Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Fkerrd
Merlin
Level 120
God Stats
1W - 0L
1,508 SR
Queue Stats
20W - 9L
1,603 Elo+
Party 1
Tyr
Tyr
ManiduPowa
Tyr
Level 152
God Stats
5W - 3L
1,602 SR
Queue Stats
291W - 188L
1,671 Elo+
Party 1
Team Averages
Level 143
1,537 SR
1,591 Elo+

VS

Team Averages
Level 100
1,574 SR
1,501 Elo+
Hachiman
Hachiman
 
Hachiman
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
GuinnessRat
Kukulkan
Level 82
God Stats
5W - 2L
1,723 SR
Queue Stats
37W - 66L
1,412 Elo+
Solo
Shiva
Shiva
IBurnSometimes
Shiva
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
16
2 / 0 / 13
9,364
720
13,013
14,302
17,192
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
Fkerrd
Merlin
16
4 / 0 / 11
10,025
771
10,979
6,032
3,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
9 / 0 / 6
10,421
802
8,613
12,694
13,859
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
0 / 3 / 0
8,055
620
8,227
11,747
4,678
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
GuinnessRat
Kukulkan
12
0 / 6 / 0
7,593
584
4,035
9,973
3,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 6 / 0
8,173
629
5,673
15,524
15,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
0
15
Kills
0
0
Deaths
15
30
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
2
0
13
8.5
L
Hachiman
 
Hachiman
0
3
0
0
W
Merlin
Fkerrd
Merlin
4
0
11
9.5
L
Kukulkan
GuinnessRat
Kukulkan
0
6
0
0
L
0
6
0
0
W
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,605
Damage
17,935
33,028
Taken
37,244
34,082
Mitigated
23,669
11,077
Healing
4,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
13,013
1,944
0
4,304
14,302
17,192
0
1,625
12,677
29
36,293
L
Hachiman
 
Hachiman
8,227
5,059
0
1,847
11,747
4,678
0
2,569
8,956
0
30,360
W
Merlin
Fkerrd
Merlin
10,979
210
92
1,284
6,032
3,031
0
870
5,162
50,488
0
L
Kukulkan
GuinnessRat
Kukulkan
4,035
271
0
1,380
9,973
3,646
0
1,655
8,082
31,194
0
L
5,673
154
102
1,577
15,524
15,345
0
5,867
9,130
0
14,203
W
8,613
560
0
5,397
12,694
13,859
0
1,583
11,111
0
29,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,810
Gold Earned
23,821
185
Minions Killed
140
0
Camps Cleared
0
818,606
Distance Traveled
653,764
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,364
720
30
2
0
269,586
1
L
Hachiman
8,055
620
53
4
0
222,177
3
W
Merlin
10,025
771
106
8
0
260,180
5
L
Kukulkan
7,593
584
61
5
0
199,280
4
L
Shiva
8,173
629
26
2
0
232,307
4
W
Tyr
10,421
802
49
4
0
288,840
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role