Player Matchup

Morgan Le Fay
Morgan Le Fay
Silver II
CamaroKing6712
Morgan Le Fay
Silver II
Level 145
God Stats
3W - 1L
1,723 SR
Queue Stats
27W - 23L
1,232 MMR
Party 1
Fenrir
Fenrir
Silver III
JerJost20
Fenrir
Silver III
Level 89
God Stats
6W - 2L
1,484 SR
Queue Stats
22W - 40L
1,034 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold V
SheluvsMcCree
Cu Chulainn
Gold V
Level 59
God Stats
44W - 28L
1,565 SR
Queue Stats
154W - 165L
1,206 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 98
1,591 SR
1,157 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 139
1,473 SR
1,153 MMR
Cernunnos
Cernunnos
Silver IV
JYSzonyaface
Cernunnos
Silver IV
Level 133
God Stats
4W - 8L
1,333 SR
Queue Stats
317W - 392L
951 MMR
Party 2
Ao Kuang
Ao Kuang
Gold V
melveezzy
Ao Kuang
Gold V
Level 158
God Stats
2W - 3L
1,582 SR
Queue Stats
250W - 293L
1,495 MMR
Party 2
Ares
Ares
Silver II
tightshot98
Ares
Silver II
Level 127
God Stats
7W - 16L
1,504 SR
Queue Stats
316W - 430L
1,014 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CamaroKing6712
Morgan Le Fay
16
2 / 0 / 7
9,263
772
18,828
8,358
4,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
JerJost20
Fenrir
14
4 / 1 / 5
9,392
783
7,486
9,525
5,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cu Chulainn
SheluvsMcCree
Cu Chulainn
15
3 / 2 / 6
9,830
819
9,428
14,356
15,288
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
BastetAtlasBaron SamediCabrakanChaac

VS

Bans
Baba YagaDanzaburouBacchusSkadiMaui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
JYSzonyaface
Cernunnos
13
1 / 3 / 0
7,822
652
6,185
11,777
6,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ao Kuang
melveezzy
Ao Kuang
13
1 / 3 / 1
8,830
736
8,028
17,928
11,982
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 3 / 3
8,434
703
6,952
16,588
17,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
9
Kills
2
3
Deaths
9
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
CamaroKing6712
Morgan Le Fay
2
0
7
5.5
L
Cernunnos
JYSzonyaface
Cernunnos
1
3
0
0.33
W
Fenrir
JerJost20
Fenrir
4
1
5
6.5
W
Cu Chulainn
SheluvsMcCree
Cu Chulainn
3
2
6
3
L
Ao Kuang
melveezzy
Ao Kuang
1
3
1
0.5
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,742
Damage
21,165
32,239
Taken
46,293
25,297
Mitigated
35,787
8,114
Healing
11,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
CamaroKing6712
Morgan Le Fay
18,828
1,905
91
2,490
8,358
4,545
1,109
5,142
3,216
58,136
0
L
Cernunnos
JYSzonyaface
Cernunnos
6,185
2,349
0
1,515
11,777
6,116
0
4,674
6,918
0
32,639
W
Fenrir
JerJost20
Fenrir
7,486
1,483
0
3,191
9,525
5,464
1,121
4,383
5,142
0
33,088
W
Cu Chulainn
SheluvsMcCree
Cu Chulainn
9,428
1,399
0
2,342
14,356
15,288
280
5,480
8,876
0
31,647
L
Ao Kuang
melveezzy
Ao Kuang
8,028
1,956
1,370
5,125
17,928
11,982
0
6,536
11,147
36,388
0
L
6,952
301
0
3,073
16,588
17,689
0
7,810
8,569
18,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,485
Gold Earned
25,086
166
Minions Killed
125
0
Camps Cleared
0
751,035
Distance Traveled
673,648
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,263
772
89
7
0
249,560
0
L
Cernunnos
7,822
652
55
5
0
203,767
5
W
Fenrir
9,392
783
38
3
0
248,174
1
W
Cu Chulainn
9,830
819
39
3
0
253,301
0
L
Ao Kuang
8,830
736
48
4
0
221,325
4
L
Ares
8,434
703
22
2
0
248,556
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role