Player Matchup

Hera
Hera
Extremenerd109
Hera
Level 82
God Stats
2W - 0L
1,748 SR
Queue Stats
9W - 14L
1,367 Elo+
Solo
Lancelot
Lancelot
GHOST ONNIX
Lancelot
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 51L
1,386 Elo+
Party 1
Raijin
Raijin
GHOST ZOMB13
Raijin
Level 146
God Stats
3W - 4L
1,398 SR
Queue Stats
300W - 320L
1,466 Elo+
Party 1
Artio
Artio
WeCanDoDabs
Artio
Level 128
God Stats
2W - 6L
1,472 SR
Queue Stats
228W - 231L
1,479 Elo+
Solo
Cernunnos
Cernunnos
neverclip5
Cernunnos
Level 89
God Stats
2W - 0L
1,466 SR
Queue Stats
39W - 56L
1,358 Elo+
Solo
Team Averages
Level 119
1,517 SR
1,411 Elo+

VS

Team Averages
Level 128
1,537 SR
1,482 Elo+
Ganesha
Ganesha
 
Ganesha
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
BOSS THE HAAS
Skadi
Level 149
God Stats
1W - 1L
1,703 SR
Queue Stats
75W - 78L
1,527 Elo+
Solo
Raijin
Raijin
Loakedout
Raijin
Level 42
God Stats
1W - 1L
1,688 SR
Queue Stats
24W - 33L
1,419 Elo+
Solo
Heimdallr
Heimdallr
NyQUilLeR
Heimdallr
Level 149
God Stats
1W - 6L
1,293 SR
Queue Stats
132W - 141L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 6 / 7
13,766
810
22,208
12,908
5,838
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lancelot
GHOST ONNIX
Lancelot
18
5 / 9 / 14
12,120
713
11,996
20,830
15,427
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Raijin
20
12 / 3 / 10
13,214
777
23,579
15,288
7,774
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

20
3 / 2 / 21
12,804
753
12,812
23,570
39,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cernunnos
neverclip5
Cernunnos
17
2 / 5 / 15
10,986
646
15,285
17,749
9,304
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
19
0 / 5 / 18
10,475
616
9,644
21,579
24,517
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Neith
 
Neith
15
3 / 8 / 11
10,304
606
12,703
16,337
7,019
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
6 / 5 / 13
11,935
702
18,649
19,844
9,447
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
Loakedout
Raijin
19
10 / 6 / 7
12,518
736
20,127
18,780
8,668
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
NyQUilLeR
Heimdallr
18
5 / 7 / 17
11,755
691
14,404
20,337
9,807
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
90
31
Kills
24
25
Deaths
31
67
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
5
18
1.8
L
Neith
 
Neith
3
8
11
1.06
L
6
5
13
2.5
W
9
6
7
2.08
W
Lancelot
GHOST ONNIX
Lancelot
5
9
14
1.33
W
Raijin
12
3
10
5.67
L
Raijin
Loakedout
Raijin
10
6
7
2.25
L
Heimdallr
NyQUilLeR
Heimdallr
5
7
17
1.93
W
3
2
21
6.75
W
Cernunnos
neverclip5
Cernunnos
2
5
15
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,880
Damage
75,527
90,345
Taken
96,877
77,588
Mitigated
59,458
35,772
Healing
32,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
9,644
622
3,954
4,519
21,579
24,517
0
13,116
8,463
23,750
0
L
Neith
 
Neith
12,703
4,047
946
2,403
16,337
7,019
1,729
8,243
8,094
0
20,183
L
18,649
5,957
1,114
5,831
19,844
9,447
886
13,252
6,592
0
44,422
W
22,208
5,929
1,370
938
12,908
5,838
2,308
5,684
6,958
47,649
0
W
Lancelot
GHOST ONNIX
Lancelot
11,996
1,963
1,039
1,800
20,830
15,427
555
7,959
12,594
0
25,626
W
Raijin
23,579
297
3,720
5,609
15,288
7,774
1,117
3,802
11,372
41,414
0
L
Raijin
Loakedout
Raijin
20,127
1,956
2,167
5,605
18,780
8,668
492
11,872
6,908
39,101
0
L
Heimdallr
NyQUilLeR
Heimdallr
14,404
5,598
1,573
4,035
20,337
9,807
574
12,116
8,221
0
28,771
W
12,812
544
5,448
10,437
23,570
39,245
85
5,942
17,407
21,916
0
W
Cernunnos
neverclip5
Cernunnos
15,285
5,990
1,777
3,634
17,749
9,304
4,165
5,323
12,239
0
31,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,890
Gold Earned
56,987
167
Minions Killed
174
0
Camps Cleared
0
1,634,681
Distance Traveled
1,327,213
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
10,475
616
0
0
0
265,360
0
L
Neith
10,304
606
19
1
0
230,630
0
L
Skadi
11,935
702
65
4
0
284,381
0
W
Hera
13,766
810
60
4
0
297,076
0
W
Lancelot
12,120
713
31
2
0
380,099
0
W
Raijin
13,214
777
28
2
0
276,135
5
L
Raijin
12,518
736
45
3
0
255,183
0
L
Heimdallr
11,755
691
45
3
0
291,659
0
W
Artio
12,804
753
15
1
0
361,354
0
W
Cernunnos
10,986
646
33
2
0
320,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role