Player Matchup

Achilles
Achilles
 
Achilles
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
HabituaLineStepp
Jormungandr
Level 54
God Stats
9W - 12L
1,414 SR
Queue Stats
61W - 73L
1,371 Elo+
Solo
Guan Yu
Guan Yu
KITANAI_SAMURAI
Guan Yu
Level 39
God Stats
4W - 2L
1,458 SR
Queue Stats
16W - 28L
1,289 Elo+
Solo
Neith
Neith
chocapic_91
Neith
Level 62
God Stats
8W - 13L
1,478 SR
Queue Stats
30W - 52L
1,253 Elo+
Solo
Hel
Hel
hylekagen
Hel
Level 87
God Stats
0W - 2L
1,222 SR
Queue Stats
255W - 279L
1,393 Elo+
Solo
Team Averages
Level 78
1,414 SR
1,361 Elo+

VS

Team Averages
Level 90
1,453 SR
1,336 Elo+
Danzaburou
Danzaburou
Andrewx987
Danzaburou
Level 129
God Stats
133W - 118L
1,484 SR
Queue Stats
209W - 227L
1,358 Elo+
Solo
Shiva
Shiva
DocAquarius7
Shiva
Level 123
God Stats
15W - 20L
1,423 SR
Queue Stats
205W - 216L
1,275 Elo+
Solo
Horus
Horus
JarBear___22
Horus
Level 84
God Stats
6W - 13L
1,241 SR
Queue Stats
348W - 371L
1,379 Elo+
Solo
Awilix
Awilix
Leanin2Wheels636
Awilix
Level 68
God Stats
15W - 7L
1,662 SR
Queue Stats
31W - 30L
1,292 Elo+
Solo
Merlin
Merlin
ShamSith
Merlin
Level 46
God Stats
22W - 21L
1,458 SR
Queue Stats
46W - 47L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
2 / 2 / 2
7,122
548
4,340
8,978
4,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
HabituaLineStepp
Jormungandr
11
2 / 3 / 2
6,277
483
7,823
11,127
6,224
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
1 / 6 / 1
6,414
493
6,558
13,208
10,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
2 / 6 / 1
5,758
443
3,131
8,550
3,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 4 / 1
6,774
521
4,708
9,364
3,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Andrewx987
Danzaburou
12
4 / 2 / 5
7,964
613
9,542
12,254
4,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

11
0 / 1 / 8
6,580
506
5,947
9,570
5,735
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
5 / 4 / 3
7,380
568
5,176
16,173
11,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
8 / 2 / 2
8,347
642
5,772
9,130
3,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
ShamSith
Merlin
12
4 / 1 / 7
7,538
580
8,355
7,016
2,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
46
9
Kills
21
21
Deaths
10
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
2
2
1.5
W
Danzaburou
Andrewx987
Danzaburou
4
2
5
3.25
W
0
1
8
4
L
Jormungandr
HabituaLineStepp
Jormungandr
2
3
2
1
W
5
4
3
1.63
L
1
6
1
0.25
W
8
2
2
4.5
W
Merlin
ShamSith
Merlin
4
1
7
7.5
L
2
6
1
0.42
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,560
Damage
34,792
51,227
Taken
54,143
27,301
Mitigated
28,275
16,591
Healing
16,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
4,340
1,262
0
4,164
8,978
4,237
0
1,380
7,598
0
47,682
W
Danzaburou
Andrewx987
Danzaburou
9,542
4,464
29
6,758
12,254
4,922
877
4,634
7,332
0
55,703
W
5,947
1,441
0
1,912
9,570
5,735
981
768
8,439
0
31,949
L
Jormungandr
HabituaLineStepp
Jormungandr
7,823
2,858
279
1,827
11,127
6,224
0
1,372
9,755
42,633
0
W
5,176
3,083
743
5,020
16,173
11,999
20
4,136
11,955
0
22,994
L
6,558
1,840
80
3,754
13,208
10,213
0
2,016
11,192
0
42,397
W
5,772
2,417
96
332
9,130
3,173
1,637
238
8,698
0
54,926
W
Merlin
ShamSith
Merlin
8,355
501
0
2,030
7,016
2,446
1,730
2,755
4,139
45,229
0
L
3,131
1,540
408
1,488
8,550
3,399
34
877
7,673
0
25,271
L
4,708
96
888
3,703
9,364
3,228
329
2,710
6,654
34,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,345
Gold Earned
37,809
330
Minions Killed
323
0
Camps Cleared
0
1,242,752
Distance Traveled
1,273,917
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,122
548
93
7
0
270,185
2
W
Danzaburou
7,964
613
86
7
0
229,270
2
W
Shiva
6,580
506
46
4
0
247,407
1
L
Jormungandr
6,277
483
70
5
0
253,063
1
W
Horus
7,380
568
26
2
0
261,971
2
L
Guan Yu
6,414
493
71
5
0
220,438
0
W
Awilix
8,347
642
89
7
0
290,833
0
W
Merlin
7,538
580
76
6
0
244,436
0
L
Neith
5,758
443
35
3
0
244,862
0
L
Hel
6,774
521
61
5
0
254,204
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role