Player Matchup

Chaac
Chaac
 
Chaac
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
IVIurmur
Thor
Level 6
God Stats
1W - 3L
1,315 SR
Queue Stats
1W - 11L
1,056 Elo+
Party 2
Ymir
Ymir
RedWalkers10
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,181 Elo+
Party 2
Danzaburou
Danzaburou
SirJoseph4
Danzaburou
Level 39
God Stats
7W - 20L
1,320 SR
Queue Stats
16W - 40L
1,261 Elo+
Party 2
Merlin
Merlin
couch111
Merlin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
1,056 Elo+
Party 2
Team Averages
Level 31
1,427 SR
1,211 Elo+

VS

Team Averages
Level 103
1,420 SR
1,430 Elo+
Sol
Sol
OculiPotenti
Sol
Level 160
God Stats
2W - 2L
1,598 SR
Queue Stats
284W - 306L
1,409 Elo+
Solo
Pele
Pele
Sonourous
Pele
Level 119
God Stats
6W - 6L
1,516 SR
Queue Stats
162W - 167L
1,493 Elo+
Party 1
Bellona
Bellona
digbar
Bellona
Level 66
God Stats
3W - 3L
1,411 SR
Queue Stats
135W - 147L
1,380 Elo+
Party 1
Cupid
Cupid
haydodian
Cupid
Level 124
God Stats
2W - 7L
1,277 SR
Queue Stats
227W - 247L
1,399 Elo+
Solo
Ganesha
Ganesha
hoooooove
Ganesha
Level 44
God Stats
1W - 1L
1,299 SR
Queue Stats
10W - 10L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
3 / 6 / 2
10,680
534
14,446
21,262
18,484
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thor
13
1 / 10 / 1
8,001
400
6,044
19,528
6,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 8 / 1
8,490
425
4,867
20,267
18,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
SirJoseph4
Danzaburou
13
2 / 7 / 0
8,911
446
10,680
18,077
6,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
couch111
Merlin
13
2 / 11 / 0
8,512
426
3,834
15,778
5,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 4 / 10
10,694
535
10,665
15,259
8,012
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
19
20 / 0 / 8
13,200
660
24,557
18,251
8,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
digbar
Bellona
16
2 / 3 / 11
10,350
518
8,780
19,633
24,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cupid
haydodian
Cupid
18
13 / 2 / 6
11,778
589
21,876
16,599
7,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ganesha
hoooooove
Ganesha
12
0 / 0 / 10
9,821
491
3,266
11,098
13,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
86
9
Kills
41
42
Deaths
9
4
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
6
2
0.67
L
Thor
1
10
1
0.15
W
6
4
10
2.75
L
1
8
1
0.19
L
Danzaburou
SirJoseph4
Danzaburou
2
7
0
0.29
W
Pele
20
0
8
24
L
Merlin
couch111
Merlin
2
11
0
0.18
W
Bellona
digbar
Bellona
2
3
11
2.5
W
Cupid
haydodian
Cupid
13
2
6
8
W
Ganesha
hoooooove
Ganesha
0
0
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,871
Damage
69,144
94,912
Taken
80,840
55,263
Mitigated
62,276
13,154
Healing
30,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
14,446
2,991
0
4,677
21,262
18,484
202
3,086
18,176
0
85,694
L
Thor
6,044
710
0
3,041
19,528
6,767
0
1,213
18,315
0
55,083
W
10,665
5,580
0
5,845
15,259
8,012
5,771
1,781
13,478
52,071
0
L
4,867
1,486
0
935
20,267
18,595
0
4,648
15,619
28,625
0
L
Danzaburou
SirJoseph4
Danzaburou
10,680
4,820
0
4,039
18,077
6,256
590
1,171
16,906
0
59,893
W
Pele
24,557
4,677
0
5,847
18,251
8,616
3,276
1,137
17,114
0
121,137
L
Merlin
couch111
Merlin
3,834
891
0
462
15,778
5,161
0
3,813
11,965
38,376
0
W
Bellona
digbar
Bellona
8,780
3,463
0
5,657
19,633
24,826
481
735
18,898
0
59,355
W
Cupid
haydodian
Cupid
21,876
13,031
1,048
9,334
16,599
7,485
7,811
3,798
12,801
0
96,424
W
Ganesha
hoooooove
Ganesha
3,266
489
0
2,787
11,098
13,337
0
1,646
9,452
22,392
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,594
Gold Earned
55,843
440
Minions Killed
450
0
Camps Cleared
0
1,607,167
Distance Traveled
1,678,703
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,680
534
162
8
0
321,437
1
L
Thor
8,001
400
80
4
0
335,540
0
W
Sol
10,694
535
67
3
0
298,531
2
L
Ymir
8,490
425
38
2
0
322,353
1
L
Danzaburou
8,911
446
88
4
0
331,870
1
W
Pele
13,200
660
145
7
0
453,902
3
L
Merlin
8,512
426
72
4
0
295,967
2
W
Bellona
10,350
518
88
4
0
342,815
2
W
Cupid
11,778
589
142
7
0
326,382
4
W
Ganesha
9,821
491
8
0
0
257,073
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role