Player Matchup

Awilix
Awilix
 
Awilix
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
Cboybebop
Apollo
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,292 Elo+
Party 3
Cerberus
Cerberus
OPBat
Cerberus
Level 69
God Stats
1W - 1L
1,696 SR
Queue Stats
193W - 259L
1,298 Elo+
Party 1
Cthulhu
Cthulhu
destro271
Cthulhu
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,292 Elo+
Party 3
Zeus
Zeus
riqueyt
Zeus
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 131L
1,321 Elo+
Party 1
Team Averages
Level 62
1,539 SR
1,341 Elo+

VS

Team Averages
Level 82
1,507 SR
1,415 Elo+
Bacchus
Bacchus
 
Bacchus
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
Betamax1980
The Morrigan
Level 91
God Stats
3W - 1L
1,536 SR
Queue Stats
50W - 45L
1,410 Elo+
Party 2
Vamana
Vamana
Brok3ntok3n
Vamana
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 118L
1,410 Elo+
Party 2
Hera
Hera
Deputy Ben3250
Hera
Level 105
God Stats
2W - 2L
1,501 SR
Queue Stats
63W - 66L
1,392 Elo+
Party 2
Charybdis
Charybdis
Issah320
Charybdis
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 22L
1,362 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
11
0 / 2 / 1
6,224
445
2,186
10,507
4,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
Cboybebop
Apollo
11
0 / 2 / 0
6,303
450
3,140
6,709
2,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cerberus
OPBat
Cerberus
9
2 / 1 / 1
6,063
433
3,625
11,078
8,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
destro271
Cthulhu
11
1 / 2 / 1
6,632
474
6,323
13,016
9,124
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Zeus
riqueyt
Zeus
11
1 / 3 / 1
6,486
463
1,870
6,762
2,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 0 / 4
7,043
503
2,573
9,717
8,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

The Morrigan
Betamax1980
The Morrigan
11
1 / 2 / 2
6,551
468
5,232
5,902
2,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vamana
14
2 / 1 / 0
8,203
586
6,898
10,891
6,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 1 / 1
7,183
513
8,088
4,647
1,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Issah320
Charybdis
12
3 / 0 / 1
7,340
524
7,863
5,249
1,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
4
Kills
10
10
Deaths
4
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
0
2
1
0.25
W
Bacchus
 
Bacchus
1
0
4
3
W
The Morrigan
Betamax1980
The Morrigan
1
2
2
1
W
Vamana
2
1
0
2
L
Apollo
Cboybebop
Apollo
0
2
0
0
W
3
1
1
3.5
W
Charybdis
Issah320
Charybdis
3
0
1
3.5
L
Cerberus
OPBat
Cerberus
2
1
1
2.5
L
Cthulhu
destro271
Cthulhu
1
2
1
0.75
L
Zeus
riqueyt
Zeus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,144
Damage
30,654
48,072
Taken
36,406
26,632
Mitigated
20,274
10,866
Healing
15,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
2,186
909
0
67
10,507
4,211
0
3,048
7,459
0
46,127
W
Bacchus
 
Bacchus
2,573
325
0
2,848
9,717
8,106
15
1,702
8,015
22,273
0
W
The Morrigan
Betamax1980
The Morrigan
5,232
1,519
0
1,105
5,902
2,548
327
1,344
4,535
31,438
5,890
W
Vamana
6,898
2,372
0
7,505
10,891
6,158
0
5,245
5,646
0
61,041
L
Apollo
Cboybebop
Apollo
3,140
1,449
0
2,834
6,709
2,258
0
1,152
5,557
0
42,598
W
8,088
1,790
0
500
4,647
1,627
518
1,942
2,705
45,953
0
W
Charybdis
Issah320
Charybdis
7,863
4,400
0
3,483
5,249
1,835
612
1,562
3,687
0
52,754
L
Cerberus
OPBat
Cerberus
3,625
173
0
3,015
11,078
8,259
0
3,676
7,402
23,130
0
L
Cthulhu
destro271
Cthulhu
6,323
1,861
0
4,950
13,016
9,124
0
2,758
10,258
41,076
0
L
Zeus
riqueyt
Zeus
1,870
561
0
0
6,762
2,780
688
5,068
1,694
40,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,708
Gold Earned
36,320
352
Minions Killed
400
0
Camps Cleared
0
1,282,003
Distance Traveled
1,285,771
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
6,224
445
80
6
0
307,106
0
W
Bacchus
7,043
503
41
3
0
274,312
5
W
The Morrigan
6,551
468
64
5
0
258,097
0
W
Vamana
8,203
586
112
8
0
278,471
1
L
Apollo
6,303
450
74
5
0
240,803
2
W
Hera
7,183
513
76
5
0
257,646
5
W
Charybdis
7,340
524
107
8
0
217,245
6
L
Cerberus
6,063
433
53
4
0
250,230
1
L
Cthulhu
6,632
474
78
6
0
251,292
2
L
Zeus
6,486
463
67
5
0
232,572
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role