Player Matchup

Izanami
Izanami
DeepSeaHippo
Izanami
Level 39
God Stats
1W - 1L
1,531 SR
Queue Stats
5W - 5L
1,656 Elo+
Party 2
Arachne
Arachne
SpidermanTroopp
Arachne
Level 67
God Stats
5W - 5L
1,388 SR
Queue Stats
40W - 67L
1,220 Elo+
Party 2
Odin
Odin
Sporatik
Odin
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 2
Team Averages
Level 41
1,473 SR
1,459 Elo+

VS

Team Averages
Level 88
1,602 SR
1,292 Elo+
Tyr
Tyr
POWWWEER
Tyr
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,318 Elo+
Party 1
Yemoja
Yemoja
Royal Blue 2o9
Yemoja
Level 124
God Stats
1W - 1L
1,806 SR
Queue Stats
6W - 7L
1,393 Elo+
Party 1
Neith
Neith
x3misschelle
Neith
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,163 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DeepSeaHippo
Izanami
19
2 / 1 / 7
12,543
697
17,315
15,662
7,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
7 / 1 / 3
14,013
779
15,723
23,692
23,545
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odin
17
2 / 1 / 3
11,094
616
5,348
13,841
7,653
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 3
10,056
559
11,969
15,585
15,128
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
3 / 4 / 0
11,326
629
17,806
17,698
8,987
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
0 / 3 / 3
11,041
613
11,240
11,356
5,258
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
11
Kills
3
3
Deaths
11
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
DeepSeaHippo
Izanami
2
1
7
5.5
L
0
4
3
0.38
L
3
4
0
0.75
W
7
1
3
8.5
W
Odin
2
1
3
3.5
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,386
Damage
41,015
53,195
Taken
44,639
38,535
Mitigated
29,373
15,848
Healing
4,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
DeepSeaHippo
Izanami
17,315
12,422
590
4,690
15,662
7,337
2,062
6,888
8,774
0
71,377
L
11,969
2,220
0
2,209
15,585
15,128
335
54
15,531
0
36,457
L
17,806
1,903
1,007
250
17,698
8,987
735
0
17,698
51,522
0
W
15,723
10,264
2,025
6,941
23,692
23,545
0
5,925
17,767
0
68,918
W
Odin
5,348
1,985
0
1,602
13,841
7,653
185
5,609
8,232
0
24,217
L
11,240
3,112
0
1,149
11,356
5,258
1,092
0
11,356
0
50,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,650
Gold Earned
32,423
202
Minions Killed
200
0
Camps Cleared
0
939,648
Distance Traveled
847,040
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,543
697
111
6
0
307,704
1
L
Tyr
10,056
559
41
2
0
290,295
3
L
Yemoja
11,326
629
62
3
0
282,941
1
W
Arachne
14,013
779
60
3
0
306,793
2
W
Odin
11,094
616
31
2
0
325,151
0
L
Neith
11,041
613
97
5
0
273,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role