Player Matchup

Ao Kuang
Ao Kuang
H3nium
Ao Kuang
Level 101
God Stats
2W - 0L
1,500 SR
Queue Stats
118W - 202L
1,384 Elo+
Party 1
Merlin
Merlin
Rox Rox Total
Merlin
Level 105
God Stats
2W - 0L
1,684 SR
Queue Stats
89W - 171L
1,300 Elo+
Party 1
Ishtar
Ishtar
SSPEED10
Ishtar
Level 103
God Stats
1W - 0L
1,325 SR
Queue Stats
26W - 74L
1,264 Elo+
Party 1
Bacchus
Bacchus
TTVParzival7987
Bacchus
Level 111
God Stats
3W - 7L
1,216 SR
Queue Stats
99W - 183L
1,324 Elo+
Party 1
Mulan
Mulan
armotron82
Mulan
Level 109
God Stats
4W - 4L
1,444 SR
Queue Stats
93W - 176L
1,325 Elo+
Party 1
Team Averages
Level 106
1,434 SR
1,319 Elo+

VS

Team Averages
Level 60
1,486 SR
1,440 Elo+
Anubis
Anubis
 
Anubis
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Artomouse
Chiron
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,358 Elo+
Solo
Vamana
Vamana
MrCoherent
Vamana
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 38L
1,491 Elo+
Party 2
Maui
Maui
Ooplagloo
Maui
Level 85
God Stats
8W - 11L
1,428 SR
Queue Stats
166W - 195L
1,450 Elo+
Party 2
Da Ji
Da Ji
SpaceMovieOf1992
Da Ji
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
H3nium
Ao Kuang
16
6 / 5 / 4
10,448
498
14,139
22,516
10,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
3 / 6 / 2
10,107
481
11,188
11,917
3,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ishtar
SSPEED10
Ishtar
14
2 / 2 / 5
8,554
407
6,935
10,644
4,337
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 1 / 7
8,963
427
5,800
11,306
13,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
17
2 / 4 / 1
10,658
508
8,910
22,114
15,642
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
1 / 3 / 5
10,147
483
5,688
12,091
6,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chiron
Artomouse
Chiron
7
0 / 3 / 0
6,559
312
643
4,869
1,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vamana
MrCoherent
Vamana
16
2 / 3 / 2
10,687
509
17,237
18,168
16,258
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Maui
14
0 / 3 / 3
9,437
449
5,979
17,764
19,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
15 / 2 / 3
12,574
599
25,266
22,000
11,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
31
13
Kills
18
18
Deaths
14
19
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
3
5
1.17
L
Chiron
Artomouse
Chiron
0
3
0
0
W
Ao Kuang
H3nium
Ao Kuang
6
5
4
1.6
L
Vamana
MrCoherent
Vamana
2
3
2
1
L
Maui
0
3
3
0.5
W
3
6
2
0.67
W
Ishtar
SSPEED10
Ishtar
2
2
5
2.25
L
15
2
3
8.25
W
0
1
7
3.5
W
Mulan
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,972
Damage
54,813
78,497
Taken
74,892
47,315
Mitigated
55,065
22,784
Healing
17,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
5,688
870
0
3,280
12,091
6,693
1,154
8,083
4,008
74,340
0
L
Chiron
Artomouse
Chiron
643
235
197
428
4,869
1,490
0
1,454
3,415
0
12,656
W
Ao Kuang
H3nium
Ao Kuang
14,139
3,931
0
10,724
22,516
10,597
0
4,957
17,559
62,207
13,182
L
Vamana
MrCoherent
Vamana
17,237
8,924
0
3,651
18,168
16,258
1,250
6,415
11,753
38
89,836
L
Maui
5,979
844
123
2,324
17,764
19,501
346
6,679
11,085
47,786
5,066
W
11,188
406
474
1,442
11,917
3,400
2,448
985
10,932
81,292
0
W
Ishtar
SSPEED10
Ishtar
6,935
3,652
0
48
10,644
4,337
945
2,216
8,157
0
63,878
L
25,266
7,432
0
7,326
22,000
11,123
0
7,806
14,194
0
109,686
W
5,800
925
0
2,563
11,306
13,339
419
2,652
8,654
29,228
0
W
Mulan
8,910
929
0
7,533
22,114
15,642
172
0
22,114
0
76,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,730
Gold Earned
49,404
488
Minions Killed
496
0
Camps Cleared
0
1,885,337
Distance Traveled
1,725,988
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,147
483
116
6
0
351,205
3
L
Chiron
6,559
312
17
1
0
156,451
2
W
Ao Kuang
10,448
498
111
5
0
421,923
7
L
Vamana
10,687
509
151
7
0
407,267
0
L
Maui
9,437
449
77
4
0
384,701
6
W
Merlin
10,107
481
121
6
0
341,787
0
W
Ishtar
8,554
407
93
4
0
362,493
3
L
Da Ji
12,574
599
135
6
0
426,364
0
W
Bacchus
8,963
427
36
2
0
377,901
4
W
Mulan
10,658
508
127
6
0
381,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role