Player Matchup

Skadi
Skadi
JFK1991
Skadi
Level 68
God Stats
1W - 4L
1,265 SR
Queue Stats
321W - 326L
1,520 Elo+
Party 1
Erlang Shen
Erlang Shen
Ninamaru
Erlang Shen
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 28L
1,426 Elo+
Solo
Pele
Pele
OzKing91
Pele
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,433 Elo+
Solo
Sylvanus
Sylvanus
Toast07
Sylvanus
Level 99
God Stats
2W - 1L
1,830 SR
Queue Stats
285W - 247L
1,578 Elo+
Party 1
Thoth
Thoth
whiterandy8181
Thoth
Level 121
God Stats
7W - 7L
1,560 SR
Queue Stats
378W - 429L
1,508 Elo+
Solo
Team Averages
Level 101
1,531 SR
1,493 Elo+

VS

Team Averages
Level 127
1,470 SR
1,519 Elo+
Danzaburou
Danzaburou
Arkaic Goliath
Danzaburou
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 33L
1,460 Elo+
Solo
Skadi
Skadi
Geistborne
Skadi
Level 140
God Stats
2W - 1L
1,471 SR
Queue Stats
224W - 232L
1,483 Elo+
Solo
Terra
Terra
Midas873
Terra
Level 128
God Stats
1W - 0L
1,596 SR
Queue Stats
10W - 6L
1,521 Elo+
Solo
Vamana
Vamana
MyConjuring
Vamana
Level 133
God Stats
1W - 1L
1,285 SR
Queue Stats
37W - 45L
1,445 Elo+
Solo
Ullr
Ullr
P3ngweenie
Ullr
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,683 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
JFK1991
Skadi
15
2 / 6 / 5
9,424
628
19,586
15,196
7,356
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
Ninamaru
Erlang Shen
15
3 / 6 / 7
9,806
654
11,095
20,820
27,983
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
15
3 / 6 / 8
9,330
622
8,139
16,569
7,930
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sylvanus
Toast07
Sylvanus
17
2 / 6 / 8
10,262
684
11,194
24,318
32,447
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
5 / 4 / 4
11,020
735
20,837
14,216
7,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Arkaic Goliath
Danzaburou
16
3 / 5 / 16
10,508
701
20,878
15,665
5,829
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Skadi
19
8 / 4 / 12
11,610
774
17,837
15,411
5,990
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Terra
Midas873
Terra
20
6 / 1 / 19
12,392
826
14,825
18,993
21,409
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Vamana
19
7 / 2 / 14
11,424
762
18,381
23,497
17,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
4 / 3 / 10
10,547
703
13,424
14,830
6,011
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
99
15
Kills
28
28
Deaths
15
32
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Arkaic Goliath
Danzaburou
3
5
16
2.2
W
Skadi
8
4
12
3.5
L
Skadi
JFK1991
Skadi
2
6
5
0.75
W
Terra
Midas873
Terra
6
1
19
15.5
W
Vamana
7
2
14
7
L
Erlang Shen
Ninamaru
Erlang Shen
3
6
7
1.08
L
Pele
3
6
8
1.17
W
4
3
10
3
L
Sylvanus
Toast07
Sylvanus
2
6
8
1
L
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,851
Damage
85,345
91,119
Taken
88,396
83,002
Mitigated
56,959
32,739
Healing
48,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Arkaic Goliath
Danzaburou
20,878
9,034
2,450
3,351
15,665
5,829
4,640
6,819
8,846
0
39,473
W
Skadi
17,837
7,567
4,050
3,248
15,411
5,990
1,753
5,880
9,531
0
40,211
L
Skadi
JFK1991
Skadi
19,586
7,981
176
1,422
15,196
7,356
0
3,967
11,229
0
34,963
W
Terra
Midas873
Terra
14,825
740
12,162
8,154
18,993
21,409
60
4,756
14,237
25,327
0
W
Vamana
18,381
10,654
2,894
9,185
23,497
17,720
269
5,899
17,598
0
29,371
L
Erlang Shen
Ninamaru
Erlang Shen
11,095
2,954
2,990
5,380
20,820
27,983
0
3,314
17,506
0
15,277
L
Pele
8,139
626
1,294
3,453
16,569
7,930
0
2,479
14,090
0
17,052
W
13,424
5,007
1,286
1,812
14,830
6,011
297
8,677
6,153
0
27,899
L
Sylvanus
Toast07
Sylvanus
11,194
4,113
4,748
8,195
24,318
32,447
0
2,367
21,951
19,242
0
L
20,837
118
1,012
4,069
14,216
7,286
0
2,698
11,518
45,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,842
Gold Earned
56,481
145
Minions Killed
167
0
Camps Cleared
0
1,203,179
Distance Traveled
1,396,753
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,508
701
48
3
0
222,211
2
W
Skadi
11,610
774
49
3
0
280,299
3
L
Skadi
9,424
628
40
3
0
220,068
0
W
Terra
12,392
826
26
2
0
328,712
2
W
Vamana
11,424
762
18
1
0
314,916
5
L
Erlang Shen
9,806
654
8
1
0
278,222
0
L
Pele
9,330
622
10
1
0
265,420
0
W
Ullr
10,547
703
26
2
0
250,615
0
L
Sylvanus
10,262
684
13
1
0
183,240
2
L
Thoth
11,020
735
74
5
0
256,229
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role