Player Matchup

Vamana
Vamana
HahaWar2020
Vamana
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 120L
1,543 Elo+
Party 2
Tyr
Tyr
QuietManZ
Tyr
Level 127
God Stats
5W - 5L
1,577 SR
Queue Stats
183W - 157L
1,647 Elo+
Party 2
Hercules
Hercules
Xetradia
Hercules
Level 101
God Stats
3W - 2L
1,465 SR
Queue Stats
67W - 45L
1,651 Elo+
Party 2
Sylvanus
Sylvanus
evanisawesome3
Sylvanus
Level 127
God Stats
7W - 9L
1,554 SR
Queue Stats
176W - 159L
1,636 Elo+
Party 2
Maui
Maui
sctrotumtotem
Maui
Level 25
God Stats
5W - 1L
1,758 SR
Queue Stats
66W - 26L
1,759 Elo+
Party 2
Team Averages
Level 93
1,571 SR
1,647 Elo+

VS

Team Averages
Level 96
1,538 SR
1,463 Elo+
Anubis
Anubis
I am Gullit5670
Anubis
Level 121
God Stats
5W - 6L
1,497 SR
Queue Stats
55W - 74L
1,373 Elo+
Solo
Cthulhu
Cthulhu
MrShadow-_-
Cthulhu
Level 144
God Stats
2W - 7L
1,442 SR
Queue Stats
47W - 71L
1,385 Elo+
Solo
Yemoja
Yemoja
Prestonono
Yemoja
Level 32
God Stats
18W - 13L
1,652 SR
Queue Stats
21W - 14L
1,599 Elo+
Party 1
Pele
Pele
SoulSune
Pele
Level 57
God Stats
3W - 6L
1,417 SR
Queue Stats
20W - 25L
1,372 Elo+
Solo
Hachiman
Hachiman
YussyYopper
Hachiman
Level 128
God Stats
0W - 1L
1,681 SR
Queue Stats
115W - 118L
1,585 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
9
3 / 1 / 2
6,206
564
2,131
7,875
3,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
0 / 1 / 3
5,400
491
5,074
9,830
4,619
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hercules
Xetradia
Hercules
11
4 / 0 / 2
6,665
606
7,384
9,308
2,945
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
11
1 / 1 / 0
6,417
583
3,064
5,930
2,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
2 / 2 / 0
5,866
533
3,595
6,351
3,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 0
5,484
499
4,350
5,552
1,983
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
MrShadow-_-
Cthulhu
6
0 / 2 / 0
4,351
396
1,678
4,665
1,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Yemoja
Prestonono
Yemoja
8
1 / 2 / 2
5,438
494
2,302
8,328
3,436
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pele
10
0 / 2 / 0
5,495
500
3,595
8,943
2,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hachiman
YussyYopper
Hachiman
9
0 / 1 / 3
5,527
502
6,121
7,587
2,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
8
10
Kills
3
5
Deaths
10
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Vamana
3
1
2
4
L
2
3
0
0.67
L
Cthulhu
MrShadow-_-
Cthulhu
0
2
0
0
L
Yemoja
Prestonono
Yemoja
1
2
2
1
W
0
1
3
1.5
L
Pele
0
2
0
0
W
Hercules
Xetradia
Hercules
4
0
2
5
L
Hachiman
YussyYopper
Hachiman
0
1
3
1.5
W
Sylvanus
1
1
0
1
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,248
Damage
18,046
39,294
Taken
35,075
17,881
Mitigated
12,376
16,215
Healing
14,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
2,131
1,062
0
2,485
7,875
3,894
0
1,429
6,397
0
32,829
L
4,350
312
0
1,777
5,552
1,983
0
0
5,552
36,880
0
L
Cthulhu
MrShadow-_-
Cthulhu
1,678
398
0
750
4,665
1,850
0
2,187
2,478
15,989
0
L
Yemoja
Prestonono
Yemoja
2,302
753
2,364
2,389
8,328
3,436
0
1,351
6,977
13,064
0
W
5,074
1,228
198
5,488
9,830
4,619
0
2,470
7,360
0
26,197
L
Pele
3,595
953
0
3,881
8,943
2,729
0
617
8,326
0
38,686
W
Hercules
Xetradia
Hercules
7,384
3,673
0
3,559
9,308
2,945
0
4,708
4,600
0
53,175
L
Hachiman
YussyYopper
Hachiman
6,121
3,698
0
3,717
7,587
2,378
0
1,813
5,774
0
40,658
W
Sylvanus
3,064
1,198
581
2,439
5,930
2,923
0
2,611
3,137
35,783
8,631
W
3,595
1,069
0
1,465
6,351
3,500
0
840
5,511
24,475
7,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,554
Gold Earned
26,295
329
Minions Killed
261
0
Camps Cleared
0
1,071,159
Distance Traveled
945,012
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
6,206
564
58
5
0
248,786
2
L
Anubis
5,484
499
64
6
0
187,662
5
L
Cthulhu
4,351
396
32
3
0
131,230
1
L
Yemoja
5,438
494
21
2
0
191,781
0
W
Tyr
5,400
491
44
4
0
224,273
5
L
Pele
5,495
500
73
7
0
243,202
1
W
Hercules
6,665
606
81
7
0
239,493
4
L
Hachiman
5,527
502
71
6
0
191,137
2
W
Sylvanus
6,417
583
90
8
0
158,317
5
W
Maui
5,866
533
56
5
0
200,290
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role