Player Matchup

Cthulhu
Cthulhu
Bakedpotatos3
Cthulhu
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 8L
1,020 Elo+
Party 2
Sun Wukong
Sun Wukong
KattNipp4727
Sun Wukong
Level 17
God Stats
0W - 4L
1,215 SR
Queue Stats
1W - 7L
1,256 Elo+
Party 2
Fenrir
Fenrir
PB ROCM
Fenrir
Level 35
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 7L
1,699 Elo+
Solo
Cernunnos
Cernunnos
dpile42
Cernunnos
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,556 Elo+
Solo
Eset
Eset
gn2010
Eset
Level 42
God Stats
2W - 8L
1,423 SR
Queue Stats
8W - 14L
1,404 Elo+
Party 2
Team Averages
Level 44
1,427 SR
1,387 Elo+

VS

Team Averages
Level 97
1,449 SR
1,399 Elo+
Loki
Loki
DeadlySin-Havoc
Loki
Level 16
God Stats
3W - 3L
1,234 SR
Queue Stats
7W - 11L
1,349 Elo+
Party 1
Sun Wukong
Sun Wukong
One of a Kindx3
Sun Wukong
Level 148
God Stats
11W - 14L
1,380 SR
Queue Stats
139W - 182L
1,339 Elo+
Solo
Kumbhakarna
Kumbhakarna
WOODxBOOGER
Kumbhakarna
Level 80
God Stats
20W - 29L
1,416 SR
Queue Stats
442W - 489L
1,526 Elo+
Solo
Zhong Kui
Zhong Kui
YoKinghasReturn
Zhong Kui
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,369 Elo+
Party 1
Heimdallr
Heimdallr
redman2220
Heimdallr
Level 128
God Stats
5W - 1L
1,713 SR
Queue Stats
314W - 354L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
20
1 / 6 / 9
14,436
902
8,462
32,266
38,052
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sun Wukong
KattNipp4727
Sun Wukong
20
2 / 4 / 7
14,172
886
12,093
26,434
22,883
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
PB ROCM
Fenrir
20
4 / 8 / 6
15,150
947
14,266
24,131
13,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
dpile42
Cernunnos
20
5 / 7 / 6
17,153
1,072
31,239
28,004
12,415
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Eset
gn2010
Eset
20
2 / 9 / 10
14,948
934
17,776
23,655
18,969
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

92

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 6 / 12
17,619
1,101
22,838
17,536
8,533
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
One of a Kindx3
Sun Wukong
20
2 / 3 / 13
15,094
943
18,799
25,443
25,398
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
WOODxBOOGER
Kumbhakarna
20
1 / 0 / 19
14,801
925
7,132
9,682
16,017
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
YoKinghasReturn
Zhong Kui
20
9 / 3 / 16
17,177
1,074
36,869
20,505
17,513
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
redman2220
Heimdallr
20
9 / 2 / 14
16,765
1,048
42,597
17,003
10,079
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
108
14
Kills
34
34
Deaths
14
38
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
6
9
0.92
W
13
6
12
3.17
L
Sun Wukong
KattNipp4727
Sun Wukong
2
4
7
1.38
W
Sun Wukong
One of a Kindx3
Sun Wukong
2
3
13
2.83
L
Fenrir
PB ROCM
Fenrir
4
8
6
0.88
W
Kumbhakarna
WOODxBOOGER
Kumbhakarna
1
0
19
10.5
W
Zhong Kui
YoKinghasReturn
Zhong Kui
9
3
16
5.67
L
Cernunnos
dpile42
Cernunnos
5
7
6
1.14
L
Eset
gn2010
Eset
2
9
10
0.78
W
Heimdallr
redman2220
Heimdallr
9
2
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,836
Damage
128,235
134,490
Taken
90,169
106,045
Mitigated
77,540
21,025
Healing
11,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
8,462
2,568
0
2,497
32,266
38,052
0
6,960
25,306
21,672
0
W
22,838
4,838
0
301
17,536
8,533
0
3,534
13,652
0
40,087
L
Sun Wukong
KattNipp4727
Sun Wukong
12,093
1,685
0
2,831
26,434
22,883
0
8,685
17,749
0
28,347
W
Sun Wukong
One of a Kindx3
Sun Wukong
18,799
3,378
0
2,266
25,443
25,398
0
7,129
17,915
0
52,162
L
Fenrir
PB ROCM
Fenrir
14,266
3,247
0
1,993
24,131
13,726
0
7,807
16,319
0
28,291
W
Kumbhakarna
WOODxBOOGER
Kumbhakarna
7,132
536
71
237
9,682
16,017
0
2,269
7,275
17,108
0
W
Zhong Kui
YoKinghasReturn
Zhong Kui
36,869
3,292
0
7,796
20,505
17,513
0
6,420
13,716
69,723
0
L
Cernunnos
dpile42
Cernunnos
31,239
18,953
0
8,851
28,004
12,415
0
9,745
18,259
0
115,875
L
Eset
gn2010
Eset
17,776
1,443
2,194
2,659
23,655
18,969
0
10,804
12,851
40,752
0
W
Heimdallr
redman2220
Heimdallr
42,597
18,687
0
557
17,003
10,079
0
6,805
10,159
0
84,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,859
Gold Earned
81,456
328
Minions Killed
302
10
Camps Cleared
9
1,478,051
Distance Traveled
1,404,962
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
14,436
902
27
2
0
265,919
0
W
Loki
17,619
1,101
30
2
1
315,266
0
L
Sun Wukong
14,172
886
42
3
0
249,925
0
W
Sun Wukong
15,094
943
72
5
1
285,074
1
L
Fenrir
15,150
947
48
3
1
343,408
1
W
Kumbhakarna
14,801
925
17
1
0
264,137
1
W
Zhong Kui
17,177
1,074
78
5
6
264,674
1
L
Cernunnos
17,153
1,072
170
11
9
258,200
0
L
Eset
14,948
934
41
3
0
360,599
0
W
Heimdallr
16,765
1,048
105
7
1
275,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role