Player Matchup

Shiva
Shiva
Demascus69420
Shiva
Level 36
God Stats
7W - 5L
1,604 SR
Queue Stats
34W - 22L
1,566 Elo+
Party 2
Raijin
Raijin
PinheadLarry47
Raijin
Level 45
God Stats
10W - 7L
1,579 SR
Queue Stats
30W - 24L
1,560 Elo+
Party 2
Sol
Sol
VILLAINJRESSJ
Sol
Level 66
God Stats
10W - 13L
1,495 SR
Queue Stats
251W - 182L
1,525 Elo+
Party 2
Chaac
Chaac
iguccer2
Chaac
Level 89
God Stats
44W - 33L
1,636 SR
Queue Stats
269W - 217L
1,539 Elo+
Party 2
Tsukuyomi
Tsukuyomi
omfgidk
Tsukuyomi
Level 134
God Stats
4W - 2L
1,476 SR
Queue Stats
180W - 168L
1,542 Elo+
Party 2
Team Averages
Level 74
1,558 SR
1,546 Elo+

VS

Team Averages
Level 107
1,622 SR
1,498 Elo+
Ishtar
Ishtar
OceanClover
Ishtar
Level 107
God Stats
6W - 8L
1,478 SR
Queue Stats
15W - 14L
1,502 Elo+
Party 1
Guan Yu
Guan Yu
SorimNarkov
Guan Yu
Level 92
God Stats
6W - 2L
1,734 SR
Queue Stats
102W - 117L
1,397 Elo+
Solo
Scylla
Scylla
Tumoreth1
Scylla
Level 126
God Stats
21W - 17L
1,576 SR
Queue Stats
382W - 417L
1,566 Elo+
Party 1
Sobek
Sobek
Valnic
Sobek
Level 87
God Stats
2W - 1L
1,839 SR
Queue Stats
232W - 257L
1,498 Elo+
Party 1
Fenrir
Fenrir
mattandtwo
Fenrir
Level 122
God Stats
12W - 18L
1,485 SR
Queue Stats
246W - 297L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 8
9,196
541
10,740
11,882
10,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 4 / 7
8,943
526
5,695
8,696
3,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
8 / 3 / 2
10,588
623
13,522
17,636
6,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
iguccer2
Chaac
15
3 / 2 / 5
9,311
548
10,587
13,032
8,264
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tsukuyomi
omfgidk
Tsukuyomi
15
6 / 4 / 2
9,210
542
9,799
14,175
6,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
12
2 / 6 / 4
7,476
440
6,364
11,201
3,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
SorimNarkov
Guan Yu
12
1 / 4 / 2
8,069
475
9,114
13,381
11,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
Tumoreth1
Scylla
15
3 / 4 / 7
9,029
531
10,336
9,576
3,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sobek
Valnic
Sobek
12
1 / 4 / 11
8,096
476
6,550
18,657
19,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
mattandtwo
Fenrir
14
8 / 7 / 4
9,197
541
7,771
17,671
8,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
43
24
Kills
15
15
Deaths
25
24
Assists
28
Player
Kills
Deaths
Assists
KDA
W
5
2
8
4.5
L
Ishtar
2
6
4
0.67
W
2
4
7
1.38
L
Guan Yu
SorimNarkov
Guan Yu
1
4
2
0.5
L
Scylla
Tumoreth1
Scylla
3
4
7
1.63
W
8
3
2
3
L
Sobek
Valnic
Sobek
1
4
11
1.63
W
Chaac
iguccer2
Chaac
3
2
5
2.75
L
Fenrir
mattandtwo
Fenrir
8
7
4
1.43
W
Tsukuyomi
omfgidk
Tsukuyomi
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,343
Damage
40,135
65,421
Taken
70,486
34,598
Mitigated
47,533
24,884
Healing
20,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,740
2,080
41
2,795
11,882
10,522
0
5,480
6,402
0
38,081
L
Ishtar
6,364
4,003
0
2,730
11,201
3,859
0
6,941
4,260
0
31,865
W
5,695
689
0
250
8,696
3,402
184
4,574
4,122
59,222
0
L
Guan Yu
SorimNarkov
Guan Yu
9,114
2,097
307
5,554
13,381
11,821
218
105
13,276
0
55,488
L
Scylla
Tumoreth1
Scylla
10,336
2,193
0
1,088
9,576
3,652
0
2,542
7,034
71,650
0
W
13,522
4,815
0
10,912
17,636
6,278
888
2,326
15,310
88,534
6,771
L
Sobek
Valnic
Sobek
6,550
1,302
834
5,514
18,657
19,348
140
4,639
14,018
18,834
0
W
Chaac
iguccer2
Chaac
10,587
3,776
0
6,297
13,032
8,264
1,102
768
11,340
0
71,933
L
Fenrir
mattandtwo
Fenrir
7,771
1,398
0
4,117
17,671
8,853
0
4,562
13,109
0
52,302
W
Tsukuyomi
omfgidk
Tsukuyomi
9,799
2,754
0
4,589
14,175
6,132
2,015
3,738
10,348
0
60,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,248
Gold Earned
41,867
504
Minions Killed
378
0
Camps Cleared
0
1,671,747
Distance Traveled
1,519,414
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,196
541
36
2
0
343,007
5
L
Ishtar
7,476
440
47
3
0
298,499
3
W
Raijin
8,943
526
119
7
0
312,549
7
L
Guan Yu
8,069
475
101
6
0
260,506
2
L
Scylla
9,029
531
140
8
0
313,603
5
W
Sol
10,588
623
135
8
0
303,957
0
L
Sobek
8,096
476
17
1
0
317,880
5
W
Chaac
9,311
548
118
7
0
350,144
0
L
Fenrir
9,197
541
73
4
0
328,926
0
W
Tsukuyomi
9,210
542
96
6
0
362,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role