtar
2
2
2
1.5
L
0
5
2
0.2
W
Baba Yaga
RETATSU
Baba Yaga
3
3
2
1.33
L
3
1
1
3.5
L
Ah Puch
iKxPzzzTTV
Ah Puch
0
5
6
0.6
L
Mercury
reapn
Mercury
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,690
Damage
51,865
76,115
Taken
68,816
39,594
Mitigated
49,405
18,631
Healing
20,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
13,392
4,981
0
3,421
16,382
8,414
0
1,479
14,821
0
84,128
L
Cthulhu
FireMarshaII
Cthulhu
8,686
1,560
13
7,079
18,279
10,479
0
0
18,279
52,374
0
W
King Arthur
FluffyFalkor
King Arthur
17,017
1,824
222
1,839
17,154
17,121
0
7,456
8,956
0
79,269
W
8,341
3,057
1,357
4,708
12,752
12,595
0
3,221
9,489
0
21,474
W
Ishtar
Laneswitch
Ishtar
4,978
2,852
0
6,665
13,107
5,855
788
718
12,357
0
104,136
L
2,845
1,548
1,094
2,809
15,891
12,082
0
1,195
14,696
0
18,712
W
Baba Yaga
RETATSU
Baba Yaga
8,137
244
0
1,869
9,421
5,420
635
3,278
6,143
68,563
0
L
8,071
2,983
441
4,182
10,631
4,050
0
170
10,461
0
87,152
L
Ah Puch
iKxPzzzTTV
Ah Puch
7,752
920
0
2,124
12,030
5,181
0
4,305
7,725
53,960
0
L
Mercury
reapn
Mercury
14,336
9,625
0
889
19,284
7,802
68
2,467
16,817
0
106,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,031
Gold Earned
49,717
553
Minions Killed
575
0
Camps Cleared
0
1,719,978
Distance Traveled
1,838,938
21
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,962
553
102
6
0
391,188
4
L
Cthulhu
8,584
477
122
7
0
311,315
1
W
King Arthur
10,416
579
134
7
0
367,939
1
W
Horus
9,150
508
30
2
0
386,073
6
W
Ishtar
10,819
601
174
10
0
328,581
5
L
Horus
6,433
357
38
2
0
347,810
3
W
Baba Yaga
9,370
521
135
8
0
365,157
7
L
Chiron
9,171
510
148
8
0
334,965
8
L
Ah Puch
7,937
441
109
6
0
300,684
5
L
Mercury
9,906
550
136
8
0
425,204
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role