Player Matchup

Sol
Sol
DonxNikex
Sol
Level 127
God Stats
2W - 0L
1,707 SR
Queue Stats
274W - 301L
1,527 Elo+
Party 2
Poseidon
Poseidon
KAGGIBOI
Poseidon
Level 124
God Stats
27W - 32L
1,480 SR
Queue Stats
309W - 319L
1,539 Elo+
Party 2
Bellona
Bellona
VacuousPanda9
Bellona
Level 28
God Stats
14W - 9L
1,577 SR
Queue Stats
20W - 13L
1,520 Elo+
Party 2
Fenrir
Fenrir
YungBoiiH
Fenrir
Level 68
God Stats
37W - 33L
1,534 SR
Queue Stats
123W - 124L
1,483 Elo+
Party 2
Maui
Maui
queenxdimplesx
Maui
Level 107
God Stats
8W - 3L
1,689 SR
Queue Stats
375W - 389L
1,479 Elo+
Party 2
Team Averages
Level 91
1,598 SR
1,509 Elo+

VS

Team Averages
Level 59
1,485 SR
1,380 Elo+
Odin
Odin
Correqueteagarro
Odin
Level 26
God Stats
0W - 4L
1,429 SR
Queue Stats
12W - 16L
1,264 Elo+
Party 3
Poseidon
Poseidon
HyperRecord7247
Poseidon
Level 56
God Stats
3W - 3L
1,516 SR
Queue Stats
21W - 38L
1,283 Elo+
Party 3
Thor
Thor
Iceman132892
Thor
Level 21
God Stats
1W - 1L
1,610 SR
Queue Stats
11W - 7L
1,555 Elo+
Party 1
Cthulhu
Cthulhu
fli8htskool31
Cthulhu
Level 146
God Stats
2W - 1L
1,565 SR
Queue Stats
35W - 17L
1,589 Elo+
Party 1
Chiron
Chiron
pintobeltranjo23
Chiron
Level 48
God Stats
0W - 3L
1,305 SR
Queue Stats
10W - 15L
1,210 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 5 / 8
8,440
528
15,602
13,274
5,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Poseidon
KAGGIBOI
Poseidon
16
9 / 3 / 2
10,032
627
13,491
8,263
3,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
12
1 / 2 / 3
7,798
487
4,524
11,055
9,828
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
YungBoiiH
Fenrir
13
3 / 3 / 7
8,282
518
5,872
14,965
6,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
2 / 1 / 10
8,124
508
3,962
10,173
10,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 7
6,726
420
6,569
11,056
7,505
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Poseidon
13
3 / 6 / 4
7,975
498
4,121
10,668
3,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
7 / 4 / 1
9,274
580
7,297
12,094
4,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
13
2 / 2 / 4
8,411
526
13,054
15,157
10,462
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 6 / 7
6,530
408
6,002
11,633
4,103
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
36
21
Kills
13
14
Deaths
21
30
Assists
23
Player
Kills
Deaths
Assists
KDA
L
1
3
7
1.5
W
6
5
8
2
L
Poseidon
3
6
4
0.83
L
7
4
1
1.88
W
Poseidon
KAGGIBOI
Poseidon
9
3
2
3.33
W
Bellona
1
2
3
1.25
W
Fenrir
YungBoiiH
Fenrir
3
3
7
2.17
L
Cthulhu
2
2
4
2
L
0
6
7
0.58
W
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,451
Damage
37,043
57,730
Taken
60,608
36,172
Mitigated
30,657
13,788
Healing
19,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,569
1,290
0
2,175
11,056
7,505
0
7,517
3,539
0
26,863
W
15,602
7,536
0
4,591
13,274
5,660
1,531
2,264
11,010
38,834
8,944
L
Poseidon
4,121
436
0
2,253
10,668
3,841
0
7,891
2,777
58,533
0
L
7,297
2,771
0
2,879
12,094
4,746
0
3,137
8,957
0
44,198
W
Poseidon
KAGGIBOI
Poseidon
13,491
1,618
0
755
8,263
3,433
1,305
2,321
5,942
90,685
0
W
Bellona
4,524
1,491
0
2,924
11,055
9,828
223
6,458
4,597
0
40,016
W
Fenrir
YungBoiiH
Fenrir
5,872
1,640
0
3,782
14,965
6,820
408
3,780
11,185
0
52,426
L
Cthulhu
13,054
1,694
396
7,881
15,157
10,462
0
3,491
11,666
61,080
0
L
6,002
966
147
3,515
11,633
4,103
275
9,525
2,108
0
22,872
W
3,962
652
0
1,736
10,173
10,431
311
2,352
7,821
18,738
1,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,676
Gold Earned
38,916
427
Minions Killed
358
0
Camps Cleared
0
1,494,628
Distance Traveled
1,595,635
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,726
420
42
3
0
329,540
1
W
Sol
8,440
528
65
4
0
262,612
2
L
Poseidon
7,975
498
86
5
0
313,161
0
L
Thor
9,274
580
79
5
0
321,879
1
W
Poseidon
10,032
627
159
10
0
316,684
3
W
Bellona
7,798
487
89
6
0
289,890
0
W
Fenrir
8,282
518
85
5
0
307,303
2
L
Cthulhu
8,411
526
117
7
0
316,843
1
L
Chiron
6,530
408
34
2
0
314,212
5
W
Maui
8,124
508
29
2
0
318,139
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role