Player Matchup

Danzaburou
Danzaburou
C0ZyFarT
Danzaburou
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 13L
1,510 Elo+
Party 2
Sobek
Sobek
ConsumeShrooms
Sobek
Level 108
God Stats
4W - 7L
1,435 SR
Queue Stats
660W - 669L
1,408 Elo+
Solo
Hel
Hel
Intensebug
Hel
Level 106
God Stats
1W - 3L
1,182 SR
Queue Stats
65W - 66L
1,419 Elo+
Party 2
Bellona
Bellona
MrExplodokills
Bellona
Level 109
God Stats
2W - 2L
1,479 SR
Queue Stats
286W - 285L
1,432 Elo+
Solo
Set
Set
Victren
Set
Level 68
God Stats
0W - 4L
1,114 SR
Queue Stats
39W - 29L
1,493 Elo+
Party 2
Team Averages
Level 84
1,342 SR
1,452 Elo+

VS

Team Averages
Level 91
1,501 SR
1,470 Elo+
Xing Tian
Xing Tian
ADozenKatZ
Xing Tian
Level 69
God Stats
2W - 0L
1,811 SR
Queue Stats
102W - 103L
1,499 Elo+
Party 1
Zhong Kui
Zhong Kui
Jakelilopickle
Zhong Kui
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 127L
1,369 Elo+
Solo
Chernobog
Chernobog
Vintaneous
Chernobog
Level 127
God Stats
1W - 1L
1,337 SR
Queue Stats
94W - 74L
1,520 Elo+
Party 1
Anhur
Anhur
xAssassinx ApeX
Anhur
Level 24
God Stats
2W - 2L
1,445 SR
Queue Stats
39W - 30L
1,468 Elo+
Party 1
Yemoja
Yemoja
xAssassinx AquA
Yemoja
Level 154
God Stats
3W - 2L
1,410 SR
Queue Stats
182W - 172L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
C0ZyFarT
Danzaburou
17
3 / 3 / 6
10,401
693
12,206
15,022
8,248
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
4 / 5 / 10
10,570
705
15,882
38,241
43,131
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

17
0 / 3 / 11
9,958
664
10,276
19,143
11,303
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

15
3 / 4 / 6
9,751
650
13,796
21,946
27,077
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Set
18
5 / 2 / 7
11,869
791
16,343
17,897
17,154
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ADozenKatZ
Xing Tian
17
4 / 4 / 11
10,393
693
18,496
24,843
32,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Zhong Kui
Jakelilopickle
Zhong Kui
18
2 / 2 / 11
10,776
718
22,435
16,960
13,848
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chernobog
Vintaneous
Chernobog
20
9 / 2 / 6
11,865
791
30,216
19,801
11,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 6 / 10
10,348
690
17,237
18,017
9,100
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
0 / 1 / 11
9,913
661
9,845
14,998
12,187
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
66
15
Kills
17
17
Deaths
15
40
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
ADozenKatZ
Xing Tian
4
4
11
2.38
L
Danzaburou
C0ZyFarT
Danzaburou
3
3
6
2
L
4
5
10
1.8
L
0
3
11
1.83
W
Zhong Kui
Jakelilopickle
Zhong Kui
2
2
11
3.75
L
3
4
6
1.5
L
Set
5
2
7
4.25
W
Chernobog
Vintaneous
Chernobog
9
2
6
6
W
2
6
10
1.17
W
0
1
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,503
Damage
98,229
112,249
Taken
94,619
106,913
Mitigated
79,658
57,704
Healing
54,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
ADozenKatZ
Xing Tian
18,496
2,303
805
3,455
24,843
32,667
289
7,648
17,195
25,252
0
L
Danzaburou
C0ZyFarT
Danzaburou
12,206
4,543
663
3,036
15,022
8,248
931
6,856
7,983
0
24,242
L
15,882
1,327
2,408
14,833
38,241
43,131
0
15,035
22,490
25,345
0
L
10,276
1,537
12,800
9,467
19,143
11,303
125
9,305
9,508
23,329
0
W
Zhong Kui
Jakelilopickle
Zhong Kui
22,435
3,187
1,818
6,404
16,960
13,848
2,363
3,756
13,204
43,482
0
L
13,796
2,810
4,392
4,770
21,946
27,077
358
9,989
11,561
0
20,007
L
Set
16,343
4,613
2,414
2,921
17,897
17,154
0
7,728
9,931
0
34,913
W
Chernobog
Vintaneous
Chernobog
30,216
16,999
1,277
4,229
19,801
11,856
1,999
5,312
14,489
0
53,542
W
17,237
8,231
1,101
1,830
18,017
9,100
2,432
5,553
12,464
0
30,083
W
9,845
2,794
25,542
8,349
14,998
12,187
676
3,889
11,109
21,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,549
Gold Earned
53,295
134
Minions Killed
163
0
Camps Cleared
0
1,313,506
Distance Traveled
1,299,598
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
10,393
693
11
1
0
272,699
7
L
Danzaburou
10,401
693
40
3
0
241,120
4
L
Sobek
10,570
705
10
1
0
249,402
0
L
Hel
9,958
664
39
3
0
260,980
1
W
Zhong Kui
10,776
718
60
4
0
272,058
0
L
Bellona
9,751
650
8
1
0
251,746
1
L
Set
11,869
791
37
2
0
310,258
0
W
Chernobog
11,865
791
42
3
0
250,893
0
W
Anhur
10,348
690
20
1
0
250,710
0
W
Yemoja
9,913
661
30
2
0
253,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role