Player Matchup

Jormungandr
Jormungandr
DONTBETAKEN
Jormungandr
Level 108
God Stats
2W - 2L
1,557 SR
Queue Stats
196W - 159L
1,595 Elo+
Party 2
Neith
Neith
JaCrispy23
Neith
Level 73
God Stats
18W - 18L
1,508 SR
Queue Stats
142W - 129L
1,570 Elo+
Party 2
Hercules
Hercules
NathanFMY
Hercules
Level 99
God Stats
9W - 15L
1,526 SR
Queue Stats
145W - 134L
1,622 Elo+
Party 2
Merlin
Merlin
RandomiZerV2
Merlin
Level 80
God Stats
6W - 7L
1,569 SR
Queue Stats
158W - 127L
1,618 Elo+
Party 2
Ra
Ra
braccotaco
Ra
Level 109
God Stats
18W - 9L
1,779 SR
Queue Stats
190W - 166L
1,580 Elo+
Party 2
Team Averages
Level 94
1,588 SR
1,597 Elo+

VS

Team Averages
Level 108
1,484 SR
1,528 Elo+
Artio
Artio
 
Artio
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
BagsofCoins
Sol
Level 27
God Stats
6W - 6L
1,540 SR
Queue Stats
62W - 76L
1,450 Elo+
Party 1
Pele
Pele
EosVT
Pele
Level 138
God Stats
0W - 3L
1,437 SR
Queue Stats
31W - 19L
1,656 Elo+
Solo
King Arthur
King Arthur
Jake139
King Arthur
Level 124
God Stats
3W - 3L
1,550 SR
Queue Stats
100W - 107L
1,486 Elo+
Party 1
Neith
Neith
charliecappin
Neith
Level 125
God Stats
0W - 2L
1,393 SR
Queue Stats
194W - 198L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DONTBETAKEN
Jormungandr
13
2 / 0 / 9
6,855
762
11,622
9,445
7,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
12
2 / 0 / 7
6,570
730
4,999
2,793
1,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
NathanFMY
Hercules
13
2 / 0 / 7
6,630
737
7,461
8,245
5,776
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
13
3 / 0 / 8
7,003
778
9,103
4,794
2,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

15
3 / 0 / 5
7,530
837
5,154
4,218
2,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
0 / 3 / 0
5,681
631
3,565
11,145
10,305
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
0 / 2 / 0
5,666
630
2,634
4,635
2,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pele
EosVT
Pele
12
0 / 3 / 0
6,203
689
5,289
9,440
4,303
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Jake139
King Arthur
11
0 / 3 / 0
5,922
658
4,709
12,285
8,290
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
0 / 1 / 0
6,649
739
6,653
7,142
3,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
0
12
Kills
0
0
Deaths
12
36
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
3
0
0
L
0
2
0
0
W
Jormungandr
DONTBETAKEN
Jormungandr
2
0
9
6.5
L
Pele
EosVT
Pele
0
3
0
0
W
Neith
2
0
7
5.5
L
King Arthur
Jake139
King Arthur
0
3
0
0
W
Hercules
NathanFMY
Hercules
2
0
7
5.5
W
Merlin
3
0
8
7
W
3
0
5
5.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,339
Damage
22,850
29,495
Taken
44,647
18,725
Mitigated
28,863
9,978
Healing
6,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
3,565
74
1,410
1,496
11,145
10,305
0
6,633
4,018
6,612
0
L
2,634
489
0
676
4,635
2,272
0
1,517
2,994
7,706
695
W
Jormungandr
DONTBETAKEN
Jormungandr
11,622
2,670
0
2,380
9,445
7,566
216
2,538
6,907
27,579
0
L
Pele
EosVT
Pele
5,289
627
0
1,013
9,440
4,303
0
4,599
4,491
0
24,677
W
Neith
4,999
1,708
0
1,335
2,793
1,356
823
386
2,407
0
15,084
L
King Arthur
Jake139
King Arthur
4,709
275
0
365
12,285
8,290
0
7,384
4,429
0
14,173
W
Hercules
NathanFMY
Hercules
7,461
2,017
0
1,184
8,245
5,776
334
1,766
6,479
0
12,848
W
Merlin
9,103
1,228
0
750
4,794
2,003
394
952
3,842
20,408
0
W
5,154
443
2,373
1,956
4,218
2,024
1,060
493
3,725
29,654
0
L
6,653
1,007
0
1,404
7,142
3,693
0
4,118
2,836
0
29,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,588
Gold Earned
30,121
190
Minions Killed
163
0
Camps Cleared
0
877,860
Distance Traveled
845,608
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,681
631
7
1
0
181,944
0
L
Sol
5,666
630
18
2
0
98,446
1
W
Jormungandr
6,855
762
47
5
0
193,861
3
L
Pele
6,203
689
48
5
0
194,753
0
W
Neith
6,570
730
22
2
0
145,846
4
L
King Arthur
5,922
658
21
2
0
175,316
1
W
Hercules
6,630
737
16
2
0
182,697
1
W
Merlin
7,003
778
28
3
0
168,585
0
W
Ra
7,530
837
77
9
0
186,871
1
L
Neith
6,649
739
69
8
0
195,149
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role