Player Matchup

Izanami
Izanami
CheyCeratops239
Izanami
Level 56
God Stats
9W - 11L
1,450 SR
Queue Stats
34W - 56L
1,276 Elo+
Party 2
Cthulhu
Cthulhu
Mufasa19Kilo
Cthulhu
Level 109
God Stats
1W - 0L
1,507 SR
Queue Stats
51W - 73L
1,366 Elo+
Party 2
Anubis
Anubis
WhiteCoco8815
Anubis
Level 18
God Stats
3W - 3L
1,369 SR
Queue Stats
5W - 7L
1,336 Elo+
Party 2
Team Averages
Level 61
1,442 SR
1,326 Elo+

VS

Team Averages
Level 72
1,600 SR
1,096 Elo+
Ishtar
Ishtar
Buccaneerz51
Ishtar
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,198 Elo+
Party 1
Khepri
Khepri
TheOnesler
Khepri
Level 129
God Stats
2W - 2L
1,801 SR
Queue Stats
163W - 168L
1,391 Elo+
Party 1
Zeus
Zeus
jaded_hades619
Zeus
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
698 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 2
10,227
731
18,015
12,685
5,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
Mufasa19Kilo
Cthulhu
16
1 / 0 / 5
9,467
676
9,283
10,993
11,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
1 / 2 / 4
9,341
667
5,516
10,335
5,749
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
14
2 / 3 / 0
8,463
605
10,087
14,350
6,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
TheOnesler
Khepri
14
0 / 2 / 2
8,881
634
4,324
11,124
13,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

13
0 / 2 / 1
8,247
589
8,647
11,394
6,273
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
7
Kills
2
2
Deaths
7
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ishtar
2
3
0
0.67
W
5
0
2
6
W
Cthulhu
Mufasa19Kilo
Cthulhu
1
0
5
3.5
L
Khepri
TheOnesler
Khepri
0
2
2
0.5
W
1
2
4
1.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,814
Damage
23,058
34,013
Taken
36,868
23,536
Mitigated
26,688
14,729
Healing
3,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
10,087
5,299
0
1,276
14,350
6,977
0
6,207
7,808
0
27,346
W
18,015
11,550
0
6,327
12,685
5,988
1,010
4,738
7,947
0
70,952
W
Cthulhu
Mufasa19Kilo
Cthulhu
9,283
183
1,362
3,086
10,993
11,799
515
4,021
6,972
38,407
0
L
Khepri
TheOnesler
Khepri
4,324
235
0
1,420
11,124
13,438
0
3,428
7,441
23,510
0
W
5,516
237
0
3,954
10,335
5,749
768
4,281
6,054
25,476
0
L
8,647
844
108
644
11,394
6,273
0
4,301
6,820
32,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,035
Gold Earned
25,591
193
Minions Killed
112
0
Camps Cleared
0
781,761
Distance Traveled
640,483
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
8,463
605
33
2
0
214,158
0
W
Izanami
10,227
731
99
7
0
238,377
0
W
Cthulhu
9,467
676
61
4
0
298,647
0
L
Khepri
8,881
634
24
2
0
213,586
0
W
Anubis
9,341
667
33
2
0
244,737
0
L
Zeus
8,247
589
55
4
0
212,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role