Player Matchup

Yemoja
Yemoja
AWildGemini
Yemoja
Level 59
God Stats
1W - 1L
1,385 SR
Queue Stats
79W - 81L
1,430 Elo+
Party 1
Anhur
Anhur
IAm006ruler
Anhur
Level 107
God Stats
2W - 0L
1,464 SR
Queue Stats
73W - 65L
1,436 Elo+
Party 1
Artio
Artio
Reidmaster
Artio
Level 35
God Stats
3W - 1L
1,542 SR
Queue Stats
55W - 55L
1,398 Elo+
Party 1
Lancelot
Lancelot
coachklein
Lancelot
Level 86
God Stats
2W - 0L
1,693 SR
Queue Stats
554W - 652L
1,427 Elo+
Solo
Achilles
Achilles
ruppinator
Achilles
Level 29
God Stats
1W - 3L
1,097 SR
Queue Stats
47W - 45L
1,419 Elo+
Party 1
Team Averages
Level 63
1,436 SR
1,422 Elo+

VS

Team Averages
Level 39
1,516 SR
1,442 Elo+
Osiris
Osiris
Smackler11
Osiris
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,376 Elo+
Party 2
Aphrodite
Aphrodite
Wanderingvirus
Aphrodite
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Zeus
Zeus
YWBJoey
Zeus
Level 33
God Stats
3W - 2L
1,640 SR
Queue Stats
85W - 91L
1,423 Elo+
Party 3
Persephone
Persephone
planBlyss
Persephone
Level 64
God Stats
3W - 4L
1,439 SR
Queue Stats
84W - 88L
1,411 Elo+
Party 3
Ne Zha
Ne Zha
x codyjames x
Ne Zha
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
16
1 / 2 / 18
9,576
798
10,155
18,681
19,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

18
5 / 3 / 18
10,189
849
21,842
17,066
9,501
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Artio
17
5 / 1 / 18
11,044
920
7,473
23,995
28,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lancelot
coachklein
Lancelot
16
6 / 4 / 13
9,437
786
11,685
16,387
9,301
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
ruppinator
Achilles
18
11 / 5 / 14
10,939
912
18,391
23,246
23,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Smackler11
Osiris
15
4 / 5 / 7
9,259
772
13,578
18,411
18,443
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
Wanderingvirus
Aphrodite
14
2 / 4 / 5
8,201
683
7,180
13,720
8,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zeus
YWBJoey
Zeus
17
6 / 6 / 8
10,353
863
24,524
15,125
6,222
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Persephone
planBlyss
Persephone
16
2 / 4 / 3
9,029
752
12,945
12,854
4,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 9 / 5
7,895
658
10,780
15,594
6,497
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
43
28
Kills
15
15
Deaths
28
81
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Yemoja
1
2
18
5
W
5
3
18
4.67
W
Artio
5
1
18
14
L
Osiris
Smackler11
Osiris
4
5
7
1.5
L
Aphrodite
Wanderingvirus
Aphrodite
2
4
5
1.13
L
Zeus
YWBJoey
Zeus
6
6
8
1.67
W
Lancelot
coachklein
Lancelot
6
4
13
3.13
L
Persephone
planBlyss
Persephone
2
4
3
0.88
W
Achilles
ruppinator
Achilles
11
5
14
3.6
L
1
9
5
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,546
Damage
69,007
99,375
Taken
75,704
90,620
Mitigated
44,466
58,961
Healing
23,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
10,155
1,956
6,863
4,797
18,681
19,812
1,688
8,516
10,165
22,119
0
W
21,842
10,927
7,078
6,170
17,066
9,501
1,101
8,196
8,870
0
46,764
W
Artio
7,473
408
8,384
11,193
23,995
28,612
970
10,061
13,934
10,332
0
L
Osiris
Smackler11
Osiris
13,578
2,408
1,878
2,362
18,411
18,443
0
3,941
13,995
0
16,339
L
Aphrodite
Wanderingvirus
Aphrodite
7,180
2,033
3,988
5,985
13,720
8,455
0
2,667
10,797
13,908
0
L
Zeus
YWBJoey
Zeus
24,524
3,836
1,316
3,034
15,125
6,222
0
3,311
11,574
45,017
0
W
Lancelot
coachklein
Lancelot
11,685
1,025
2,308
3,446
16,387
9,301
0
6,319
10,068
0
20,618
L
Persephone
planBlyss
Persephone
12,945
1,587
612
4,124
12,854
4,849
0
3,994
8,770
25,513
0
W
Achilles
ruppinator
Achilles
18,391
3,614
1,725
6,997
23,246
23,394
309
11,557
11,689
0
23,005
L
10,780
3,050
104
551
15,594
6,497
0
3,715
11,399
0
17,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,185
Gold Earned
44,737
117
Minions Killed
113
0
Camps Cleared
0
1,297,506
Distance Traveled
1,045,797
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,576
798
26
2
0
239,622
4
W
Anhur
10,189
849
55
5
0
234,448
0
W
Artio
11,044
920
3
0
0
299,427
0
L
Osiris
9,259
772
7
1
0
238,626
1
L
Aphrodite
8,201
683
10
1
0
174,325
0
L
Zeus
10,353
863
57
5
0
212,633
0
W
Lancelot
9,437
786
18
2
0
272,357
0
L
Persephone
9,029
752
29
2
0
213,392
1
W
Achilles
10,939
912
15
1
0
251,652
0
L
Ne Zha
7,895
658
10
1
0
206,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role