Player Matchup

Ymir
Ymir
Jaygur
Ymir
Level 8
God Stats
3W - 2L
1,872 SR
Queue Stats
6W - 7L
1,637 Elo+
Party 2
Zhong Kui
Zhong Kui
TahmDotCom
Zhong Kui
Level 18
God Stats
2W - 3L
1,622 SR
Queue Stats
8W - 14L
1,462 Elo+
Party 2
Arachne
Arachne
inertiasc
Arachne
Level 106
God Stats
15W - 10L
1,613 SR
Queue Stats
69W - 75L
1,425 Elo+
Party 2
Thor
Thor
pooperman123280
Thor
Level 106
God Stats
6W - 2L
1,801 SR
Queue Stats
214W - 210L
1,473 Elo+
Party 2
Jing Wei
Jing Wei
yzeiri123
Jing Wei
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,851 Elo+
Party 2
Team Averages
Level 53
1,681 SR
1,570 Elo+

VS

Team Averages
Level 68
1,586 SR
1,479 Elo+
Neith
Neith
Derpinga
Neith
Level 44
God Stats
2W - 0L
1,497 SR
Queue Stats
66W - 48L
1,497 Elo+
Party 1
Sun Wukong
Sun Wukong
DigBickSergio
Sun Wukong
Level 47
God Stats
1W - 0L
1,459 SR
Queue Stats
64W - 50L
1,495 Elo+
Party 1
Merlin
Merlin
KenDawg8566
Merlin
Level 73
God Stats
4W - 2L
1,612 SR
Queue Stats
56W - 53L
1,476 Elo+
Party 1
Ymir
Ymir
RobotLover69
Ymir
Level 46
God Stats
9W - 5L
1,599 SR
Queue Stats
26W - 37L
1,439 Elo+
Solo
Thor
Thor
Sandwich0
Thor
Level 128
God Stats
3W - 0L
1,765 SR
Queue Stats
52W - 43L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Jaygur
Ymir
17
5 / 8 / 0
12,201
488
6,841
24,308
29,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
TahmDotCom
Zhong Kui
18
3 / 8 / 2
12,549
502
24,098
25,711
20,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
inertiasc
Arachne
16
1 / 5 / 5
10,925
437
5,714
24,544
10,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
0 / 3 / 3
12,010
480
9,705
24,886
23,925
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
yzeiri123
Jing Wei
15
0 / 9 / 0
10,097
404
6,176
24,362
9,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Derpinga
Neith
20
12 / 1 / 14
14,268
571
25,421
14,361
7,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sun Wukong
DigBickSergio
Sun Wukong
19
4 / 0 / 11
12,499
500
14,627
22,504
22,407
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
20
7 / 2 / 14
13,004
520
22,865
13,741
7,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

18
2 / 1 / 20
12,600
504
9,690
21,202
34,868
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
19
8 / 5 / 16
13,229
529
19,961
23,361
14,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
108
9
Kills
33
33
Deaths
9
10
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Neith
Derpinga
Neith
12
1
14
19
W
Sun Wukong
DigBickSergio
Sun Wukong
4
0
11
9.5
L
Ymir
Jaygur
Ymir
5
8
0
0.63
W
Merlin
7
2
14
7
W
2
1
20
12
W
Thor
8
5
16
3.2
L
Zhong Kui
TahmDotCom
Zhong Kui
3
8
2
0.5
L
Arachne
inertiasc
Arachne
1
5
5
0.7
L
0
3
3
0.5
L
Jing Wei
yzeiri123
Jing Wei
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,534
Damage
92,564
123,811
Taken
95,169
93,795
Mitigated
87,560
26,176
Healing
28,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Derpinga
Neith
25,421
12,362
0
5,389
14,361
7,933
8,137
3,804
10,557
0
149,392
W
Sun Wukong
DigBickSergio
Sun Wukong
14,627
2,200
0
6,915
22,504
22,407
372
6,498
16,006
0
92,768
L
Ymir
Jaygur
Ymir
6,841
873
0
1,459
24,308
29,586
0
9,170
15,138
34,884
0
W
Merlin
22,865
1,853
986
1,774
13,741
7,570
2,915
7,095
6,646
112,314
0
W
9,690
2,729
0
4,874
21,202
34,868
294
8,100
12,964
41,460
4,495
W
Thor
19,961
5,637
0
8,159
23,361
14,782
1,520
6,488
16,787
0
105,144
L
Zhong Kui
TahmDotCom
Zhong Kui
24,098
1,973
0
7,190
25,711
20,364
748
10,435
15,276
97,851
0
L
Arachne
inertiasc
Arachne
5,714
3,976
0
5,044
24,544
10,901
26
4,707
19,837
14
82,830
L
9,705
1,681
0
6,622
24,886
23,925
0
4,742
20,144
35
108,694
L
Jing Wei
yzeiri123
Jing Wei
6,176
4,087
0
5,861
24,362
9,019
1,985
2,836
21,526
0
73,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,782
Gold Earned
65,600
618
Minions Killed
647
0
Camps Cleared
0
2,121,588
Distance Traveled
2,275,893
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
14,268
571
172
7
0
428,492
2
W
Sun Wukong
12,499
500
124
5
0
441,305
2
L
Ymir
12,201
488
47
2
0
430,256
4
W
Merlin
13,004
520
150
6
0
464,596
0
W
Ymir
12,600
504
67
3
0
438,413
9
W
Thor
13,229
529
134
5
0
503,087
3
L
Zhong Kui
12,549
502
156
6
0
360,706
3
L
Arachne
10,925
437
115
5
0
490,635
3
L
Thor
12,010
480
193
8
0
437,496
7
L
Jing Wei
10,097
404
107
4
0
402,495
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role