Player Matchup

Raijin
Raijin
DANTE401XXD
Raijin
Level 123
God Stats
3W - 1L
1,773 SR
Queue Stats
99W - 65L
1,568 Elo+
Party 1
Jormungandr
Jormungandr
ItsFernVL
Jormungandr
Level 123
God Stats
2W - 0L
1,725 SR
Queue Stats
102W - 72L
1,549 Elo+
Party 1
Cernunnos
Cernunnos
eltruenopai22
Cernunnos
Level 108
God Stats
3W - 1L
1,667 SR
Queue Stats
100W - 70L
1,547 Elo+
Party 1
Team Averages
Level 118
1,722 SR
1,555 Elo+

VS

Team Averages
Level 116
1,469 SR
1,475 Elo+
Tiamat
Tiamat
XPsioniccontrolX
Tiamat
Level 97
God Stats
2W - 5L
1,363 SR
Queue Stats
87W - 101L
1,413 Elo+
Party 2
Sylvanus
Sylvanus
iLiKeToEs69420
Sylvanus
Level 123
God Stats
0W - 1L
1,551 SR
Queue Stats
55W - 43L
1,520 Elo+
Party 2
Heimdallr
Heimdallr
vCINORHCv
Heimdallr
Level 129
God Stats
2W - 6L
1,492 SR
Queue Stats
159W - 156L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
15
6 / 1 / 3
9,336
778
9,680
9,832
4,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
ItsFernVL
Jormungandr
15
4 / 0 / 6
9,561
797
11,851
15,143
18,830
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cernunnos
eltruenopai22
Cernunnos
11
0 / 1 / 6
7,486
624
7,465
7,949
3,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
7,738
645
9,442
9,907
6,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
11
0 / 4 / 0
6,921
577
5,489
13,250
12,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heimdallr
vCINORHCv
Heimdallr
14
1 / 3 / 1
8,334
695
10,171
11,721
5,642
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
10
Kills
2
2
Deaths
10
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Raijin
6
1
3
7.5
W
Jormungandr
ItsFernVL
Jormungandr
4
0
6
7
L
1
3
0
0.33
W
Cernunnos
eltruenopai22
Cernunnos
0
1
6
3
L
Sylvanus
0
4
0
0
L
Heimdallr
vCINORHCv
Heimdallr
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,996
Damage
25,102
32,924
Taken
34,878
27,097
Mitigated
24,371
6,559
Healing
11,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
9,680
1,215
0
1,267
9,832
4,769
1,034
5,287
4,545
44,036
0
W
Jormungandr
ItsFernVL
Jormungandr
11,851
2,992
596
3,264
15,143
18,830
60
5,857
9,286
35,918
0
L
9,442
292
173
2,047
9,907
6,459
0
6,561
3,346
28,552
0
W
Cernunnos
eltruenopai22
Cernunnos
7,465
2,690
0
1,432
7,949
3,498
1,979
3,490
4,459
0
18,481
L
Sylvanus
5,489
1,726
4,109
3,368
13,250
12,270
124
7,414
5,836
14,319
5,037
L
Heimdallr
vCINORHCv
Heimdallr
10,171
5,124
0
1,497
11,721
5,642
483
7,642
4,079
0
36,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,383
Gold Earned
22,993
167
Minions Killed
124
0
Camps Cleared
0
652,595
Distance Traveled
596,480
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,336
778
73
6
0
181,358
3
W
Jormungandr
9,561
797
60
5
0
226,394
4
L
Tiamat
7,738
645
50
4
0
219,600
1
W
Cernunnos
7,486
624
34
3
0
244,843
0
L
Sylvanus
6,921
577
22
2
0
186,372
0
L
Heimdallr
8,334
695
52
4
0
190,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role