Player Matchup

The Morrigan
The Morrigan
Dinο
The Morrigan
Level 160
God Stats
858W - 49L
2,246 SR
Queue Stats
2,516W - 370L
2,070 Elo+
Party 1
Mulan
Mulan
DragonWarlords
Mulan
Level 148
God Stats
26W - 13L
1,752 SR
Queue Stats
626W - 374L
1,820 Elo+
Party 1
Ymir
Ymir
ENTERLOCK
Ymir
Level 152
God Stats
12W - 2L
1,664 SR
Queue Stats
19W - 8L
1,709 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Finana
Morgan Le Fay
Level 140
God Stats
16W - 0L
2,019 SR
Queue Stats
428W - 24L
2,102 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Oаks
Cu Chulainn
Level 160
God Stats
1,095W - 68L
2,177 SR
Queue Stats
1,606W - 251L
2,094 Elo+
Party 1
Team Averages
Level 152
1,972 SR
1,959 Elo+

VS

Team Averages
Level 109
1,608 SR
1,597 Elo+
Chang'e
Chang'e
 
Chang'e
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
BloodiedKnives
Ullr
Level 154
God Stats
71W - 47L
1,635 SR
Queue Stats
776W - 545L
1,737 Elo+
Solo
Nu Wa
Nu Wa
Phreshmags
Nu Wa
Level 119
God Stats
2W - 1L
1,550 SR
Queue Stats
210W - 187L
1,569 Elo+
Solo
Shiva
Shiva
ProtoPulse
Shiva
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 56L
1,593 Elo+
Party 2
Bacchus
Bacchus
enkker
Bacchus
Level 84
God Stats
5W - 2L
1,856 SR
Queue Stats
70W - 49L
1,586 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Dinο
The Morrigan
16
4 / 0 / 8
10,348
1,035
14,953
5,310
2,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
1 / 1 / 9
10,007
1,001
12,126
13,931
16,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
15
1 / 1 / 1
9,579
958
909
5,407
3,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
Finana
Morgan Le Fay
16
5 / 0 / 8
11,275
1,128
21,436
6,819
2,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
Oаks
Cu Chulainn
16
7 / 0 / 7
11,503
1,150
18,375
12,552
11,782
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Team 1 Tickets

304

VS

Team 2 Tickets

159

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
0 / 2 / 1
9,627
963
10,245
20,845
11,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 2 / 1
8,277
828
796
2,885
1,037
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nu Wa
14
1 / 11 / 1
9,323
932
11,556
20,126
8,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shiva
14
1 / 2 / 0
9,083
908
7,604
12,093
7,948
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
enkker
Bacchus
14
0 / 1 / 2
9,899
990
6,744
14,667
23,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
7
18
Kills
2
2
Deaths
18
33
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
2
1
0.25
L
0
2
1
0.25
W
The Morrigan
Dinο
The Morrigan
4
0
8
8
W
1
1
9
5.5
W
Ymir
1
1
1
1.5
W
Morgan Le Fay
Finana
Morgan Le Fay
5
0
8
9
W
Cu Chulainn
Oаks
Cu Chulainn
7
0
7
10.5
L
Nu Wa
1
11
1
0.14
L
Shiva
1
2
0
0.5
L
Bacchus
enkker
Bacchus
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,799
Damage
36,945
44,019
Taken
70,616
37,684
Mitigated
52,816
7,977
Healing
8,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
10,245
331
1,934
3,167
20,845
11,714
0
12,359
8,252
49,847
0
L
796
185
0
250
2,885
1,037
0
631
2,218
0
3,269
W
The Morrigan
Dinο
The Morrigan
14,953
4,457
771
381
5,310
2,250
0
4,095
1,107
34,422
1,585
W
12,126
1,606
0
2,694
13,931
16,795
0
8,220
5,547
0
27,253
W
Ymir
909
172
0
1,154
5,407
3,934
0
2,813
2,490
5,494
0
W
Morgan Le Fay
Finana
Morgan Le Fay
21,436
1,096
363
2,614
6,819
2,923
0
4,434
2,295
46,557
0
W
Cu Chulainn
Oаks
Cu Chulainn
18,375
2,372
0
0
12,552
11,782
0
8,171
4,035
799
47,256
L
Nu Wa
11,556
2,465
0
420
20,126
8,542
0
9,230
10,653
31,494
0
L
Shiva
7,604
851
613
918
12,093
7,948
0
6,954
4,877
0
15,023
L
Bacchus
enkker
Bacchus
6,744
903
0
1,098
14,667
23,575
0
7,149
7,348
17,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,712
Gold Earned
46,209
216
Minions Killed
195
9
Camps Cleared
6
1,015,604
Distance Traveled
789,483
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,627
963
106
11
0
210,032
3
L
Ullr
8,277
828
7
1
0
38,847
0
W
The Morrigan
10,348
1,035
62
6
1
206,911
0
W
Mulan
10,007
1,001
43
4
0
188,652
2
W
Ymir
9,579
958
9
1
0
165,299
0
W
Morgan Le Fay
11,275
1,128
40
4
6
228,684
0
W
Cu Chulainn
11,503
1,150
62
6
2
226,058
0
L
Nu Wa
9,323
932
38
4
1
167,210
0
L
Shiva
9,083
908
28
3
2
160,520
0
L
Bacchus
9,899
990
16
2
3
212,874
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role