Player Matchup

Artemis
Artemis
Canadadoo
Artemis
Level 107
God Stats
2W - 0L
1,571 SR
Queue Stats
70W - 62L
1,567 Elo+
Party 2
Tiamat
Tiamat
DaWastedMoose
Tiamat
Level 149
God Stats
1W - 1L
1,246 SR
Queue Stats
76W - 56L
1,568 Elo+
Party 2
Bacchus
Bacchus
WALKINGDEADFAM
Bacchus
Level 154
God Stats
3W - 3L
1,666 SR
Queue Stats
152W - 129L
1,568 Elo+
Party 2
Team Averages
Level 137
1,494 SR
1,568 Elo+

VS

Team Averages
Level 97
1,441 SR
1,502 Elo+
Osiris
Osiris
AI_GreyGhost
Osiris
Level 119
God Stats
1W - 2L
1,601 SR
Queue Stats
32W - 26L
1,559 Elo+
Party 1
Fenrir
Fenrir
AI_blader
Fenrir
Level 47
God Stats
3W - 1L
1,339 SR
Queue Stats
19W - 27L
1,265 Elo+
Party 1
Tiamat
Tiamat
DevilsFirstBorn-
Tiamat
Level 125
God Stats
1W - 2L
1,384 SR
Queue Stats
153W - 106L
1,683 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Canadadoo
Artemis
13
2 / 1 / 2
8,800
677
9,529
9,953
4,579
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
4 / 1 / 2
9,991
769
10,550
10,587
8,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 3 / 5
9,589
738
7,381
16,794
27,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
9
1 / 1 / 1
7,330
564
5,272
5,598
3,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
AI_blader
Fenrir
13
2 / 3 / 2
8,637
664
5,636
17,493
12,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
1 / 2 / 4
9,140
703
11,414
12,251
8,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
11
6
Kills
4
5
Deaths
6
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Osiris
1
1
1
1.5
L
Fenrir
AI_blader
Fenrir
2
3
2
1
W
Artemis
Canadadoo
Artemis
2
1
2
3
W
4
1
2
5
L
1
2
4
1.5
W
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,460
Damage
22,322
37,334
Taken
35,342
40,900
Mitigated
23,728
8,102
Healing
7,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
5,272
1,835
0
1,834
5,598
3,560
0
2,983
2,615
0
11,307
L
Fenrir
AI_blader
Fenrir
5,636
1,860
0
2,174
17,493
12,020
0
8,975
8,518
0
17,947
W
Artemis
Canadadoo
Artemis
9,529
4,747
0
1,654
9,953
4,579
2,006
2,967
6,724
0
39,260
W
10,550
1,090
0
3,407
10,587
8,478
207
3,532
6,944
46,766
0
L
11,414
921
96
2,969
12,251
8,148
0
6,023
6,228
42,033
0
W
7,381
1,118
314
2,727
16,794
27,843
450
4,972
11,480
18,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,380
Gold Earned
25,107
155
Minions Killed
108
0
Camps Cleared
0
731,240
Distance Traveled
593,624
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,330
564
13
1
0
129,266
1
L
Fenrir
8,637
664
26
2
0
229,223
0
W
Artemis
8,800
677
55
4
0
226,608
2
W
Tiamat
9,991
769
75
6
0
260,180
1
L
Tiamat
9,140
703
69
5
0
235,135
2
W
Bacchus
9,589
738
25
2
0
244,452
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role