Player Matchup

Ares
Ares
BigBean130
Ares
Level 125
God Stats
5W - 0L
1,851 SR
Queue Stats
35W - 29L
1,588 Elo+
Party 1
Fenrir
Fenrir
MrCreed64
Fenrir
Level 118
God Stats
3W - 0L
1,883 SR
Queue Stats
55W - 44L
1,585 Elo+
Party 1
Artio
Artio
WaterishGecko8
Artio
Level 144
God Stats
4W - 1L
1,792 SR
Queue Stats
54W - 45L
1,576 Elo+
Party 1
Team Averages
Level 129
1,842 SR
1,583 Elo+

VS

Team Averages
Level 65
1,492 SR
1,367 Elo+
Zhong Kui
Zhong Kui
DustiestBrush1
Zhong Kui
Level 26
God Stats
7W - 8L
1,515 SR
Queue Stats
22W - 24L
1,363 Elo+
Party 2
Chaac
Chaac
JORGE-300711
Chaac
Level 108
God Stats
10W - 10L
1,439 SR
Queue Stats
32W - 38L
1,345 Elo+
Party 2
Bacchus
Bacchus
ONIELORANGEPEAL
Bacchus
Level 60
God Stats
0W - 5L
1,523 SR
Queue Stats
14W - 32L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 1 / 10
13,823
691
21,198
36,475
51,279
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
MrCreed64
Fenrir
19
6 / 1 / 7
13,718
686
21,854
25,256
32,648
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
4 / 1 / 9
13,184
659
27,553
38,476
58,589
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DustiestBrush1
Zhong Kui
17
2 / 7 / 1
12,336
617
30,833
29,177
23,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
0 / 5 / 1
10,980
549
16,909
27,698
28,056
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
1 / 1 / 2
13,131
657
15,512
22,723
33,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
13
Kills
3
3
Deaths
13
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
1
10
8
L
Zhong Kui
DustiestBrush1
Zhong Kui
2
7
1
0.36
L
0
5
1
0.1
W
Fenrir
MrCreed64
Fenrir
6
1
7
9.5
L
1
1
2
2
W
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,605
Damage
63,254
100,207
Taken
79,598
142,516
Mitigated
84,367
41,437
Healing
26,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,198
2,406
5,117
4,306
36,475
51,279
251
17,356
19,119
41,934
0
L
Zhong Kui
DustiestBrush1
Zhong Kui
30,833
5,591
1,023
12,655
29,177
23,001
933
18,856
10,321
67,399
0
L
16,909
2,559
723
5,211
27,698
28,056
88
15,801
11,897
36
50,075
W
Fenrir
MrCreed64
Fenrir
21,854
4,912
1,420
2,753
25,256
32,648
1,637
12,109
13,147
0
70,410
L
15,512
2,566
0
6,441
22,723
33,310
0
14,215
8,508
45,332
0
W
27,553
2,350
10,045
17,796
38,476
58,589
381
17,057
21,419
69,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,725
Gold Earned
36,447
176
Minions Killed
184
0
Camps Cleared
0
1,145,027
Distance Traveled
966,850
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
13,823
691
40
2
0
354,985
0
L
Zhong Kui
12,336
617
80
4
0
252,257
2
L
Chaac
10,980
549
61
3
0
346,405
2
W
Fenrir
13,718
686
60
3
0
381,206
0
L
Bacchus
13,131
657
43
2
0
368,188
0
W
Artio
13,184
659
76
4
0
408,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role